ChOp Remap

The Channel Operator Remap allows to remap the previous Channel Operators (ChOps) value from a source range to a destination range.

 
A Channel Operator Remap seen in the Channel Operator Editor (left) and in the Maya Node Editor (right)

Creation

Configuration

A Channel Operator Remap defines the following specific attributes. For common attributes see Channel Operator Common Attributes.

Remap Attributes

 
Src Range Min

Source range minimum values. If the previous Channel Operators (ChOps) value is a floating value, only the first element will be used

Src Range Max Source range maximum values. If the previous Channel Operators (ChOps) value is a floating value, only the first element will be used
Dst Range Min Destination range minimum values. If the previous Channel Operators (ChOps) value is a floating value, only the first element will be used
Dst Range Max Destination range maximum values. If the previous Channel Operators (ChOps) value is a floating value, only the first element will be used