Release Notes

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Golaem 8.1.4 (2022/07/05)

Improvements

  • IK planes can be edited on multiple selected nodes in the Character Maker
  • Added support for sparsed texture UDIMs in GPU Render Previz Display mode
  • Added Bindpose clean tool in the Character Maker Locator
  • Added Auto Mirror tool in the Locomotion Behavior
  • Added skeleton display mode in the Golaem For USD Procedural plugin
  • Added Crowd Ramps helper in the Expressions Helper Window
  • Added support for 'gid' keyword in the Attribute Filter of the Sensor Locator
  • Improved performances when computing Shader Attributes at render time
  • Improved gcg export when some vertices do not have UVs
  • Improved gcg export feedback log window to separate critical errors from warning messages

Bug fixes

  • Fixed a crash when rendering multiple caches with the same names in Golaem For Arnold
  • Fixed Layout Tool using PLE Mode within Unreal Engine 5.0
  • Fixed Golaem Crowd Unit not handled correctly in Golaem For Unreal
  • Fixed error when loading a Golaem Cache using the Cache Library in Golaem For Unreal
  • Fixed initialization of emitted entities in Golaem Engine
  • Fixed warning message when using the Search tool of the Helper Window
  • Fixed USDSkel Export when having invalid letters in mesh names
  • Fixed USD Export options presets load and save

Refactoring

  • Changed default sample curve value in the Traffic Locator
  • Frame is not changed anymore when using the Simulation Baker
  • User attributes are now prefixed with prefix primvars in the USDSkel baker
  • Shading Namespace and Character Files attributes are now locked in the Manager Node
  • Tracy Profiler is disabled for this release

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.27, 5.0
  • SideFx Houdini 19.0.531, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 5.0.X / KtoA 4.0
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.1.3 (2022/05/09)

New Features

  • Perception Shape can now be defined in the Character File
  • Goto and Navigation Behaviors now use the Character Perception Shape (voxel based)
  • New Bool Operation node in the ChOp Editor

Improvements

  • Added support of Unreal Engine 5.0
  • Added support for UDIMs in GPU Render Previz Display mode
  • Added support for Shader Attributes in the USDSkel bake
  • Added support for mesh variation variants in the USDSkel bake
  • Added threshold attribute in the Expression Trigger
  • Added support for Ctrl + G shortcut to group Layers in the Layout Editor
  • Added support for Ctrl + double click shortcut to move up groups in the Layout Editor
  • Added support for V shortcut to Set As Root a Trigger in the Trigger Editor
  • Frame attribute of the ChOp Accu node can be driven by the second input
  • Threshold value for the bool operators of the Operation node can be driven by the third input
  • Improved performances for the "Create parameters" button in the BlindData Layer node
  • Improved display of Crossing Locators when set to Junction
  • Improved Channel Helper window when using Golaem Attributes
  • Remove Tip contextual menu can now be applied on the selected Effector nodes in the Character Maker
  • Remap Ext / Remap Aux contextual menu can now be applied on the selected Effector nodes in the Character Maker
  • IK Planes toggle can now be applied on the selected Effector nodes if holding Shift in the Character Maker

Bug fixes

  • Fixed reopening of the Golaemisator
  • Fixed display of fur on killed Entities
  • Fixed killed Entities when using the Alembic or FBX bakers
  • Fixed Layout Tool opening in the Golaem For Katana plugin
  • Fixed Layout Tool opening in the Golaem For Houdini plugin
  • Fixed GCG export with blendshapes having multiple materials
  • Fixed GCG export with blendshapes having complex rig deformers
  • Fixed External Entities perception when using a different Crowd Unit
  • Fixed disabled input slots in the Chop Editor when reopening a scene
  • Fixed mesh target Relative Closest assign mode in the Goto Behavior
  • Fixed mesh target Relative Closest assign mode in the Steer Behavior
  • Fixed warning messages when connecting curves to a Traffic Locator
  • Fixed Population Tool slot orientation when populating on Traffic Locator curves
  • Fixed a crash when using a wrong / empty Expression in the Goto Behavior
  • Fixed a crash when using a wrong / empty Expression in the Steer Behavior
  • Fixed a crash when using a wrong / empty Expression in the TrafficGoto Behavior
  • Fixed a crash at simulation rewind when using Sensor filter operators
  • Fixed a crash when exiting Maya in some specific cases
  • Fixed Cylinders display when using the XRay viewport mode
  • Fixed Physics Shapes display when using the XRay viewport mode
  • Fixed Mesh Render Previz display not taking the Layout into account if not saved
  • Fixed the "Pick From Selected Entity" button in the SetMeshAsset Layer of the Layout Tool
  • Fixed PPAttributes values when emitting entities from multiple Population Tools simultaneously
  • Fixed attributeValueType value when using the queryProperties flag on the glmCharacterMaker command
  • Fixed memory leak in the Tracy profiler

