Loop
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
A Loop Operator (beOpLoop) is used to process a Behavior several times. This operator handle only one child behavior (added by drag'n drop on the Loop Operator). It can contain built-in Behaviors (not Behavior Operators) as well as Behavior Containers.
![]() |
![]() |
An empty Loop Operator |
A Loop Operator containing a Behavior
|
CREATION
-
Behavior Editor / Behavior Library:
-
Golaem Menu: Crowd Behaviors / Operators / CrowdBeOp Loop Node
- MEL command: glmCrowdBeOpLoopCmd;
CONFIGURATION
Loop Attributes

Loop Mode |
Define the mode to use to run the Loop Operator:
|
Trigger |
The related condition, e.g. the Trigger to evaluate in order to stop the loop (click on |
Count | The related number of loop to perform with the For Mode. |