The Golaem Simulation Node allows to play and interact with simulations serialized as a Golaem Digital Asset (.gda) from Golaem For Maya using the Golaem Engine. All attributes of the crowd simulation can be overriden and driven by Unreal Engine native tools (blueprints, scripts...) to generate unique and dynamic simulations.

In order to use this node, the related Character Files must have been loaded in Unreal Engine first. This step is detailed in the Character Import section.

Play Simulation in Unreal Engine

For Golaem simulations to be reproductible, the Unreal Engine framerate need to be fixed.