Refactoring

  • Removed support for Unreal Engine 4.26
  • Modified the NCloth Behavior icon
  • Added tooltips on icons in the Layout Editor
  • Added tooltips on icons in the ChOp Editor
  • Simulation Cache Proxies are now added to a glmCaches group
  • Default Terrain Locator is created when using a Navigation Behavior
  • Refactored Goto Behavior Attribute Editor
  • Refactored Steer Behavior Attribute Editor
  • Renamed Reference Position to Relative Position in Goto and Steer Behavior
  • Removed the Enable attribute of the Cache Proxy Manager Node
  • Removed Attribute Behavior from the Behavior Editor (use Chop Behavior instead)
  • Removed PPAttribute Trigger from the Behavior Editor (use Expression Trigger instead)

API

  • New addSkeletonOverride flag in the glmCharacterMaker command
  • New addBlindDataOverride flag in the glmCharacterMaker command
  • Added SkeletionOverride in the addGeoNode flag of the glmCharacterMaker command
  • Added BlindDataOverride in the addGeoNode flag of the glmCharacterMaker command
  • Added PhysicsOverride in the addGeoNode flag of the glmCharacterMaker command

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.27, 5.0
  • SideFx Houdini 19.0.531, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 5.0.X / KtoA 4.0
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.1.2 (2022/03/30)

New Features

  • New performance profiling using the Tracy library
  • New Remap ChOp node in the ChOp Editor

Improvements

  • Added cross product operator in the ChOp Operation Node
  • Added dot product operator in the ChOp Operation Node
  • Added recursive weight enabling contextual menu in the Character Maker
  • Added recursive weight disabling contextual menu in the Character Maker
  • Added direction alignment on particles when using the Population Component mode
  • Added support for Golaem Attributes for the TargetID Name of the Goto Behavior
  • Added support for Golaem Attributes for the TargetID Name of the Steer Behavior
  • Added support for Golaem Attributes for the TargetID Name of the TrafficGoto Behavior
  • Improved overall performances and memory management
  • Improved computation of heavy skeletons in the Character Maker
  • Improved Render Checker with Golaem Mode and Render Proxy checks
  • Improved Render Checker when Golaem is not in the plugin installation path
  • Improved performance when computing shading diversity for GPU Render Previz display mode
  • Allowed multiple connections to or from selected nodes in the Behavior Editor
  • Allowed multiple connections to or from selected nodes in the Character Maker
  • New Environment Channels (closestParticleIdx, closestVertexIdx, closestParticlePosition, closestVertexPosition...)
  • New height attribute in the External Entity Locator
  • New External Entity Locator filter in the Sensor Locator

