Release Notes

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Golaem 8.1 (2022/01/24)

New Features

  • New Physics Override Node in the Character Maker to represent different physics morphologies within the same Character File
  • Motion behavior weights are dynamic when using Golaem Attributes
  • New Golaem HUD in the Maya viewport
  • New tool to assign scene character shaders to a geo proxy
  • New tool to remove character shaders from the scene
  • Entities can now have Perception custom shapes

Improvements

  • Apex Cloth simulation is not limited to 32 colliders anymore
  • Improved ChOp Editor usability (autolayout, controls...)
  • Improved GCG skin weights export performance
  • Hidden meshes can be skipped in the Polygon Zone Trigger
  • Added transformation support when exporting a Fur Cache as GFC
  • Added transformation support when exporting a Geometry Cache as GCG
  • Added attributes aliases in the GDA file format
  • USD Bake parameters are now saved in the scene
  • NavMesh Creator tool inherits from the Crowd Manager Crowd Unit when opened the first time
  • Added fur rendering support in the Guerilla Render rendering plugin
  • Added Character Maker helper button in the Motion Locator

Bug fixes

  • Fixed GCG blendshape export when target does not exist in the scene
  • Fixed GCG animated meshes export with constant keyframe values
  • Fixed blendshape offset when using FBX Character Geometry
  • Fixed Bounding box computation error message when exporting a Character with a Fur Asset
  • Fixed fur assets export in the glmExportCharacterGeometry command
  • Fixed error message when a Character File is invalid in a scene
  • Fixed UI refresh when reexporting a Fur Cache in the Character Maker
  • Fixed mesh append when using relative file paths in the Character Maker
  • Fixed Vector Field Layer not working on entities with a zero height pelvis in the Layout Tool
  • Fixed Vector Field Layer not refreshing properly in the Layout Tool
  • Fixed frames in the GSCB Library File when using the Batch Simulation Exporter command
  • Fixed orientations not being taken into account in the External Entity Locator
  • Fixed a crash when baking meshes with namespaces as USDSkel
  • Fixed a crash when rendering an incomplete Fur Cache
  • Fixed a crash when loading the Golaem and the MayaUSD plugins in Maya 2022
  • Fixed a crash when using expressions in ChOp Input in the Golaem Engine
  • Fixed a crash when rendering several Simulation Caches in Katana
  • Fixed Sensor attributes export in the Golaem Engine
  • Fixed identifier assignment in the Renderman rendering plugin
  • Fixed export of Maya Curves as Fur Cache
  • Fixed ground adaptation when using Skeleton Overrides
  • Fixed Curve sampling not uniform in the Goto Behavior
  • Fixed Curve sampling not uniform in the Flock Behavior
  • Fixed avoidance when the NavMesh does not match Ground Terrain in the Navigation Behavior
  • Fixed the default size of the Chop Node Library

Refactoring

  • Added support for Renderman 24
  • Added support for Arnold 70
  • Removed support for Renderman 22
  • Removed support for Arnold 60
  • Added contextual menu to the Shaders Shelf icon
  • Removed External Entity Shelf icon (still available for the Golaem Menu)
  • Polygon trigger returns false by default if no active mesh is set
  • Character shaders are now added to a glmShaders group 
  • USD Procedural file export is now available from the Simulation Baker tool
  • ARNOLD_PROCEDURAL_PATH environment variable is not used anymore (replaced by standard ARNOLD_PLUGIN_PATH)
  • Added warning message when blendshape targets are unreadable when exporting geometry as GCG
  • Added USD bake parameters in the Crowd Manager Node

API

  • UVs are now stored in the same channel in the C++ API

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.26, 4.27, 5.0
  • SideFx Houdini 18.0.566, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.0.X / KtoA 4.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.0.3 (2021/11/03)

New Features

  • External Entities can now be approximated with voxels for perception

Improvements

  • Speed Ratio Attribute of a Motion Behavior is now dynamic
  • Improved UI for Layout Files in the Simulation Cache Proxy node
  • Improved selection feedback in the Layout Tool when zoomed out
  • Improved Mirror Layer processing on different character in the Layout Tool
  • Added support for shared triggers in the Golaem Engine plugin
  • Added string id per mesh for cryptomatte in the Renderman plugin
  • Added shader and entity name in the tags of the Guerilla Render plugin
  • Added specific display on non default triggers in the Behavior Editor node graph
  • Added entity filter attribute in the Cloth Locator
  • Added support for more Nucleus constraints (cloth on cloth, more than 2 components...) in the NCloth Behavior
  • Added Namespace export attribute in the FBX Bake tab
  • Slots use now the orientation of faces / edges when populated in Component Mode in the Population Tool
  • Slots can now be updated from Component selection in the Population Tool
  • Character can now be translated on the Y axis with the Translate Layer in the Layout Tool

