Overview

In this section, we present a method to render Golaem Crowd simulations within USD. Notice that, for performance reasons and quality limitations, this approach does not take advantage of USDSkel but uses USD Dynamic Payloads. This allows to render Character with deformers more advanced than skining (blendshapes, cloth, fur...) in a faster and more efficient way.

Supported Versions

Check the Release Notes to see which Golaem, USD, Houdini or Katana versions are compatible together.

Notice that the Golaem For USD plugin has been compiled against a non-monolithic version of USD (multiple libraries instead of one monolithic). Please get in touch for other builds.

Source Code

The source code of the plugin has been released under the GNU Lesser General Public License v2.1. You can access the GitHub repository here.

Workflow

The figure below details the workflow of the render of Golaem Crowd simulations with USD. For a better understanding of the process, check the Golaem Crowd Rendering Workflow.