Bug fixes

  • Fixed the If and Rnd Operators duplication in the Behavior Editor
  • Fixed UI update after deleting a node from a Parallel, Random or Loop operator in the Behavior Editor
  • Fixed the If Operator losing its triggers when replacing a following node in the Behavior Editor
  • Fixed incorrect voxel based perception in the Navigation Behavior
  • Fixed texture loading blocking display in GPU Render Previz display mode
  • Fixed UVs assignment on curves in the Golaem For Renderman plugin
  • Fixed UVs assignment on curves in the Golaem For Guerilla plugin
  • Fixed PPAttribute values when using Entity emitters
  • Fixed trafficSteerAngle Channel computation
  • Fixed initial values when using Golaem Vector Attributes
  • Fixed initial values when exporting a scene as a GDA file
  • Fixed blendshape names when exporting Character geometry files as a GCG
  • Fixed default Crowd Unit when opening scenes and setting the GLMCROWD_UNIT environment variable
  • Fixed wrong glmPopulationTool PPAttribute value when emitting from selection of several PopulationTool
  • Fixed perception computation with External Entity Locators in Custom Radius mode
  • Fixed default perception shape orientation
  • Fixed input plug creations in the ChOP Editor
  • Fixed a crash when using more than 8 apex clothes on an Entity
  • Fixed a crash when rendering in Geolib3-MT mode with multiple Golaem caches in Katana
  • Fixed a crash in the Python devkit when not able to create a new thread
  • Fixed a crash if the Perception Locator is deleted
  • Fixed issues when grouping nodes in the Chop Editor
  • Fixed VRScene export when using floating frames
  • Fixed If and Block operators unselection color
  • Fixed Chop Editor and Layout Tool window priority on Linux
  • Fixed Layout File creation in the Golaem For Unreal plugin
  • Fixed the Open Layout File button failing in the Golaem For Unreal plugin
  • Fixed rendering issue when using the Movie Render Queue in the Golaem For Unreal plugin
  • Fixed Golaem Cache node parameters copy between contexts in the Golaem For Unreal plugin

Refactoring

  • Added support for Houdini 19.0 Python3 and Python2
  • Added Surface Shader name in the Guerilla tags
  • Refactored the UI of the External Entity Locator
  • Refactored the UI of the Cylinder display attributes
  • Refactored the UI of the Alignment attributes in the Sensor Locator
  • Refactored Max Voxel Count in Max Voxel Per Axis in the EntityType node
  • Refactored Max Voxel Count in Max Voxel Per Axis in the External Entity Locator
  • Refactored Max Voxel Count in Max Voxel Per Axis in the Sensor Locator
  • Refactored the Physics Override icon in the Character Maker
  • Refactored the Perception Default Scale to 0.25 in the Entity Type node
  • External Entities are now created in the glmPopulations group
  • Removed support for Houdini 18.0
  • Removed support for Mental Ray

API

  • Golaem Python devkit can be initialized monothreaded (default is multithreaded)

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.26, 4.27, 5.0
  • SideFx Houdini 19.0.531, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 5.0.X / KtoA 4.0
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.1.1 (2022/02/23)

Improvements

  • Mass, Force and Speed attributes of the Flock Behavior are now dynamic when using Golaem Attributes
  • Added support for Preview Shader when using the Mesh Render Previz mode
  • Added nParticle target support for the Goto Behavior
  • Added nParticle target support for the TrafficGoto Behavior
  • Added nParticle target support for the Steer Behavior
  • New Flock Channels (hasASteerTarget, steerTargetPosition, distanceToSteerTarget...)

Bug fixes

  • Fixed python error when clearing a ChOp graph
  • Fixed shading assignment when shaders have '.' in names in the Mesh Render Previz mode
  • Fixed local path computation when saving a Character File using the glmCharacterMaker command
  • Fixed cloth cache rendering when using several Mesh Assets based on the same shape
  • Fixed enabledMeshes attribute UI of the FurMeshAsset node in the Character Maker
  • Fixed invalid input connections on the ChOpMultiplexer
  • Fixed a crash when using an invalid Golaem Attribute Expression in the ChOpInput node
  • Fixed a crash when removing behaviors from a container expanded view
  • Fixed a crash when using the Duplicate Layer Node in the Golaem For Unreal plugin
  • Fixed a crash when using the SnapTo Layer Node in the Golaem For Unreal plugin
  • Fixed blendshape import issues in the Golaem For Unreal plugin
  • Fixed refresh after changing the Layout File in the Golaem For Unreal plugin

Refactoring

  • glmCharacterMaker command does not prompt for a gfc file anymore when used in script mode

API

  • New glmExportFurCache command to create or merge gfc Fur files
  • New queryProperty flag in the glmCharacterMaker command
  • New setProperty flag in the glmCharacterMaker command
  • Added GLM_CRASH_REPORT_DIR environment variable for dump report

