Render Stats
The V-Ray render stats flags for each Golaem asset are inherited from the Crowd Render Proxy attributes. You can override them on a per mesh basis in the Character Maker through Renderer Attributes .
Casts Shadows enabled / disabled
Configuration
It is possible to configure per mesh Render Stats by linking to the Shading Group Node some specific Renderer Attributes. Here is an example of V-Ray Attributes which can be set via the Renderer Attributes
Attribute Name | Description |
vray.camera_visibility.int | Primary visibility |
vray.reflections_visibility.int | Visible in Reflections |
vray.refractions_visibility.int | Visible in Refractions |
vray.shadows_visibility.int | Casts shadows |
vray.shadows_receive.int | Receives shadows |