Release Notes
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Golaem 9.1 (2024/06/26)
New features
- New Free Place mode in the Population Tool to direct slot positions, orientations, rendering types and entity types
- Entity Mesh Asset assignment can now be edited in simulation
Improvements
- FBX/USD/BVH animations can now be replayed on identical skeleton without mapping
- Improved performances when using multiple Motion Behaviors
- Improved UI on the Add/Remove Mesh Asset Layer of the Layout Tool
- Added full Cryptomatte support in the Golaem for Vray plugin
- Added support for position and scale for any bone in the ChopBehavior SetBone mode
- Added support for Rendering Type color in the Entity Type display options
- Added support for rotationPP input when creating a component Population Tool
- Added move and erase options on multipoints Population Tools (using Free place mode)
- Added orientation, entity type and rendering type edits options on Population Tools (using Free place mode)
- Entity scale is now written as a PPAttribute in the linked particle system
- Entity Rendering Type idx is now written as a PPAttribute in the linked particle system
- Skeleton Overrides are now kept from one level to another
- Mesh Asset and Shader Attributes values are now kept from one level to another
- Added USD Procedural attributes in the Golaem Render Proxy
- Added kind, extentHints information in the Golaem For USD plugin
- New glmMaterialAssignMode attribute in the Golaem For USD plugin
Bug fixes
- Fixed USDSkel export when having Character Files with namespaces
- Fixed a crash when using more than one Layout File on a Simulation Cache Proxy node
- Fixed a crash when importing a multi material mesh with invalid materials in the Character Maker
- Fixed a crash when playing a FBX file on a different skeleton
- Fixed level creation when an EntityType node has been deleted
- Fixed Population Tool density paint not being refreshed when opening a scene
- Fixed Population Tool losing UV edits because of wrong collision tests
- Fixed the loop blending of the Motion Mode of the Character Maker
- Fixed Mesh Render Previz mode when using UDIMs
- Fixed Golaem Bbox display normals in the Golaem For USD plugin
- Fixed PP Attribute mode in the Expression Trigger
- Fixed Remap ChOp node with previous entries
- Fixed SetShaderAttribute and SetAttribute Layers error regarding map not found
- Fixed unsteady ankle orientation when using Foot Locking
Refactoring
- Added support for Arnold 73
- Removed support for Arnold 71
- Added support for Vray 6.20
- Removed support for Vray 5
- Added support for Houdini 20.0.688
- Removed support for Houdini 20.0.506
- Added Display control option in the Entity Type shelf submenu
- Removed EntityType paint mode in the Paint Tool (replaced by the Free Place Population mode)
- Removed opaque attribute in the Golaem For Arnold plugin
API
- New abcPVSrcFiles and abcPVPropNames flag in the glmCrowdSimulationBaker for per vertex attributes
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.688
Supported Rendering Engines
- Arnold Mtoa 5.4.X / KtoA 4.2 / Arnold 7.3.X
- V-Ray For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD Standalone 0.23.11 / For MayaUSD 0.23.0 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray For Maya 6.2X / For 3ds Max 6.2X
- Renderman For Maya 23.X / For Katana 23.X
- Redshift For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 9.0.2 (2024/04/30)
Improvements
- Improved performance on animation replay
Bug fixes
- Fixed a crash in Character Maker Auto Compute Skeleton Mapping
- Fixed Poptool slots popping in some cases when changing distance
- Fixed roll bones not being taken into account if they were not mapped
- Fixed a potential crash in the Track Locator when curves produce invalid geometry
- Fixed a crash when running a simulation with an IF operator when not all conditions are connected
- Fixed Golaem Character export alias was sometimes reset when changing file version
- Fixed using CreateEntity layout node with several CrowdFields / Simulations
- Fixed a bug where footprints were not correctly computed while replaying some gmo files
- Fixed a crash when creating a Poptool in component mode on selected faces
- Fixed position offset in level 1 if level 0 was done with skeleton overrides
- Fixed bad footprints computation when using several animations in a single behavior (as in locomotion)
- Fixed asset repartition when using LODs in the Golaem For Unreal plugin
Refactoring
- Fixed USD plugin build without Tracy
- Set default mask to "" (empty) for Spines, Limbs and Effectors on CrowdBeMotion, CrowdBeSyncMotion, CrowdBeLocomotion, CrowdBeNavAndLoco, CrowdBePhysicalize, CrowdBeForce
- ID Pass: changed limit before potential overlapping IDs for objectID render pass
