Fade Trigger

The Fade Trigger will delay the perfom of  Triggers attached to a Behavior thanks to the Ramp.


  • Behavior Editor / Trigger Library: 
  • Golaem Menu: Crowd Triggers / Triggers / CrowdTri FadeNode
  • MEL command: glmCrowdTriFadeCmd;


A Fade Trigger defines the following specific attributes. For common attributes see Trigger Common Attributes.

Fade Attributes

Selected Position / Selected Value

Set or edit a coordinate at the Selected Position (abscissa) of the ramp with the Selected Value (ordinate).

Remove the coordinate by clicking on .

Interpolation Edit the interpolation between each ramp coordinates (None, Linear, Smooth or Spline)
Duration Number of frames to evaluate the ramp

Tear off copy the ramp into a new window for an easier edition.

While a Trigger returns true, the Fade Ramp can be used to control how many Entities will actually perform the behavior on which trigger is attached (highest point of the ramp means all of them, lowest means none of them). The Fade defines on how many frames the ramp will be sampled. I.e. this ramp can be used to spread / delay the trigger for each Entity.