By default all objects rendered with Arnold are flagged as 'Opaque', which allows Arnold to take some shortcuts while tracing rays, thus making rendering faster. If an object is flagged as opaque it means Arnold doesn't even need to access the parts of the shader that handles Opacity. This attribute can be overriden in the Character Maker through Renderer Attributes or by using Arnold Operators.


The opaque attribute can be set on a per mesh basis using the Renderer Attributes:



Set the value of the Renderer Attribute to 0 or 1 depending on the opacity of the mesh.