Character Maker Locator
The Character Maker Locator displays the Golaem Crowd skeleton, its properties and its animation in Maya's viewport. It also allows to check that the skeleton and animation were loaded and edited correctly.
Character Maker Locator
CREATION
Whenever a character file is created or loaded, the Character Maker will also create a Character Maker Locator in Maya.
CONFIGURATION
Enable Display | Show/hide the Golaem Crowd skeleton. Note that the Character Maker Locator display can be enabled/disabled from the Character Maker Toolbar. |
Show Axes | Show/hide the Up and Front axis. |
Show IK Planes | Show/hide the character IK Normal Planes. |
Show Bone Names | Show/hide the name of the bones according to the ones displayed in the Character Maker. |
Show Ground Height | Show/hide the Ground Height Plane. |
Show Ragdoll Volumes | Show/hide the bounding volumes used for Physics simulation, see Bone Physics Properties. |
Show Ragdoll Limits | Show/hide the Lower and Upper Limits of the joint physics properties, see Bone Physics Properties. |
Show Animation | Show/hide the loaded animation in the character maker on the Golaem Crowd Locator. |
Loop Animation | If enabled the animation will not stopped when fully played, it will restart at the beginning. |
Mirror Animation |
If enabled, the mirrored animation is played. For mirror animation to work properly, the mirror must be correctly configured on the skeleton mapping, as explained on this page. |
Preview Additive Animation | If enabled, only the variations in the animation are played, relatively to the neutral stance displayed in red. It provides a preview of the animation if used in Additive Blend Mode in a Motion Behavior. |
Current File | Path of the currently loaded file |
FOOTPRINTS Helpers
Footprints can be edited manually by editing keys on the Character Maker Locator node.
The Character Maker Locator will display a red rectangle on the limb whenever a footprint is on:
New footprints can be added by adding a new key to the Time Slider.
The Maya Graph Editor can also be used to edit existing footprints or add new ones, as in the example below:
Editing Footprints in the Graph Editor