Render Stats
The Renderman render stats flags for each Golaem asset are inherited from the Crowd Render Proxy attributes. You can override them on a per mesh basis in the Character Maker through Renderer Attributes .
Casts Shadows enabled / disabled
Configuration
It is possible to configure per mesh Render Stats by linking to the Shading Group Node some specific Renderer Attributes. Here is an example of Renderman Attributes which can be set via the Renderer Attributes
Attribute Name | Description |
renderman.visibility.camera.int | Primary visibility |
renderman.visibility.indirect.int | Visible in Reflections |
renderman.visibility.transmission.int | Casts Shadows |