Simulation Cache Entity Inspector

The Simulation Cache Entity Inspector is a tool showing the cached information of selected Simulation Cached Entities in Layout

LAUNCH

Notice that the bounding box used to perform the selection is based on the Entity exported radius and height. To check what's the picking bounding box of the Entity, switch the Display Mode of the Entities to Cylinders.

Simulation Cache Entity Inspector Overview

The Entity Inspector is divided in several panels:

Entity Information

This panel contains the general information about the currently viewed Cached Entity: its unique ID, the name of its Character File, the name of the Simulation Cache Proxy it belongs to

Entity Meshes

This panel contains the Mesh Assets assigned to the currently viewed Cached Entity with respect to the currently active Mesh Layers in the Layout Tool.

Entity Shading Groups

This panel contains the Shading Groups assigned to the currently viewed Cached Entity with respect to the currently active Shader Layers in the Layout Tool.

Entity Shader Attributes

This panel contains the Shader Attributes and their current values assigned to the currently viewed Cached Entity with respect to the currently active Shader Attribute Layers in the Layout Tool.

Entity Blind Data

This panel contains the Blind Data or Blend Shapes and their current values assigned to the currently viewed Cached Entity with respect to the currently active Blind Data Layers in the Layout Tool.

Selection Information

This panel allows to change which selected Entity is viewed in the Entity Inspector and to refresh the values of the panel if required