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.506
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 9.0.1 (2024/03/07)
New Features
- New CreateEntity Layer in the Layout Tool to allow creation of characters at layout time
Improvements
- Added Ground Offset Adaptation Mode in the PlayMotion Layer of the Layout Tool
- Added Ramp control in the Distance Trigger
- Added support for animated scales when using modular rigs
- Added support for Arnold renderer attributes when baking Simulation Caches in UsdProc
- Added support for Arnold renderer attributes when baking Simulation Caches in UsdSkel
- Added LOD level on the tree view of the Mesh Asset in the Character Maker
- Added orientation support when creating a Population Tool from particles
- Improved performances when manipulating complex Character Files
- Improved Character Geometry export when blendshapes had no target mesh in the scene
- Improved the position of the default exit of the IF Behavior Operator
- Improved Skeleton Automap in the Character Maker
- Traffic safety distance is in Golaem Unit instead of a percentage of the length
Bug fixes
- Fixed import of Behavior Templates when using Simulation Levels
- Fixed incorrect exported rgbPP attribute when using Simulation Levels
- Fixed Population Tool not being displayed when using Simulation Levels
- Fixed export of multiple CrowdFields when using Simulation Levels
- Fixed Group Entity Type display when using Simulation Levels
- Fixed a crash when using the Motion Collection node
- Fixed a crash when creating a Simulation Level in certain conditions
- Fixed a crash when loading a motion with no selection in the Character Maker
- Fixed a crash when using the SetBone Behavior and the Channel Operator SetBone mode
- Fixed a crash when reloading a scene with the Simulation Exporter Window open
- Fixed a crash when loading multiple FBX motion files
- Fixed a crash when using the SetMeshAsset Layer and the Character File is not accessible
- Fixed a crash in the Behavior Editor when using broken behavior graphs
- Fixed support of scale when using modular rigs
- Fixed motion blending when using stand and locomotion animations at the same time
- Fixed deletion of the Layout File in a Simulation Cache Proxy node
- Fixed body mask computation when using usd/fbx/bvh motion files
- Fixed Character geometry export when using blendshapes in local origin
- Fixed normal computation in the Golaem Character Geometry file
- Fixed Visual Feedback Entity Voxels not working when no Sensors were selected
- Fixed Layout computation when changing the name of the Simulation Cache
- Fixed Body Mask with Blind Data using usd/fbx/bvh motion files
- Fixed a drift in orientation when using usd/fbx/bvh motion files
- Fixed PlayAnimation layout node was not keeping the skeleton overrides values
- Fixed AdaptGround Behavior Attribute Editor
- Fixed MotionCollection Attribute Editor
Refactoring
- Added support for Houdini 20.0
- Removed support for Houdini 19.0
- Added support for USD 0.23.11
- Added support for MayaUSD 0.23.0 - 0.27.0
- Removed support for USD 0.23.08
- Refactored ChopInput Attribute Editor
- Added submenus for the Target Locator in the Golaem Shelf
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.5.716, 20.0.506
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.23.11 / For MayaUSD 0.23.0 - 0.27.0 / For Houdini 19.5 and 20.0 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 9.0 Beta (2023/11/10)
New Features
- New Animation Engine which supports translation, orientation and scale animations
- FBX, USDSkel, BVH and Golaem Cache files can now be used directly as Motion Clips in Golaem Behaviors
- New Crowd Level paradigm which allows to recreate a simulation context from a Golaem Cache node
- New PlayAnimation Layer in the Layout Tool to allow motion replacement at layout time
- Modular rigs can now be imported in Golaem (with some limitations)
- New TrackLocator node to define a curve based target mode
- New Follow Track mode in the Goto Behavior
- New LOD and Geometry Tag definition in the Character Maker via LOD Level and Geometry Tag labels
Improvements
- IF Operator triggers are now consistent when a Behavior is disconnected
- Default LOD Levels for a Mesh Asset are read from a custom attribute glmLodLevels when imported in the Character Maker
- Default Geometry Tags for a Mesh Asset are read from a custom attribute glmGeometryTag when imported in the Character Maker
- Entity meshes and materials are now instanced when using the USD Skel Bake Export
- Materials are not overriden anymore if already exported when using the USD Skel Bake Export
- USDA is now available on Linux when using the USD Skel Bake Export
- Character Geometry Files can be exported per LOD or Geometry Tag in the Character Node
