Profiled Events
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated soon.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
Maya specific events
updateCachedProxyForCurrentFrame | Load everything needed to display a cache proxy |
loadCharacters | Load character files from disk, |
loadEntities | Load/refresh entities to display (posture, mesh list) |
crowdfield name | Load everything needed to display the cache corresponding to a given crowdfield |
loadEntitiesMeshAssetLists | Compute the assets to be used for each entity |
Golaem cache and layout events
glmHistoryRuntimeStructure | Build the acceleration structure that allows the computation of layout transformations |
entitySelectors | Perform the layout selectors operations |
filter | Perform the layout selectors filter operations |
duplicateHistory | Perform the history duplication for duplicated entities |
glmCreateModifiedSimulationData | Creation of a modified simulation data (load the source simulation data and apply layout) |
createAndReadSimulationData | Read a simulation data from disk |
writeSimulationData | Write a simulation data on disk |
glmCreateModifiedFrameData | Creation of a modified frame data (load the source frame data and apply layout) |
readFrameData | Read a frame data from disk |
writeFrameData | Write a frame data on disk |
layoutTransformations | Apply all layout transformation defined in the layout file |
Node name and ID | Apply a single node transformations on the cache (Node name and ID will be replaced by the real node name and ID) |
groundAdaptation | Perform the layout ground adaptation |
groundAdaptation_Cloth | Perform the transformations that need to be applied on cloth due to ground adaptation |
balanceCacheMemoryBudget | Check if the memory budget for the cache is full, and clean parts of the cache if it is the case |
clearCache | Clear the whole cache or parts of it |
Golaem Render events
glmBeginGeometryGeneration | Geometry generation for a frame to be render |