Crowd Levels Manager
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The Crowd Levels Manager handles the different levels of simulation/cache/layout amount the scene.
Creation
The Crowd Levels Manager is automatically created as a dependency of the Crowd Manager.
Attributes
Crowd Mode | Simulation mode or Cache Replay mode |
Current Level | Current level in the stack of levels |
Levels Stack | Shows all levels currently available in the scene. Each level may contain a simulation (in orange), and a cache (in blue). The checkbox allows to select the level/mode for an automatic refresh (see ![]() The current level and mode is displayed larger than the others. A double click on any level and mode will switch the scene into the clicked one, and will allow to edit its name. |
Check/Uncheck All | Will check or uncheck all levels in the stack to allow a full refresh (see ![]() |
Add a Crowd Level | If the last level has a cache, this will create a new level with a simulation that replays the last level's cache |
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Refresh all currently selected levels. |
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Detach the level's manager window as a dockable widget |