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.26, 4.27, 5.0
  • SideFx Houdini 18.0.566, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.0.X / KtoA 4.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.1 (2022/01/24)

New Features

  • New Physics Override Node in the Character Maker to represent different physics morphologies within the same Character File
  • Motion behavior weights are dynamic when using Golaem Attributes
  • New Golaem HUD in the Maya viewport
  • New tool to assign scene character shaders to a geo proxy
  • New tool to remove character shaders from the scene
  • Entities can now have Perception custom shapes

Improvements

  • Apex Cloth simulation is not limited to 32 colliders anymore
  • Improved ChOp Editor usability (autolayout, controls...)
  • Improved GCG skin weights export performance
  • Hidden meshes can be skipped in the Polygon Zone Trigger
  • Added transformation support when exporting a Fur Cache as GFC
  • Added transformation support when exporting a Geometry Cache as GCG
  • Added attributes aliases in the GDA file format
  • USD Bake parameters are now saved in the scene
  • NavMesh Creator tool inherits from the Crowd Manager Crowd Unit when opened the first time
  • Added fur rendering support in the Guerilla Render rendering plugin
  • Added Character Maker helper button in the Motion Locator

Bug fixes

  • Fixed GCG blendshape export when target does not exist in the scene
  • Fixed GCG animated meshes export with constant keyframe values
  • Fixed blendshape offset when using FBX Character Geometry
  • Fixed Bounding box computation error message when exporting a Character with a Fur Asset
  • Fixed fur assets export in the glmExportCharacterGeometry command
  • Fixed error message when a Character File is invalid in a scene
  • Fixed UI refresh when reexporting a Fur Cache in the Character Maker
  • Fixed mesh append when using relative file paths in the Character Maker
  • Fixed Vector Field Layer not working on entities with a zero height pelvis in the Layout Tool
  • Fixed Vector Field Layer not refreshing properly in the Layout Tool
  • Fixed frames in the GSCB Library File when using the Batch Simulation Exporter command
  • Fixed orientations not being taken into account in the External Entity Locator
  • Fixed a crash when baking meshes with namespaces as USDSkel
  • Fixed a crash when rendering an incomplete Fur Cache
  • Fixed a crash when loading the Golaem and the MayaUSD plugins in Maya 2022
  • Fixed a crash when using expressions in ChOp Input in the Golaem Engine
  • Fixed a crash when rendering several Simulation Caches in Katana
  • Fixed Sensor attributes export in the Golaem Engine
  • Fixed identifier assignment in the Renderman rendering plugin
  • Fixed export of Maya Curves as Fur Cache
  • Fixed ground adaptation when using Skeleton Overrides
  • Fixed Curve sampling not uniform in the Goto Behavior
  • Fixed Curve sampling not uniform in the Flock Behavior
  • Fixed avoidance when the NavMesh does not match Ground Terrain in the Navigation Behavior
  • Fixed the default size of the Chop Node Library
  • Fixed Terrain export in the Golaem For Unreal plugin

Refactoring

  • Added support for Renderman 24
  • Added support for Arnold 70
  • Removed support for Renderman 22
  • Removed support for Arnold 60
  • Added contextual menu to the Shaders Shelf icon
  • Removed External Entity Shelf icon (still available for the Golaem Menu)
  • Polygon trigger returns false by default if no active mesh is set
  • Character shaders are now added to a glmShaders group 
  • USD Procedural file export is now available from the Simulation Baker tool
  • ARNOLD_PROCEDURAL_PATH environment variable is not used anymore (replaced by standard ARNOLD_PLUGIN_PATH)
  • Added warning message when blendshape targets are unreadable when exporting geometry as GCG
  • Added USD bake parameters in the Crowd Manager Node

API

  • UVs are now stored in the same channel in the C++ API

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.26, 4.27, 5.0
  • SideFx Houdini 18.0.566, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.0.X / KtoA 4.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.0.3 (2021/11/03)