- Behavior Container can be shared on multiple Entity Types in the Behavior Editor
- Golaem Attributes can be created on multiple Entity Types in the Behavior Editor
- New Output Channel "None" in the ChOpOutput node
- New Channel Operator Behavior "outputChannel" Channel
- New Locomotion Behavior "motionClipBlendWeight", "startMotionBlendWeight" Channels
- New Physics Collision Filter attributes in the Entity Type Node
- New Entity Voxels display option in the Entity Visual Feedback
- Improved voxel definition and accuracy on Entities and External Entities
- Added multithread support to the Mesh Render Previz display mode
- Motion Mapping files can now be created from a Golaem Character File
- Simplified Skeleton Mapping for new characters when not using Motion Retargeting
Bug fixes
- Fixed scrolling in the Excluded Mesh Asset Panels of the Character Maker
Refactoring
- Refactored Goto Behavior Attribute Editor
- Refactored ChopInput Attribute Editor
- Refactored TextScrollList controls
- Character Files and Shading Namespaces attributes are now unlocked in the Crowd Manager Node
- Added submenus for the Terrain Locator, EntityType Node and Target Locator in the Golaem Shelf
- Removed the Golaemisator icon for the Golaem Shelf
- Refactored Golaem Qt Windows names
API
- New glmImportCacheAsSim command
- New setAllNodesOfTypeAttribute function in the Layout Python API
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.1, 5.2
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X, 25.X / For Katana 24.X, 25.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.23.08 / For Houdini 19 and 19.5 / For Katana 3.5
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.7 (2024/02/13)
Improvements
- Added vector support for the == and != operators in the ChOp BoolOp Node
- Added new Output Mode in the ChOp Memory Node
- Added new Default Value in the ChOp Memory Node
Bug Fixes
- Fixed fps support in the Golaem For USD procedural plugin
- Fixed a crash when using PPAttribute in the SyncMotion Behavior
- Fixed Simulation Cache Proxy creation when using Maya batch
- Fixed dynamic Enable control in the ChOp Memory Node
- Fixed min mode in the ChOp Accu Node
Refactoring
- Added support for 3ds Max 2024
- Removed support for 3ds Max 2020
API
- New getRenderingTypeNames function in the Golaem Python API
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2022, 2023, 2024
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.0.622, 19.5.716
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.6 (2023/12/18)
Improvements
- Newly created skeleton override nodes are added to the selected asset node in the Character Maker
- Improved MasterSlave Behavior Attribute Editor to allow attributes combination
Bug Fixes
- Fixed deformation when using multiple Channel Operators in the Set Bone mode
- Fixed foot locking starting one frame too early
- Fixed angle computation in the LookAt Layer of the Layout Tool
- Fixed skeleton override import when using the glmCharacterMaker command
- Fixed foot roll when a toe is mapped to the same bone as the ankle
- Fixed slot orientation when combining component mode orientation and orientation in the Population Tool
- Fixed entity selection when reexporting a Simulation Cache with a different name in the Layout Tool
Refactoring
- Added support for Renderman 25
- Added support for Houdini 19.5.716
- Removed support for Houdini 19.5.435
- Added support for Unreal Engine 5.3
- Removed support for Unreal Engine 5.1
- Removed obsolete node CrowdTargetLocator
- Renamed First motion attributes in the Locomotion Behavior
- Added runtime license for Unreal simulation
API
- New Python API to edit gfc fur files
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.2, 5.3
- SideFx Houdini 19.0.622, 19.5.716
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 25.X, 24.X / For Katana 25.X, 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.5 (2023/09/25)
New Features
- New pelvis orientation on ground contacts in the AdaptGround Behavior
Improvements
- Improved import of custom behaviors and triggers
- Added a RotateOrder parameter in the Rotate Layer of the Layout Tool
- Layers of a selection of entities are visible in the Entity Inspector
- Custom save options are now registered from one session to another
- Added support for forceMovingDirectionComputation in the Golaem Engine plugin
- Added material linking option when importing a Character in the Golaem For Unreal plugin
Bug fixes
- Fixed glmCrowdSettings python command when called with parameters
- Fixed glmNavMeshTool python command when called with parameters
- Fixed short character file flag in the glmExportCharacterGeometry command
- Fixed the Expression dropdown in the Expression Trigger, ChOp Input...
