In this tutorial, we present a method to render Golaem Crowd simulations with Katana and Arnold, Renderman or Redshift. The really big advantage of this method is that it uses the procedural rendering (saving a lot of space and enabling to customize shading and asset repartition after simulation) in Katana.

Supported Versions

Check the Release Notes to see which Golaem, Katana, Arnold / Renderman / Redshift versions are compatible together


The figure below details the workflow of the render of Golaem Crowd simulations with Katana. For a better understanding of the process, check the Golaem Crowd Rendering Workflow.