File Formats
Character Files
Golaem Character File (.gcha) |
Golaem Crowd representation of a Maya character. It can be generated with the Character Maker.
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Golaem Geometry File (.gcg) |
Golaem Crowd representation of a Character Geometry. It can be generated with the Character Maker. |
Golaem Motion File (.gmo) | Golaem Crowd internal representation of a motion clip. Only important information of postures is stored and those postures can be automatically retargeted on any morphology. Golaem Motion files can be generated with the Character Maker |
Golaem Motion Mapping File (.gmm) | Allows to map a given Golaem Character File to a motion originating from any morphology. Golaem Motion Mapping files can be generated with the Character Maker |
Environment Files
Golaem NavMesh files (.gse) | Stores a simplified representation of the terrain, a roadmap and all the obstacles. It can be generated with the NavMesh Creator |
PhysX files (.xml) | Stores the physics representation of the environment and their properties (mass, restitution...). It can be generated from the Physics Locator. |
Simulation Cache Files
Golaem Simulation Cache file (.gscs and .gscf) | Golaem Simulation Cache containing the result of a simulation (positions, orientations, scales & postures). It can be generated with the Simulation Exporter |
RenderMan Interface Bytestream (.rib) | Pixar RenderMan scene description language. It can be generated with the Simulation Exporter |
VRScene (.vrscene) |
Chaos Group VRay scene description language. It can be generated with the Simulation Exporter |
Arnold Scene (.ass) | SolidAngle Arnold scene description language. It can be generated with the Simulation Exporter |
FBX (.fbx) | Autodesk interchange file format. It can be generated with the Simulation Exporter |
GCG (.gcg) | Golaem custom file format to store geometry. This format is meant to speed up loading and rendering in most case, but may handle less features than FBX. See the GCG format specific page for more information |
Simulation Cache Layout Files
Golaem Simulation Layout file (.gscl) | Contains the edition operations applied to Simulation Cache (translate of a character, edition of his posture, kill list...). It can be generated with the Simulation Cache Layout Tool |
Simulation Cache Library Files
Golaem Simulation Cache Library file (.gscb) | Stores a library of previously exported Simulation Cache Files and their Layout Files as Library Items. Those items can then be drag and dropped in a scene. It can be generated using the Simulation Cache Library Tool or anytime if Simulation Cache is exported. More here. |
Miscellaneous
Golaem Log file |
glmCrowd.log. Its filepath can be changed with the Crowd Settings Dialog. |