Painted Zone Locator
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A Painted Zone Locator is a paintable locator which can be used as a Behavior Trigger.
Example of a cheering behavior triggered when Entities are located in a red painted zone.
Creation
- Context: Paint Tool Context
- MEL command: createNode PaintedZoneLocator;
Configuration
In Mesh |
Maya mesh on which the painted data will be projected |
Resolution |
Resolution of the painted map. This goes from 256x256 to 4096x4096. Changing resolution resamples the map. Bigger map takes longer to save and uses more memory.
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Clear surface | The surface should be cleared |
Splines Render Period |
The splines can be key framed. This period specify how often the splines will be rendered during simulation. A value of 0 means no render will be done automatically. A value of 1 means attached splines will be rendered in the surface every frame. A value of 10 for a render every ten frame. |
Splines Samples | Controls the rendering quality. The number corresponds to the discrete points evaluated on the spline. |
Use Surface Normals | If Use Surface Normals is enabled, a dot-product is made between the surface normal and the vector between the surface point and the closest spline point. |
Add Spline | Add a spline free slot where you can map a spline and specify its rendering attributes. |
Render |
Rendering splines will erase the surface if at least one spline is enabled |
Spline Attributes |
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