glmExportFurCache

The glmExportFurCache command allows to convert a Xgen setup of an Alembic file into a Golaem Fur Cache (.gfc). This Fur Cache file can be listed as a Fur Asset in a Character File. This command is used in the Character Maker to create the gfc file.
bool glmExportFurCache [-characterFile string] [-furAssetNodeName string] [-outputFileGFC string] [-input string] [-supportMesh string] [-replace] [-mergePositions] [-mergeWidths] [-mergeUVs] [-mergeSkinning]

Flags

Long name (short name) Argument types Properties Description
-characterFile (-gch) string mandatory File path to the Character File to take into account
-furAssetNodeName (-fur) string mandatory Name of the Fur Asset node to edit
-outputFileGFC (-o) string mandatory File path of the generated gfc file
-input (-i) string mandatory Path of the source Alembic file or the Maya XGen node to read the data from
-supportMesh (-sm) string multi-use Name of the Mesh Asset nodes to use as scalp
-replace (-r)     If set, the gfc path of the Fur Asset node will be replaced
-mergePositions (-pos)     If set, control points positions of the gfc will be replaced
-mergeWidths (-wid)     If set, control points widths of the gfc will be replaced
-mergeUVs (-uvs)     If set, control points UVs of the gfc will be replaced
-mergeSkinning (-ski)     If set, control points skinning values of the gfc will be replaced

Return Value

This command returns 1 if it succeeded, 0 else.

MEL Examples

glmExportFurCache -gch "N:/test.gcha" -fur "hairNode" -o "N:/hair.gfc" -sm "headScalp" -i "N:/hair.abc";
// Result: 1 //

Python Examples

import maya.cmds as cmds
cmds.glmExportFurCache(gch="N:/test.gcha", fur="hairNode", o="N:/hair.gfc", sm="headScalp", i="N:/hair.abc")
// Result: 1 //