Behavior Time Trigger
The Behavior Time Trigger enables to stop a behavior by returning true when a behavior has been running for a certain amount of time.
This trigger has no meaning as a starting trigger, as the behavior has not yet run.
Creation
- Behavior Editor / Trigger Library:
- Golaem Menu: Crowd Triggers / Triggers / CrowdTri BehaviorTime Node
- MEL command: glmCrowdTriBehaviorTimeCmd;
Configuration
A Behavior Time Trigger defines the following specific attributes. For common attributes see Trigger Common Attributes.
Behavior Time Attributes
Seconds |
The trigger will return true if the behavior has been running for X seconds; |
Frames |
The trigger will return true if the behavior has been running for X frames. |
The resulting time for testing is the sum of the seconds parameter and the frames parameter.
This trigger has no meaning as a starting trigger, as the behavior has not yet run. Notice that this trigger can not be shared amongst different behaviors as it's linked to a specific behavior.