Golaem 5.3.4.1 (2017/03/15)

New Features

  • Added an option to export to an expanded vrscene file when rendering with v-ray in the Crowd Render Proxy

Improvements

  • Display message/popup for unsaved Simulation Cache Layouts when baking
  • Added a second curve with more precision in the Animation Transition node
  • Added shallow_color in supported plugs for previz for RedShift

Bug Fixes

  • Fixed ObjectID management with Redshfit
  • Fixed a reproducibility issue when stopping a Navigation Behavior in multithread
  • Fixed a crash and rendering glitches when using cloth + GCG + Multi Materials
  • Fixed a crash and glitches when having multiple cloth meshes
  • Fixed a crash when no shader is detected in mayaToGCG (mono material)
  • Fixed Geometry baking not using selected entity ids properly
  • Fixed Golaem Python modules loading within Maya 2017
  • Fixed VRay IPR rendering
  • Fixed Nucleus index for duplicated cloth connection to solver
  • Fixed a potential crash after removing Entity Types nodes
  • Fixed dirmap & wrong message when importing a gcg file from the Character Maker
  • Fixed error message about skeleton bindpose scale not matching - the real bone name will be displayed
  • Fixed the Enable Layout checkbox not taken into account in the Simulation Cache Library
  • Fixed posture import for multiple characters in Layout

Supported Rendering Engines

  • Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX & 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 21.X
  • Mental Ray For Maya (any version)
  • Redshift 2.0.77-80
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4.4
  • Katana 2.X (Arnold and Renderman)