ChOp Geometry Input
The Channel Operator Geometry Input allows to input values that depend on Maya geometry into the graph of Channel Operators (ChOps).
A Channel Operator Geometry Input node in the Channel Operator Editor (left) and in the Maya Node Editor (right)
Creation
- From the Golaem Channel Operator Editor Tab key:
- From another Channel Operator:
- MEL command: addCrowdChOpGeometryInput;
Configuration
The Channel Operator Geometry Input defines the following specific attributes. For common attributes, see Channel Operator Common Attributes.
Channel Operator Attributes
In Maya Geometry | Maya meshes that define the Channel Operator geometry. Several meshes or transforms containing one or more meshes can be mapped. Any other DAG node can also be mapped, but it won't work in modes Inside Mesh 2D and Inside Mesh 3D. |
Mode |
Defines the values to extract from the mapped geometry. The available modes are:
|
Ignore Hidden Meshes | If enabled, linked Maya meshes or DAG nodes will not be taken into account. |
Advanced Attributes
Max Raycast Distance | Maximum distance (in crowd units) at which a polygon in the mapped meshes should be detected. Only available for the modes Inside Mesh 2D and Inside Mesh 3D |