The USD tab allows to bake out Simulation Cache Files edited with the Simulation Layout Tool and linked in a Crowd Render Proxy node as USD Files. There are two USD export modes available:

  • USD Dynamic Payload which export one usd file per simulation which contains a call to the Golaem For USD procedural plugin. This file can be reloaded in any application for which a Golaem For USD plugin exists.
  • USDSkel which exports one usd file per character, and one file for all animated character instances of the scene which references character ones. Those files can be reloaded in any application which supports USDSkel.

Usd Tab

Enable Enable / disable the USD bake. All Crowd Entities stored in the Simulation Cache in the selected Crowd Render Proxies will be exported to USD files.
Output Directory Directory to which to export the USD files. It is possible to specify one directory per Crowd Render Proxy by manually setting each directory (separated by ";").
USD Mode Defines which USD mode will be used to bake the Simulation Cache (USD Procedural or USD Skel)

The following attributes are only available with the USD Skel Mode

Export Format Exported USD Files can either be Ascii or Binary (defaults to Ascii).
Output Mode

Defines how the Crowd entities will be baked to USD files. There are 2 possible output modes:

  • All In One File
  • One File Per entity
Geometry Tag Type of Character Geometry Files to use when the simulation is baked.
Material Mode Choose if materials are expected to be named based on the shading group name, or on the surface shader name.