In this section, we present a method to render Golaem Crowd simulations within USD. This approach uses USD Dynamic Payloads to generate either baked animated geometry (which allows advanced deformations like blendshapes and cloth) or USD Skel. 

Supported Versions

Check the Release Notes to see which Golaem, USD, Houdini or Katana versions are compatible together.

Notice that the Golaem For USD plugin has been compiled against a non-monolithic version of USD (multiple libraries instead of one monolithic). Please get in touch for other builds.

Source Code

The source code of the plugin has been released under the GNU Lesser General Public License v2.1. You can access the GitHub repository here.


The figure below details the workflow of the render of Golaem Crowd simulations with USD. For a better understanding of the process, check the Golaem Crowd Rendering Workflow.