Assets Conversion
Customizing The Character Pack
Quickly customize the provided Golaem Character Pack Assets to your own needs.
Using Reallusion Character Creator
How to import and animate a character from Character Creator with Golaem
Importing Mixamo Characters
How to import characters from Mixamo and convert them to Golaem format
Using your own assets
Use your own assets and convert them to Golaem format
Converting Animations (by Nixolas)
Nixolas shows how to tweak and import an animation into Golaem
Using Blendshapes With Golaem
How to import blendshapes and use them in your simulations
Creating Your Own Locomotion Set
Which motions do you need? How to best convert them, and so on!
Handling footprints with FBX Motions
How to handle footprint information when using Golaem with FBX motions
Golaem Live! Shading Best Practices
Create shading variations on your characters
Assets Variations
Use the new nodal Character Maker to create characters variations
Shading Assignment (with ChOps)
Control shader attributes assignment on your Golaem characters using Chops
Shading Assignment (with Arnold)
Control shader attributes assignment on your Golaem characters using Arnold shaders
Golaem Live! Physics Best Practices
Setup your characters for physics simulation and use the different physics modes
Golaemizator Tool: converting characters
Use the Golaemizator tool to convert characters in a few clicks
Golaemizator Tool: converting animations
Use the Golaemizator tool to convert animations to simulation caches in a few clicks