New Features

  • External Entities can now be approximated with voxels for perception

Improvements

  • Speed Ratio Attribute of a Motion Behavior is now dynamic
  • Improved UI for Layout Files in the Simulation Cache Proxy node
  • Improved selection feedback in the Layout Tool when zoomed out
  • Improved Mirror Layer processing on different character in the Layout Tool
  • Added support for shared triggers in the Golaem Engine plugin
  • Added string id per mesh for cryptomatte in the Renderman plugin
  • Added shader and entity name in the tags of the Guerilla Render plugin
  • Added specific display on non default triggers in the Behavior Editor node graph
  • Added entity filter attribute in the Cloth Locator
  • Added support for more Nucleus constraints (cloth on cloth, more than 2 components...) in the NCloth Behavior
  • Added Namespace export attribute in the FBX Bake tab
  • Slots use now the orientation of faces / edges when populated in Component Mode in the Population Tool
  • Slots can now be updated from Component selection in the Population Tool
  • Character can now be translated on the Y axis with the Translate Layer in the Layout Tool

Bug fixes

  • Fixed HSL shading on cloth display in GPU Render Previz display mode
  • Fixed HSL shading computation in GPU Render Previz display mode
  • Fixed asset repartition inconsistency when adding a Layout File to a Simulation Cache Proxy
  • Fixed EntitTypes weights not restored correctly when a Population Tool is hidden in the scene
  • Fixed Decimate attributes not updated when distance or operator change in the Population Tool
  • Fixed mesh deletion when switching display from Mesh Drive to GPU Render Previz
  • Fixed integer shading attributes assignment in the Guerilla Render plugin
  • Fixed a crash when no Entity Type is specified in the MasterSlave Behavior
  • Fixed a crash when using an invalid Golaem Attribute Expression
  • Fixed a crash when using multi threads at rendering time
  • Fixed a crash when exiting Maya 2022 within a Golaem scene
  • Fixed a crash when opening the Attribute SpreadSheet with an External Entity in the scene
  • Fixed socket not closed error when rendering heavy simulations
  • Fixed default values for the Bake tab settings of the Simulation Exporter
  • Fixed Helper Window when having an empty Entity Type in the scene
  • Fixed Golaem Attribute Helper window

Refactoring

  • Merged Golaem Attributes and Entity Type Attributes
  • Tabs can now be renamed in the Layout Tool
  • Added Nvidia Physx For Maya plugin support for Maya 2022
  • Added support for Unreal Engine 4.27
  • Added support for Houdini 18.5.672
  • Added support for Redshift 3.0.46-57
  • Removed support for Houdini 18.5.462
  • Removed support for Redshift 3.0.36-40

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.26, 4.27
  • SideFx Houdini 18.0.566, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.0.2 (2021/09/13)

Important Notice

From this release, the Layout License has been renamed to Lite License

New Features

  • Added new Mesh Render Previz display mode for crowd entities (generates Maya meshes in the viewport)

Improvements

  • Int Shader Attributes are now written as int user data in Renderman
  • All crowd units are now supported in the Golaem For 3dsMax plugin
  • Duplicating a Rendering Type also duplicates its child Rendering Types in the Character Maker
  • Added Render Previz texture memory and size management attributes in the CrowdManager Node
  • Added Render Previz texture statistics in the CrowdManager Node
  • Added a position offset attribute for the Cylinder Display Mode
  • Added support of Golaem Attributes in the Golaem Engine
  • Expand Layer now uses a vector3 scale rather than a single float in the Layout Tool
  • Added support for NURBS in the EditTrajectory Layer of the Layout Tool
  • Added support for Golaem Attributes from the Entity Type Attribute Node
  • Added support for custom tab names in the Layout Tool

Bug fixes

  • Fixed a crash when baking a Simulation Cache as FBX
  • Fixed a crash when using the MassSpring Behavior on null-length bones
  • Fixed Terrain Mesh export that was producing bad Ground Adaptation in Cache Replay Mode
  • Fixed Entity Perception size when using a non default Crowd Unit
  • Fixed Entity Type Node Attribute Editor from Maya 2020
  • Fixed LookAt Behavior Attribute Editor from Maya 2020
  • Fixed Populate on Curve with non default Crowd Unit
  • Fixed curve follow looping in the Steer Behavior
  • Fixed Entity orientations when using the Populate on Curve for Traffic
  • Fixed Simulation Cache Library when trying to add a cache with no open tab
  • Fixed Bump Map not working when using motion blur in Renderman For Katana
  • Fixed int id identifier in Golaem For Renderman

