Basic Behavior Setup (Static Characters)
Static Characters can be handled very easily.
CreatE a Static Character
After setting up an EntityType (see Quick Start) and placing particles, open the Behavior Editor and the previously created EntityType.
![](https://golaem.com/sites/default/files/EmptyBE.png)
Empty EntityType in the Behavior Editor
Then just drag-and-drop a built-in Behavior, as a Motion Behavior, to play an idle animation for example.
![](https://golaem.com/sites/default/files/IdleBE.png)
Idle beMotion on an EntityType
![](https://golaem.com/sites/default/files/idleCharacters.png)
Viewport preview
To create more advanced actions, combined several Behaviors in the flow or play animations on different body parts with a Parallel Operator (see Running Behaviors one after another and Running Behaviors simultaneously)