A Loop Operator (beOpLoop) is used to process a Behavior several times. This operator handle only one child behavior (added by drag'n drop on the Loop Operator). It can contain built-in Behaviors (not Behavior Operators) as well as Behavior Containers.
|An empty Loop Operator||
A Loop Operator containing a Behavior
- Behavior Editor / Behavior Library:
Golaem Menu: Crowd Behaviors / Operators / CrowdBeOp Loop Node
- MEL command: glmCrowdBeOpLoopCmd;
Define the mode to use to run the Loop Operator:
The related condition, e.g. the Trigger to evaluate in order to stop the loop (click on to select this Trigger in Maya). This Trigger is only available in the While/Do While Mode.
|Count||The related number of loop to perform with the For Mode.|