Kill
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
Kill Behavior (beKill) removes the current entity from the simulation immediately. One of its use-cases is to help achieving massive crowd with physic simulation, with a good frame rate, by enabling/killing entities at right timings.

CREATION
-
Behavior Editor / Behavior Library:
- Golaem Menu: Crowd Behaviors / Behaviors / CrowdBe Kill Node
- MEL command: glmCrowdBeKillGotoCmd;
CONFIGURATION
A Kill Behavior does not defines any custom attribute. Its effect is immediate. For common attributes see Behavior Common Attributes.