How to Interact with FX inside Maya

As of August 5th, 2025, Golaem will no longer provide direct support.

All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.

Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.

When adding FX to your scene, you may need real geometry to collide with your FX, or even to attach these FX to your Golaem characters. The Golaem Simulation Cache Output includes a way to map Maya objects (from locators to complete skinned characters) to the Golaem simulation. See here for the tutorial.