Refactoring

  • Simulation Attributes have been replaced by EntityType Attributes wrappers in the EntityType Node

API

  • Added entityIds flag in the glmCrowdSimulationExporter command
  • Added new -lite flag in the glmCheckLicense command (-layout is deprecated)
  • Added new GLMCROWD_LITE_LICENSE env var (GLMCROWD_LAYOUT_LICENSE is deprecated)
  • Added new usingGolaemLiteLicense function in the Python API (usingGolaemLayoutLicense is deprecated)
  • Added new hasLayoutLicenseFeatures function in the Pythin API (hasLayoutLicenseFeatures is deprecated)

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36-40 / For Katana 3.0.36-40 / For 3ds Max 3.0.36-40
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.0.1 (2021/07/08)

Important Notice

From this release, the version of MtoA supported by default is 4.2
Rendering plugin for MtoA 4.0.X or 4.1.X needs to be installed manually

From this release, the version of Vray supported by default is 5.X
Rendering plugin for Vray 4.X needs to be installed manually

New Features

  • Added shading diversity in viewport for simulation and cache replay. Supports switch/hsl shaders for Anrold, V-Ray, Renderman, Redshift
  • Added support for preview shaders for the viewport only. Added CrowdSwitchShaderPreviz and CrowdHSLShaderPreviz shaders
  • New EditTrajectory Layer in the Layout Tool
  • Added Visual Feedback for triggers
  • Added the possibility to add or replace some GCG meshes to an existing GCG geometry in the Character Maker

Improvements

  • Added per mesh subdivision control at render time (through the Shader Attribute subdivOverride)
  • Added source object orientation support in Component Mode Population Tool
  • Added aiImage and PxrTex shading node support in the viewport display
  • Improved Simulation cache export and replay performances
  • Improved skin weights memory management
  • Improved curve following / looping in the Goto Behavior
  • Improved curve following / looping in the Steer Behavior
  • Particle systems are now emitted in the same group as their Population Tool Locator

Bug fixes

  • Fixed a massive memory leak when in Cache Replay Mode and refreshing caches
  • Fixed a crash when LOD geometries have different numbers of Shader Nodes
  • Fixed a crash when merging two caches with Layout Files
  • Fixed a crash when an invalid input is cast to a Golaem Attribute
  • Fixed Entity flickering when using the Traffic Behavior
  • Fixed broken connection between particle system and Population Tool Locator when renamed
  • Fixed oversized Replace Node popup in the Character Maker
  • Fixed Attribute Editor for Painted Zone Locator
  • Fixed Attribute Editor for Vector Field Locator
  • Fixed Golaemisator not opening
  • Fixed a display memory leak when changing scenes
  • Golaem Engine: fixed crash when having more than 8 gtg meshes
  • Fixed GDA Public Attributes Editor failing to open
  • GDA export: fixed export attribute rngSeed as public
  • GDA export: fixed wrong type for AdaptPositionBehavior.inObjects attribute - was string, now meshArray
  • Layout Editor: fixed wrong message when devkit is not found for Linux
  • Fixed missing viewport refresh for ReplaceShader Layout node
  • Fixed traffic steer angle in channel operators
  • Fixed a crash when rendering nCloth simulation in viewport

Refactoring

  • Mtoa 4.2 is the default supported version
  • Vray 5 is the default supported version

API

  • Added forwards flag in the glmCreatePopulationTool command

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.0 Beta (2021/05/17)

Important Notice

From this release, rendering plugins are now installed in per version directories.
Version of rendering procedural plugins to use can be changed from the .mod file

