Render Stats

The V-Ray render stats flags for each Golaem asset are inherited from the Crowd Render Proxy attributes. You can override them on a per mesh basis in the Character Maker through Renderer Attributes .

Casts Shadows enabled / disabled


It is possible to configure per mesh Render Stats by linking to the Shading Group Node some specific Renderer Attributes. Here is an example of V-Ray Attributes which can be set via the Renderer Attributes

Attribute Name Description Primary visibility Visible in Reflections Visible in Refractions Casts shadows Receives shadows