HSL Shader
The Crowd HSL Shader for V-Ray is a V-Ray shader which can be used to add some visual diversity to the rendered crowd. It lets you vary the hue, saturation and lightness of a texture/shader which will be applied on the same mesh on different Entities.
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Crowd HSL Shader used in the tshirt shading graph of a crowd (variation of saturation on a texture)
Creation
To create a Crowd Switch Shader for V-Ray, the V-Ray plugin (vrayformaya) must be loaded.
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Hypershade: Maya / Utilities /
Crowd HSLShader VRay
- MEL command: createNode CrowdHSLShaderVRay;
Configuration
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In Color | Input shader/textures slot to modify |
H, S, L | Hue, saturation, lightness parameters (between -1. and 1.). 0 means that the parameter will have any effect on the input shader/texture. These parameters are usually linked to a value which changes for each character (e.g. V-Ray User Scalar), hence creating the diversity |
Shading Graph Integration
This shader can be used to feed a color attribute of any other shader. The output attribute of this shader is called outValue.
In the following example the Crowd HSL Shader has a texture connected to its In Color attribute. Its Saturation attribute is fed by a V-Ray User Scalar shader and its output is connected to the Color attribute of a Blinn Tshirt shader.
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At render time, Entities having this Blinn Tshirt shader listed in their Assets and a correctly defined Shader Attribute, you get the following result:
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