Render Stats

The V-Ray render stats flags for each Golaem asset are inherited from the Crowd Render Proxy attributes. You can override them on a per mesh basis in the Character Maker through Renderer Attributes .

 
Casts Shadows enabled / disabled

Configuration

It is possible to configure per mesh Render Stats by linking to the Shading Group Node some specific Renderer Attributes. Here is an example of V-Ray Attributes which can be set via the Renderer Attributes

Attribute Name Description
vray.camera_visibility.int Primary visibility
vray.reflections_visibility.int Visible in Reflections
vray.refractions_visibility.int Visible in Refractions
vray.shadows_visibility.int Casts shadows
vray.shadows_receive.int Receives shadows