ChOp Remap

The Channel Operator Remap allows to remap the previous Channel Operators (ChOps) value from a source range to a destination range.

A Channel Operator Remap seen in the Channel Operator Editor (left) and in the Maya Node Editor (right)

Creation

Configuration

A Channel Operator Remap defines the following specific attributes. For common attributes see Channel Operator Common Attributes.

Remap Attributes

 
Src Range Min Source range minimum values. If the previous Channel Operators (ChOps) value is a floating value, only the first element will be used.
If a second Channel Operator node is connected to this node as an input, this attribute gets overwritten by its output value.
Src Range Max Source range maximum values. If the previous Channel Operators (ChOps) value is a floating value, only the first element will be used
If a third Channel Operator node is connected to this node as an input, this attribute gets overwritten by its output value.
Dst Range Min Destination range minimum values. If the previous Channel Operators (ChOps) value is a floating value, only the first element will be used
If a fourth Channel Operator node is connected to this node as an input, this attribute gets overwritten by its output value.
Dst Range Max Destination range maximum values. If the previous Channel Operators (ChOps) value is a floating value, only the first element will be used
If a fifth Channel Operator node is connected to this node as an input, this attribute gets overwritten by its output value.