- Fixed a multithreading bug when using motion blur in the Golaem For USD plugin
- Fixed a crash when using custom sensors in the Navigation Behavior
- Fixed a crash when disabling the Crash Report option in the Golaem Settings
- Fixed Golaem Attribute deletion in the Simulation Exporter Window
- Fixed Entity emission when using slot overrides in the Population Tool
Refactoring
- Added support for Maya 2024
- Added support for Unreal Engine 5.2
- Removed support for Unreal Engine 5.0
API
- New -getAttr flag in the glmCrowdSettings command
- New -setAttr flag in the glmCrowdSettings command
- New -append flag in the glmExportCharacterGeometry command
- Added missing dependencies in the Golaem devkit
Supported DCCs
- Autodesk Maya 2020, 2022, 2023, 2024
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X, 6.X
- Unreal Engine 4.27, 5.1, 5.2
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X, 6.1X / For 3ds Max 6.0X, 6.1X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.4 (2023/06/28)
New Features
- New foot locking mode in the AdaptGround Behavior
- New Skeleton display mode configurable in the Character File
Improvements
- Improved performances of the Mesh Render Previz display mode
- New starting velocities attributes in the Locomotion Behavior
Bug fixes
- Fixed Blind Data animation replay when using Entities with Skeleton Overrides
- Fixed physics computation when using Blind Data combined with World Servo Physics Mode
- Fixed data casting when using a Remap ChOp after a Multiplexer ChOp
- Fixed Sensor Input ChOp computation when using the Crowd Unit
- Fixed Sensor Input ChOp Visual Feedback display when using the Crowd Unit
- Fixed Sensor Input ChOp Visual Feedback display when using angular and distance modes
- Fixed a crash when angular and distance modes in the Sensor Input ChOp
- Fixed a crash when baking rigid meshes in FBX
- Fixed Matte when rendering with MtoA
- Fixed dirmap in the Golaem For Unreal plugin
Refactoring
- Added back support for Unreal Engine 4.27
- Added support for Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- Added support for Redshift 3.5.14-16 / For Katana 3.5.14-16
- Removed support for Mtoa 4.2 / Ktoa 3.2 / Arnold 6.2
- Removed support for Redshift for Maya 3.5.01-04 / For Katana 3.5.01-04
- Shader Attributes are now declared in the primVars namespace when exported as USD Procedural
- Refactored the AdaptGround Behavior Attribute Editor
API
- New glmCrowdSettings command
- New -ignoreHiddenMeshes flag in the glmExportTerrain command
- Added GLMCROWD_CUSTOMBEHAVIOR_DIR environment variable for custom behavior directory
- Added GLMCROWD_CUSTOMTRIGGER_DIR environment variable for custom trigger directory
Supported DCCs
- Autodesk Maya 2020, 2022, 2023
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X, 5.X
- Unreal Engine 4.27, 5.0, 5.1
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
- V-Ray - For Maya 6.0X / For 3ds Max 6.0X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16
Golaem 8.2.3 (2023/04/12)
Important Notice
From this release, Maya 2018 and Maya 2019 are not supported anymore. If this is an issue, please reach support through http://support.golaem.com
New Features
- New Switch ChOp node in the ChOp Editor
Improvements
- Added support for glmPreviewShader custom attribute when a Shader is imported in the Character Maker
- Added support for Arnold Opaque attribute when a Mesh is imported in the Character Maker
- Added support for Maya Display Layers and Drawing Overrides on Golaem nodes
- Added support for * keyword in the ReplaceShader Layer of the Layout Tool
- Added noise operator in the ChOp Operation Node
- Added PreFrame Attribute in the ChOp Input Node
- Added Linkable Attributes in the Trigger nodes
- Improved LOD computation based on AABB
- Added LOD Variants when using the USD Skel Bake Export
- Added LOD support in the USD Procedural plugin
- Improved memory usage when using the USD Procedural plugin
- Improved mesh distribution when weights are all equal
Bug fixes
- Fixed a crash when exiting Houdini under Linux
- Fixed motion blending when using Golaem Attributes to set weights
- Fixed improper scale when converting some animations in Golaem Motion
- Fixed empty crowdField error in the Library Tool
- Fixed Curve based Population Tool when using a Crowd Unit
