Motion Skeleton Mapping
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A Motion Skeleton Mapping is a node containing a character file (.gcha) that provides information about the skeleton morphology contained in the Motion Clip file (pelvis, support phases, ...) and helps replaying the animation on a different morphology.
Creation
- In the Motion Clip Attribute Editor, click on the "+" button of the SkeletonMapping attribute
- MEL command: glmSkeletonMappingCmd;
Notice that most of the time it is useless to create a Motion Skeleton Mapping manually as the Motion Clip provides an interface to handle Motion Skeleton Mappings.
Configuration
Skeleton Mapping Attributes
Motion Skeleton Mapping | Golaem character file (.gcha) to use when do the mapping of an animation on another morphology |
Support Sequence Mode |
Method to extract the support sequence in the animations:
|
Support Property Name | Property name storing the support phase for each leg (should be >0.5 when on support, <0.5 when on fly). |
Support Speed Threshold | Speed of a Limb's end bone under which a foot support is detected |
Support Height Threshold | Height of a Limb's end bone under which a foot support is detected |
Miscellaneous Attributes
Auto Rename | If checked, the Motion Clip node will be automatically renamed with the name of the motion file, each time it is changed |