Basic Behavior Setup (Static Characters)

Static Characters can be handled very easily.

CreatE a Static Character

After setting up an EntityType (see Quick Start) and placing particles, open the Behavior Editor and the previously created EntityType.

Empty EntityType in the Behavior Editor

Then just drag-and-drop a built-in Behavior, as a Motion Behavior, to play an idle animation for example.

Idle beMotion on an EntityType
Viewport preview
To create more advanced actions, combined several Behaviors in the flow or play animations on different body parts with a Parallel Operator (see Running Behaviors one after another and Running Behaviors simultaneously)