New Features

  • New Golaem Engine For Unreal plugin to run simulations in Unreal Engine
  • New Golaem Engine For Unreal wrappers to interact with simulations with Unreal Engine Blueprints
  • New Golaem Digital Asset file format (.gda) to serialize simulations and ressources
  • New Golaem Digital Asset Public Attributes Editor in Maya
  • New Golaem Engine API to run and interact with simulations in other DCCs
  • New ReplaceLODDistances Layer in the Layout Tool
  • New Mirror Layer in the Layout Tool
  • Added support of Maya 2022 Python3 (beta)
  • Added support of Maya 2022 Python2
  • Integer Shader Attributes can now be weighted in the Character Maker
  • Nvidia PhysX For Maya plugins are now maintained and distributed by Golaem
  • Added support of Linux for the Nvidia PhysX For Maya plugin
  • Added support of Maya 2019 for the Nvidia PhysX For Maya plugin
  • Added support of Maya 2020 for the Nvidia PhysX For Maya plugin
  • Added support of hardware fog in the Maya viewport

Improvements

  • Added keyframe support in Kill Layer in the Layout Tool
  • Added keyframe support in Unkill Layer in the Layout Tool
  • Added keyframe support in the activation of the AddRemoveMeshAsset Layer in the Layout Tool
  • Added Cloth Material Overrides in the ApexCloth Behavior
  • Added comparison operators (== != > < >= <=) in the ChOp Operation Node
  • Added driven attribute support in the ChOp Input Node
  • Added torque support in the Force Behavior
  • Freeze On Stop in the ApexCloth Behavior can now be bound to a bone
  • Freeze On Stop in the NCloth Behavior can now be bound to a bone
  • Simulation Caches can now be exported from the Golaem Engine For Unreal plugin
  • Improved Render Checker window (now displays additional data in Script Editor)
  • Improved Skeleton Override UI in the Character Maker

Bug fixes

  • Fixed sequencer not working with GolaemCache nodes in Unreal Engine 4.26

Refactoring

  • Procedurals rendering plugins are now installed in per version directories
  • Version of procedural rendering plugins to use can be enabled from the .mod file
  • Simulation Cache Proxy nodes have a unique color in the Outliner and the timeline
  • Auto Apex Generation is now deprecated in the ApexCloth Behavior (in favor of the Nvidia plugin)
  • Removed support of Maya 2017

API

  • New mayaToGda python command
  • New Golaem Digital Asset manipulation python API
  • Added support for user callbacks when Golaem triggers are created
  • Added support for user callbacks when any Golaem node is created
  • Added support of short names in the SimulationCacheMerge command
  • Added support for gda files in the glmLicenseCheck command
  • Added BlindDataOverride node query and edit in the glmCharacterMaker command
  • Added SkeletonOverride node query and edit in the glmCharacterMaker command

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0 - (/60)
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30 - (/40)
  • Renderman - For Maya 23.0 / For Katana 23.0 - (/23)
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36 - (/3036)
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14 - (/314)
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 4.2.X / KtoA 2.X - (/62)
  • V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1 - (/50)
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5 (/22)
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55 (/2649)

Golaem 7.3.12 (2021/08/19)

Important Notice

From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders

Improvements

  • Int Shader Attributes are now written as int user data in Renderman
  • All crowd units are now supported in the Golaem For 3dsMax plugin

Bug fixes

  • Fixed Golaemisator not opening
  • Fixed a display memory leak when changing scenes
  • Fixed a crash when rendering nCloth simulation in viewport
  • Fixed a crash on linux only when using MassSpring Behavior on null-length bones
  • Fixed adding cache to a closed tab in the Simulation Cache Library
  • Fixed Bump Map not working when using motion blur in Renderman For Katana
  • Fixed int id identifier in Golaem For Renderman
  • Fixed Curve looping in the Steer Behavior
  • Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior
  • Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node
  • Fixed traffic steer angle in the ChannelCperator Behavior
  • Fixed slot orientations with Populate on Traffic curves
  • Fixed Populate on curve with traffic curves distances, when crowd unit is not meters
  • Fixed export of some ground mesh that were producing bad Layout ground adaptation

API

  • Added entityIds flag in the glmCrowdSimulationExporter command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

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