ChOp Memory
The Channel Operator Memory allows to store the value from the previous Channel Operator (ChOps) in a temporary buffer and outputs it to the next.
A Channel Operator Memory seen in the Channel Operator Editor (left) and in the Maya Node Editor (right)
Creation
- From the Golaem Channel Operator Editor Tab key:
- From another Channel Operator:
- MEL command: addCrowdChOpMemory;
Configuration
A Channel Operator Memory defines the following specific attributes. For common attributes see Channel Operator Common Attributes.
Channel Operator Attributes
Enable |
If checked, the value of the previous Channel Operator will be stored in the temporary buffer. |
Slot Type | Type of buffer: float or vector (3 floating values) |
Slot Id | Id of the buffer used to store the value of the previous Channel Operator |
Slot Name | Name of the temporary buffer based on the Slot Id. It can then be accessed the same way than a Golaem Attribute (eg. this.attribute.glmChopMemory0A) |
Output Mode |
|
Default Value | Default float value (if Slot Type is set to Float) |
Default Value | Default vector value (if Slot Type is set to Vector) |