Golaem (2017/06/09)

New Features

  • Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)


  • Added Object ID Pass support for EntityType and Character File
  • Simulation Cache file quantization format attribute in the CrowdManager Node
  • Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker

Bug Fixes

  • Fixed blendshape deformation computation when controlled by a distant bone
  • Fixed a crash when batch exporting motion files using the glmExportMotion command
  • Fixed a crash when exporting a simulation with an External Entity Locator
  • Fixed a crash when rendering Simulation Caches with Layout operations on missing Entities


  • Golaem is now compiled with gcc 4.8


  • Flag conversionFactor of the glmExportMotion command is now of type double 3

Supported Rendering Engines

  • Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.50.XX, 3.40.XX & 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 21.0 & 21.1
  • Mental Ray For Maya (any version)
  • Redshift 2.0.77-80
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4.4
  • Katana 2.X (Arnold and Renderman)