GOLAEM 6.1.2 (2017/09/28)

Improvements

  • Support of subdivision in 3Delight
  • Support of subdivision in Redshift
  • Support of n-edges faces in V-Ray
  • Support of quad faces in Redshift
  • Simulation Cache Library now opens library files in separate tabs
  • Motion Mapping file in the Entity Type Node
  • Meshes rendered with V-Ray RenderID now uses V-Ray ID generator
  • Refresh Geometry button of the Simulation Cache Proxy Node also refreshes the rendering geometry cache
  • New option to replay bone local orientations from the animation posture instead of the skeleton in the Physicalize Behavior
  • New option to freeze cloth simulation in the ApexCloth Behavior
  • New option to drive entities towards targets in the MeshPin Behavior
  • Full component selection within the Population Tool and the Simulation Cache Proxy Node in Maya 2018
  • Use Shift key to add / remove Entities to the current selection in the Simulation Cache Proxy Node in Maya 2018
  • Use 'L' to auto layout selected nodes in the Channel Operator Editor
  • Grouped layers are deleted when the Group is deleted in the Simulation Layout Tool
  • Selected layers are deleted when selected in the Simulation Layout Tool

Bug Fixes

  • Fixed a bug when using the Time Offset Layer with a SnapTo Layer in the Simulation Layout Tool
  • Fixed a bug when using the Edit Bone Layer with a SnapTo Layer in the Simulation Layout Tool
  • Fixed dynamic speedRatioPP in Motion and SyncMotion Behaviors
  • Fixed Triangle Mesh mode in the Crowd Rigid Body Node
  • Fixed display of clothes in Simulation Cache Replay
  • Fixed a crash when autocomputing the Character Skeleton in the Character Maker
  • Fixed a crash when exporting gcg Geometry File with a joint-scaled bindpose
  • Fixed vector expression parsing in ChOp nodes
  • Fixed a layout bug in the Channel Operator Editor
  • Fixed External Entity Locator undefined position when in collision with the NavMesh

Refactoring

  • Vector expressions are consistently displayed in the Channel Operator Editor and the Visual Feedback
  • Updated icon in the Visual Feedback and the Channel Operator Behavior for the Channel Operator Editor

API

  • Rendering type can be fetched in the glmSimulationCacheTool command
  • glmSpatialRequest command is deprecated

Supported Rendering Engines

  • Mtoa 1.4.X
  • V-Ray For Maya 3.5X & 3.40.XX
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.30
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed):
  • Mtoa 2.0
  • Redshift 2.0.91-93