Bug fixes

  • Fixed HSL shading on cloth display in GPU Render Previz display mode
  • Fixed HSL shading computation in GPU Render Previz display mode
  • Fixed asset repartition inconsistency when adding a Layout File to a Simulation Cache Proxy
  • Fixed EntitTypes weights not restored correctly when a Population Tool is hidden in the scene
  • Fixed Decimate attributes not updated when distance or operator change in the Population Tool
  • Fixed mesh deletion when switching display from Mesh Drive to GPU Render Previz
  • Fixed integer shading attributes assignment in the Guerilla Render plugin
  • Fixed a crash when no Entity Type is specified in the MasterSlave Behavior
  • Fixed a crash when using an invalid Golaem Attribute Expression
  • Fixed a crash when using multi threads at rendering time
  • Fixed a crash when exiting Maya 2022 within a Golaem scene
  • Fixed a crash when opening the Attribute SpreadSheet with an External Entity in the scene
  • Fixed socket not closed error when rendering heavy simulations
  • Fixed default values for the Bake tab settings of the Simulation Exporter
  • Fixed Helper Window when having an empty Entity Type in the scene
  • Fixed Golaem Attribute Helper window

Refactoring

  • Merged Golaem Attributes and Entity Type Attributes
  • Tabs can now be renamed in the Layout Tool
  • Added Nvidia Physx For Maya plugin support for Maya 2022
  • Added support for Unreal Engine 4.27
  • Added support for Houdini 18.5.672
  • Added support for Redshift 3.0.46-57
  • Removed support for Houdini 18.5.462
  • Removed support for Redshift 3.0.36-40

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.26, 4.27
  • SideFx Houdini 18.0.566, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.0.2 (2021/09/13)

Important Notice

From this release, the Layout License has been renamed to Lite License

New Features

  • Added new Mesh Render Previz display mode for crowd entities (generates Maya meshes in the viewport)

Improvements

  • Int Shader Attributes are now written as int user data in Renderman
  • All crowd units are now supported in the Golaem For 3dsMax plugin
  • Duplicating a Rendering Type also duplicates its child Rendering Types in the Character Maker
  • Added Render Previz texture memory and size management attributes in the CrowdManager Node
  • Added Render Previz texture statistics in the CrowdManager Node
  • Added a position offset attribute for the Cylinder Display Mode
  • Added support of Golaem Attributes in the Golaem Engine
  • Expand Layer now uses a vector3 scale rather than a single float in the Layout Tool
  • Added support for NURBS in the EditTrajectory Layer of the Layout Tool
  • Added support for Golaem Attributes from the Entity Type Attribute Node
  • Added support for custom tab names in the Layout Tool

Bug fixes

  • Fixed a crash when baking a Simulation Cache as FBX
  • Fixed a crash when using the MassSpring Behavior on null-length bones
  • Fixed Terrain Mesh export that was producing bad Ground Adaptation in Cache Replay Mode
  • Fixed Entity Perception size when using a non default Crowd Unit
  • Fixed Entity Type Node Attribute Editor from Maya 2020
  • Fixed LookAt Behavior Attribute Editor from Maya 2020
  • Fixed Populate on Curve with non default Crowd Unit
  • Fixed curve follow looping in the Steer Behavior
  • Fixed Entity orientations when using the Populate on Curve for Traffic
  • Fixed Simulation Cache Library when trying to add a cache with no open tab
  • Fixed Bump Map not working when using motion blur in Renderman For Katana
  • Fixed int id identifier in Golaem For Renderman

Refactoring

  • Simulation Attributes have been replaced by EntityType Attributes wrappers in the EntityType Node

API

  • Added entityIds flag in the glmCrowdSimulationExporter command
  • Added new -lite flag in the glmCheckLicense command (-layout is deprecated)
  • Added new GLMCROWD_LITE_LICENSE env var (GLMCROWD_LAYOUT_LICENSE is deprecated)
  • Added new usingGolaemLiteLicense function in the Python API (usingGolaemLayoutLicense is deprecated)
  • Added new hasLayoutLicenseFeatures function in the Pythin API (hasLayoutLicenseFeatures is deprecated)

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36-40 / For Katana 3.0.36-40 / For 3ds Max 3.0.36-40
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.0.1 (2021/07/08)

Important Notice

From this release, the version of MtoA supported by default is 4.2
Rendering plugin for MtoA 4.0.X or 4.1.X needs to be installed manually

From this release, the version of Vray supported by default is 5.X
Rendering plugin for Vray 4.X needs to be installed manually

New Features

  • Added shading diversity in viewport for simulation and cache replay. Supports switch/hsl shaders for Anrold, V-Ray, Renderman, Redshift
  • Added support for preview shaders for the viewport only. Added CrowdSwitchShaderPreviz and CrowdHSLShaderPreviz shaders
  • New EditTrajectory Layer in the Layout Tool
  • Added Visual Feedback for triggers
  • Added the possibility to add or replace some GCG meshes to an existing GCG geometry in the Character Maker

Improvements

  • Added per mesh subdivision control at render time (through the Shader Attribute subdivOverride)
  • Added source object orientation support in Component Mode Population Tool
  • Added aiImage and PxrTex shading node support in the viewport display
  • Improved Simulation cache export and replay performances
  • Improved skin weights memory management
  • Improved curve following / looping in the Goto Behavior
  • Improved curve following / looping in the Steer Behavior
  • Particle systems are now emitted in the same group as their Population Tool Locator

Bug fixes

  • Fixed a massive memory leak when in Cache Replay Mode and refreshing caches
  • Fixed a crash when LOD geometries have different numbers of Shader Nodes
  • Fixed a crash when merging two caches with Layout Files
  • Fixed a crash when an invalid input is cast to a Golaem Attribute
  • Fixed Entity flickering when using the Traffic Behavior
  • Fixed broken connection between particle system and Population Tool Locator when renamed
  • Fixed oversized Replace Node popup in the Character Maker
  • Fixed Attribute Editor for Painted Zone Locator
  • Fixed Attribute Editor for Vector Field Locator
  • Fixed Golaemisator not opening
  • Fixed a display memory leak when changing scenes
  • Golaem Engine: fixed crash when having more than 8 gtg meshes
  • Fixed GDA Public Attributes Editor failing to open
  • GDA export: fixed export attribute rngSeed as public
  • GDA export: fixed wrong type for AdaptPositionBehavior.inObjects attribute - was string, now meshArray
  • Layout Editor: fixed wrong message when devkit is not found for Linux
  • Fixed missing viewport refresh for ReplaceShader Layout node
  • Fixed traffic steer angle in channel operators
  • Fixed a crash when rendering nCloth simulation in viewport

Refactoring

  • Mtoa 4.2 is the default supported version
  • Vray 5 is the default supported version

API

  • Added forwards flag in the glmCreatePopulationTool command

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 8.0 Beta (2021/05/17)

Important Notice

From this release, rendering plugins are now installed in per version directories.
Version of rendering procedural plugins to use can be changed from the .mod file

New Features

  • New Golaem Engine For Unreal plugin to run simulations in Unreal Engine
  • New Golaem Engine For Unreal wrappers to interact with simulations with Unreal Engine Blueprints
  • New Golaem Digital Asset file format (.gda) to serialize simulations and ressources
  • New Golaem Digital Asset Public Attributes Editor in Maya
  • New Golaem Engine API to run and interact with simulations in other DCCs
  • New ReplaceLODDistances Layer in the Layout Tool
  • New Mirror Layer in the Layout Tool
  • Added support of Maya 2022 Python3 (beta)
  • Added support of Maya 2022 Python2
  • Integer Shader Attributes can now be weighted in the Character Maker
  • Nvidia PhysX For Maya plugins are now maintained and distributed by Golaem
  • Added support of Linux for the Nvidia PhysX For Maya plugin
  • Added support of Maya 2019 for the Nvidia PhysX For Maya plugin
  • Added support of Maya 2020 for the Nvidia PhysX For Maya plugin
  • Added support of hardware fog in the Maya viewport

Improvements

  • Added keyframe support in Kill Layer in the Layout Tool
  • Added keyframe support in Unkill Layer in the Layout Tool
  • Added keyframe support in the activation of the AddRemoveMeshAsset Layer in the Layout Tool
  • Added Cloth Material Overrides in the ApexCloth Behavior
  • Added comparison operators (== != > < >= <=) in the ChOp Operation Node
  • Added driven attribute support in the ChOp Input Node
  • Added torque support in the Force Behavior
  • Freeze On Stop in the ApexCloth Behavior can now be bound to a bone
  • Freeze On Stop in the NCloth Behavior can now be bound to a bone
  • Simulation Caches can now be exported from the Golaem Engine For Unreal plugin
  • Improved Render Checker window (now displays additional data in Script Editor)
  • Improved Skeleton Override UI in the Character Maker

