Golaem 6.0.2 (2017/07/10)

New Features

  • New Override Shader Layer in the Layout Tool
  • New Channels for Body Orientation axes and Entity Up Vector as input / output

Improvements

  • Added mirror operations in the Skeleton Tab of the Character Maker
  • Traffic Lights status in the Traffic Crossing Locator
  • Desired Speed and Move Orientation is now updated by the Flock Behavior
  • Added Body Orientation axes and Entity Up Vector helpers in the viewport

Bug Fixes

  • Fixed the Time Warp Layer
  • Fixed Local Servo Physics Mode with Joint Limits not centered in the Physicalize Behavior
  • Fixed wrong initialization when using emitters in the Channel Operator Behavior
  • Fixed Roll Bones Mapping in the Character Maker
  • Fixed ground adaptation in the Traffic Behavior
  • Fixed mesh transform management in the PerchOn Behavior
  • Fixed dynamic mesh transform management in the PerchOn Behavior
  • Fixed a multithreading issue in the Attribute Behavior
  • Fixed a crash when having overlapping crossings in the Traffic Locator
  • Fixed a crash when starting a Physicalize Behavior with Entity Emitters
  • Fixed a crash when using Entity Emitters and the Attribute Behavior
  • Fixed a crash when rendering Entities with cloth simulation
  • Fixed a crash in the Alembic Bake Export Per Entity mode
  • Fixed a crash when using the Visual Feedback and a wrongly configured SetBone Behavior
  • Fixed Locomotion Behavior not working anymore with Maya Particle Fields
  • Fixed Create Vector Field button in the GoTo Behavior
  • Fixed Paint Density button in the Population Tool
  • Fixed Alembic and FBX Bake Export with prefixed mesh names
  • Fixed vector evaluation in a MEL function of a Channel
  • Fixed the World Direction To Body Angle Converter operation
  • Fixed the World Direction To Move Angle Converter operation
  • Fixed disabled 'Lock Posture on Stop' in the Physicalize Behavior 

Refactoring

  • Refactored error messages when converting motions in the Character Maker (now display the name of all bones)
  • Import Motion Options are now in a collapsed menu in the Character Maker

API

  • glmMayaToSimulationCacheCmd command has been renamed to glmMayaToSimulationCache
  • Added a cancel button on progress bars in glmMayaToSimulationCache

Supported Rendering Engines

  • Mtoa 2.0 & 1.4.X
  • V-Ray For Maya 3.5X.XX & 3.4X.XX
  • V-Ray For 3ds Max 3.50.XX
  • Renderman Studio 21.X
  • Mental Ray For Maya (any version)
  • Redshift 2.0.91-93 / 2.5.13
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4.4
  • Katana 2.X (Arnold and Renderman)