- Fixed ground adaptation when using specific skeleton hierarchies
Refactoring
- Reordered Chop nodes order in the Channel Operator Editor
- Refactored Expression Type order in the ChOp Output Node
- Refactored the Force Behavior Attribute Editor
- Refactored Motion Mapping Attributes in the Motion Behavior
- Refactored plug names in some of the ChOp Operator nodes
- Added Flat Layout Attributes in the Simulation Cache Proxy Node
- Removed support for Maya 2018
- Removed support for Maya 2019
API
- Added empty geometry tag support in the glmCharacterMaker command
- Added edition capabilities when using the -fileTab flag in the glmCharacterMaker command
- New -fileTabNeedsSave flag in the glmCharacterMaker command
Supported DCCs
- Autodesk Maya 2020, 2022, 2023
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X
- Unreal Engine 5.0, 5.1
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 4.2.X / KtoA 3.2.X / Arnold 6.2
- V-Ray - For Maya 6.0X / For 3ds Max 6.0X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.01-04 / For Katana 3.5.01-04
Golaem 8.2.2 (2023/02/09)
New Features
- Float Shader Attributes can now be weighted in the Character Maker
- New Geometry Input ChOp node in the ChOp Editor
- New Memory ChOp node in the ChOp Editor
- New Ramp ChOp node in the ChOp Editor
- New Counter ChOp node in the ChOp Editor
Improvements
- Rendering Types can now be reordered in the Character Maker
- New Group hasGroup, groupTypeId, groupId, groupIdx Channels
- New Time frameRate, frameTime Channels
- New Entity entityIdx, entityCount Channels
- New Traffic trafficRollAngle Channel
- New Motion motionTime Channel
- Added Safe Distance Attributes in the Population Tool Locator
- Added randomize Motion Id attribute in the Motion Behavior
- Added randomize Motion Id attribute in the SyncMotion Behavior
- Added ramp control to initialize Golaem Attributes
- Added a FIFO attribute in the Accumulator ChOp Node
- Added an Enable attribute in the Accumulator ChOp Node
- FIFO and enable attributes of the Accumulator ChOp Node can be driven by inputs
- Added support for Actor Hidden In Game attribute in the Unreal Sequencer
- Added support of dirmapping through environment variable GLM_DIRMAP in the Golaem For Unreal plugin
- Added support for multiple sequencer tracks of a single Golaem Cache in the Golaem For Unreal plugin
Bug fixes
- Fixed reproducibility when using Channel Operators
- Fixed result when using a Time Offset Layer after a Layer using a Reference Frame
- Fixed a crash when importing a FBX in Houdini with Golaem loaded
- Fixed a crash when Simulation Cache Proxy is created before the Crowd Manager Node
- Fixed Set Weights to 0 / 50 context menu not working in the Character Maker
- Fixed simulation export when having a \n character in MEL Render Scripts
- Fixed .apx file relocation in the Character Maker
- Fixed Entity Type weights refreshing in the Population Tool Locator
- Fixed the Component Replace in the Population Tool Locator
- Fixed light linking within the Golaem For Arnold plugin
- Fixed Double casting when using a Driven Attribute in the Input Chop Node
Refactoring
- Added support for Houdini 19.5
- Added support for Unreal Engine 5.1
- Added support for Vray 6 For Maya
- Added support for Vray 6 For 3dsMax
- Added support for Redshift 3.5.01-04
- Added support for 3dsMax 2023
- Removed support for Houdini 18.5
- Removed support for Unreal Engine 4.27
- Removed support for Vray Next For Maya
- Removed support for Vray Next For 3dsMax
- Removed support for Redshift 2.6.49
- Added Expression helpers in the Force Behavior
- Refactored Attribute Editor for the Chop Input Node
- Refactored Attribute Editor for the Golaem For Arnold plugin in Houdini
- Changed default Ragdoll spring joint limits stiffness in the Physics Locator
- SetBone Behavior is now deprecated (use ChannelOperator Behavior instead)
API
- New setAllNodesAttribute and listNodeIds functions in the Layout Python API
Supported DCCs
- Autodesk Maya 2018, 2019, 2020, 2022, 2023
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X
- Unreal Engine 5.0, 5.1
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 4.2.X / KtoA 3.2.X / Arnold 6.2.X
- V-Ray - For Maya 6.0X / For 3ds Max 6.0X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.01-04 / For Katana 3.5.01-04