Bug fixes

  • Fixed sequencer not working with GolaemCache nodes in Unreal Engine 4.26

Refactoring

  • Procedurals rendering plugins are now installed in per version directories
  • Version of procedural rendering plugins to use can be enabled from the .mod file
  • Simulation Cache Proxy nodes have a unique color in the Outliner and the timeline
  • Auto Apex Generation is now deprecated in the ApexCloth Behavior (in favor of the Nvidia plugin)
  • Removed support of Maya 2017

API

  • New mayaToGda python command
  • New Golaem Digital Asset manipulation python API
  • Added support for user callbacks when Golaem triggers are created
  • Added support for user callbacks when any Golaem node is created
  • Added support of short names in the SimulationCacheMerge command
  • Added support for gda files in the glmLicenseCheck command
  • Added BlindDataOverride node query and edit in the glmCharacterMaker command
  • Added SkeletonOverride node query and edit in the glmCharacterMaker command

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0 - (/60)
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30 - (/40)
  • Renderman - For Maya 23.0 / For Katana 23.0 - (/23)
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36 - (/3036)
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14 - (/314)
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 4.2.X / KtoA 2.X - (/62)
  • V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1 - (/50)
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5 (/22)
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55 (/2649)

Golaem 7.3.12 (2021/08/19)

Important Notice

From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders

Improvements

  • Int Shader Attributes are now written as int user data in Renderman
  • All crowd units are now supported in the Golaem For 3dsMax plugin

Bug fixes

  • Fixed Golaemisator not opening
  • Fixed a display memory leak when changing scenes
  • Fixed a crash when rendering nCloth simulation in viewport
  • Fixed a crash on linux only when using MassSpring Behavior on null-length bones
  • Fixed adding cache to a closed tab in the Simulation Cache Library
  • Fixed Bump Map not working when using motion blur in Renderman For Katana
  • Fixed int id identifier in Golaem For Renderman
  • Fixed Curve looping in the Steer Behavior
  • Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior
  • Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node
  • Fixed traffic steer angle in the ChannelCperator Behavior
  • Fixed slot orientations with Populate on Traffic curves
  • Fixed Populate on curve with traffic curves distances, when crowd unit is not meters
  • Fixed export of some ground mesh that were producing bad Layout ground adaptation

API

  • Added entityIds flag in the glmCrowdSimulationExporter command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.11 (2021/06/04)

Important Notice

From this release, the version of MtoA supported by default is 4.2 Rendering plugin for MtoA 4.0.X or 4.1.X needs to be installed manually

From this release, the version of Vray supported by default is 5.X Rendering plugin for Vray 4.X needs to be installed manually

See Using Renderer Compatibility Procedurals for more details

New Features

  • Added support for Maya 2022 Python 3 (beta)
  • Added support for Maya 2022 Python 2

Improvements

  • Added per mesh subdivision control at render time (through the Shader Attribute subdivOverride)
  • Added source object orientation support in Component Mode Population Tool
  • Added aiImage and PxrTex shading node support in the viewport display
  • Improved Simulation cache export and replay performances
  • Improved skin weights memory management
  • Improved curve following / looping in the Goto Behavior
  • Improved curve following / looping in the Steer Behavior
  • Particle systems are now emitted in the same group as their Population Tool Locator

Bug fixes

  • Fixed a massive memory leak (from Golaem 7.3.7) when in Cache Replay Mode and refreshing caches
  • Fixed a crash when LOD geometries have different numbers of Shader Nodes
  • Fixed a crash when merging two caches with Layout Files
  • Fixed a crash when an invalid input is cast to a Golaem Attribute
  • Fixed Entity flickering when using the Traffic Behavior
  • Fixed broken connection between particle system and Population Tool Locator when renamed
  • Fixed oversized Replace Node popup in the Character Maker
  • Fixed Attribute Editor for Painted Zone Locator
  • Fixed Attribute Editor for Vector Field Locator

Refactoring

  • Mtoa 4.2 is the default supported version
  • Vray 5 is the default supported version

API

  • Added forwards flag in the glmCreatePopulationTool command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.10 (2021/04/26)

Improvements

  • Added geometryFileIdx Channel Shader Attribute in the Character Maker
  • Added support of master keyword in ChOp Nodes
  • Added support of Redshift for 3dsMax
  • Improved Redshift shading assignment

