Character Import
This section details how to import Golaem Character Files and the relative to be used in Golaem Simulation and Golaem Simulation Cache replay
Importing your Golaem Character
Remember that within Unreal Engine, only the regular Golaem gcha/gcg file format is supported (not the gcha/fbx). If your character does not work with gcg and you want to use it in Unreal Engine, please contact us
Character Import UI
When importing a gcha, the character materials will be search and linked automatically if they have the same name and are found in :
- Local : in the same folder as import path
- Under Parent : in the parent folder of the current import path
- Under Root : under the root folder of the scene / level
- All Assets : name will be search in all loaded assets of the current level (note that materials present in the content folder, but not yet loaded in the level, may be skipped)
- Do Not Search : default materials will be created as place holders
Setting Shading Variation
As the Golaem Character does not contain shading and texture information, when it is imported, only black materials placeholders are created. To be able to use shading variation, Unreal materials need to be recreated on the customer side (either manually or with pipeline tools). The video below shows how to deal with shading variation.