Population Tool Context
- Golaem Shelf:
- Golaem Menu: Population Tool
- MEL command: glmPopulationToolCmd;
This panel defines the shape of the new created Population Tool Locator.
|The center point shape creates particles in a grid centered on a point clicked inside the viewport. This shape allow to modify rows and columns, you can use it for designing squads in a battle scene for example|
|The quad shape creates particles in a quad by clicking and dragging inside the viewport|
|The polygon shape creates particles in a polygon, drawn by clicking inside the viewport. This shape needs three points at least. You can remove the last point by pressing the backspace key or combining mouse left click and ctrl key. The relative Population Tool Locator will be created by pressing the enter key or mouse middle click|
|The circle shape creates particles in a circle by clicking a center point and dragging the radius inside the viewport|
|The triangle shape creates particles in an isosceles triangle by clicking and dragging inside the viewport|
|The sphere shape creates particles in a sphere by clicking a center point and dragging the radius inside the viewport. You can use this shape for placing flocking birds for example|
Populate in Selection
This tool creates a center point shape placed on each selected objects or components (edges, vertices, faces, particles in component mode...). You can use this solution for placing characters on every seats of a stadium stands for example
Populate selection in vertex mode (LEFT) and face mode (RIGHT)
This tool creates a polygon shape according to the selected non volumetric mesh borders. The new Population Tool Locator is automatically connected to the relative mesh, and matches the mesh geometry even after modifying it. This mode only works with surface polygon meshes without holes.
Polygon shape matches the bended mesh geometry