glmExportCharacterGeometry
The glmExportCharacterGeometry command exports the asset geometry file of a gcha into gcg or fbx format.
glmExportCharacterGeometry [-characterFile string] [-outputFileGCG string] [-outputFileFBX string]
Flags
Long name (short name) | Argument types | Properties | Description |
-characterFile (-gch) | string | mandatory | Full path of the input gcha character file |
-outputFileGCG (-gcg) | string | one of fbx or gcg flag must be present | Full path for the produced gcg file, produced from from the gcha and meshes in the scene. |
-outputFileFBX (-fbx) | string | one of fbx or gcg flag must be present | Full path of the produced fbx file, produced from from the gcha and meshes in the scene. |
-bindPoseType (-bpt) | string | flag is optional, default to clusterBindPreMatrix which uses information from skinCluster node | The location where the bindpose should be retrieved, can be "clusterBindPreMatrix" or "jointBindPose" or "jointCurrentValue". It is not case sensitive. |
-append (-apd) | string | multi-use | Name of the Maya meshes to append to the set output file. |
Return Value
This command the file path of the exported Character Geometry File or nothing if the export failed
MEL Examples
glmExportCharacterGeometry -gch "c:/temp/example.gcha" -gcg "c:/temp/example.gcg";
// Result: the path of the exported character geometry file
Python Examples
import maya.cmds as cmds
cmds.glmExportCharacterGeometry(gch="c:/temp/example.gcha", gcg="c:/temp/example.gcg")
// Result: the path of the exported character geometry file