Bug fixes

  • Fixed the Library Tool when not having a license
  • Fixed the Render Checker when not having a license
  • Fixed Golaem Attributes fetching when there are Initial State overrides
  • Fixed geometryId not initialized in Caches when using the Golaemisator Tool
  • Fixed physics simulation not working when the PhysX plugin is loaded under Linux
  • Fixed a crash when opening the Character Maker within the Physx plugin loaded under Linux
  • Fixed a crash when opening the Attributes Spreadsheet on a Killed Entity
  • Fixed Vector parsing in Golaem Expressions
  • Fixed explicit cast in Golaem Expresions
  • Fixed the opening of the Golaemisator Tool

Refactoring

  • Added support of Redshift 3.0.36
  • Removed support of Redshift 3.0.22
  • Golaem USD library nows uses GLMPXR_PLUGINPATH_NAME environment variable

API

  • Added nbFrames, framerate, limbs, footprints attributes for the getAttr flag in the glmMotionFileTool command
  • Added footprintSequence flag in the glmExportMotion command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (on demand)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman For Maya 23.0 / For Katana 23.0
  • Redshift For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight For Katana 2.3.2 (through USD)
  • Mental Ray For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 4.2.X / KtoA 2.X
  • V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.9 (2021/03/10)

Improvements

  • Curve following now support dynamic curves in the Goto Behavior
  • Curve following now support dynamic curves in the Steer Behavior
  • Improved error message when mesh normals are not valid in the GCG Exporter

Bug fixes

  • Fixed the Attribute Helper UI in the Expression Trigger
  • Fixed Master Entity Type not found message in the MasterSlave Behavior
  • Fixed Flock Behavior taking into account non flocking Entities
  • Fixed error when opening the Layout Tool in a vanilla Maya session
  • Fixed shading assignment when using multiple CrowdFields in the Golaem For 3dsMax plugin
  • Fixed Map update in the SetAttribute Layer of the Layout Tool

Refactoring

  • Added support of Mtoa 4.2 / Ktoa 3.2 / Arnold 6.2
  • Removed support of Mtoa 3.X / Arnold 5
  • Added support of Houdini 18.5.462
  • Removed support of Houdini 18.5.351
  • Added support of Vray For 3dsMax 5.1
  • Added support of multiple version of Vray in the Golaem For 3dsMax plugin
  • Names of the Golaem For 3dsMax plugins have changed (glmCrowd3dsMax2020Vray.dlo instead of vrayGolaem.dlo)

API

  • glmExportMotion now supports gmo.xml import / export

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman For Maya 23.0 / For Katana 23.0
  • Redshift For Maya 3.0.22-26 / For Katana 3.0.22-26
  • USD Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight For Katana 2.3.2 (through USD)
  • Mental Ray For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 4.2.X / KtoA 2.X
  • V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.8 (2021/01/22)

New Features

  • New SetAttribute Layer in the Layout Tool

Improvements

  • Added a random seed attribute in the SetShaderAttribute Layer in the Layout Tool
  • Added support of Golaem Attributes as input in Behaviors (when random or PPAttr)
  • Added node name attribute in the Simulation Cache Library
  • Added a Disable AutoUpdate in the Population Tool Locator
  • Added Prevent Entity Selection locking attributes in the Simulation Cache Proxy node
  • Improved multiple edition of Golaem Attribute in the Attribute Spreadsheet
  • Improved PPAttribute / Golaem Attribute list helper in Expression Attributes

Bug fixes

  • Fixed Custom Trigger Container save in the Behavior Editor
  • Fixed noise ramp evaluation when having a high number of Entities
  • Fixed a crash when baking a Simulation Cache with blendshapes as USDSkel
  • Fixed a crash when saving a file using the glmCharacterMaker command
  • Fixed Expression Attribute Editor in the ChopInput, Expression Trigger and other nodes
  • Fixed init state status of CrowdField Golaem Attributes
  • Fixed rendering of instanced geoemtry combined with LODs

Refactoring

  • The Python Boost library is now installed within the Golaem USD plugin for Windows
  • The same tab is now focused in the Character Maker if a Character File is opened multiple times

API

  • Added glmSaveAsCustomBehavior MEL command to save custom behavior graphs
  • Added glmSaveAsCustomTrigger MEL command to save custom trigger graphs
  • Added user callbacks for all operations of the Simulation Cache Library

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 18.0.566, 18.5.351

Supported Rendering Engines

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.22-26
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 5.0.22
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

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