Render Elements / Render Passes

As of August 5th, 2025, Golaem will no longer provide direct support.

All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.

Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.

As Golaem Crowd is tightly integrated with V-Ray, most V-Ray Render Elements work natively with the V-Ray Crowd Render Proxy. This page details the Elements for which some configuration is required.


Reference Render

Multi Matte

This Element creates selection masks based on Multimatte ID or Object ID. Thus, to use it with the Crowd Proxy, you need to specify a MultiMatte ID for each shader used by the Crowd Characters within Maya. If the MultiMatte ID of the skin shader is set the following way:

And the Multi Matte Element with the following parameters (eg meshes with shaders having a material ID of 1 will be displayed in the green channel of the Element):

It results in the following output:

Material ID

This Element outputs the Material ID color. Thus, to use it with the Crowd Proxy, you need to specify a Material ID for each shader used by the Crowd Characters within Maya. If the Material ID of the skin shader is set the following way:

It results in the following output:

Velocity

This Element outputs the surface velocity. To enable it, you need to enable the motion blur in the Render Proxy but not in the V-Ray Render Settings: