Release Notes

As of August 5th, 2025, Golaem will no longer provide direct support.

All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated soon.

Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.

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Golaem 6.4 (2018/11/13)

New Features

  • New Golaem plugin for Unreal Engine which allows to preview and render Golaem Caches (beta)
  • Added support of procedural fur in the Arnold, V-Ray, Renderman render plugins
  • Added support of UVSets when using FBX / GCG Character Geometry File
  • Added support of UVSets in the Arnold, V-Ray, Renderman render plugins
  • Added support of UVSets in the FBX geometry bake

Improvements

  • Added Render Callback check in the Render Checker
  • Added World direction to body direction option in the ChOp Converter
  • Added Body direction to world direction option in the ChOp Converter
  • Added Local bone transform in the SetBone Behavir

Bug fixes

  • Fixed Roll Bones computation on Spine Limbs
  • Fixed Roll Bones computation on Effector Limbs
  • Fixed VP2 selection in Maya 2018 when having multiple Simulation Cache Proxies
  • Fixed a crash when importing Mesh Asset node into a collapsed Group Node in the Character Maker
  • Fixed a crash when using cloth simulation and emitters
  • Fixed a crash when batch rendering with the Renderman render plugin
  • Fixed destination terrain adaptation in the Renderman render plugin
  • Fixed Plug Output connection to Maya objects
  • Fixed constant force stopping in the Force Behavior
  • Fixed Library export when exporting a Simulation Cache
  • Fixed GLMCROWD_LAYOUTSAVE_ENABLE not taken into account when closing Maya
  • Fixed smart selection in the Layout Tool

Refactoring

  • The Export to vrscene attribute now exports ascii vrscene in the Crowd Render Proxy
  • Styled flat icons in the Behavior Editor

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.1
  • Renderman Studio 22.1
  • Redshift 2.6.14-20

Golaem 6.3.5 (2018/10/04)

Improvements

  • Operator round, ceil and floor in the ChOp Operation Node

Bug fixes

  • Fixed VP2 Simulation Cache Proxy selection in Maya 2018
  • Fixed Render Checker when using Golaem Attributes
  • Fixed wrong motion blur when layout is enabled
  • Fixed Apex Behavior when using multiple Physics Locators
  • Fixed ground adaptation in the Traffic Locator

Refactoring

  • Styled flat icons in the Golaem Editors
  • Exported Golaem Attributes are now exposed in the Crowd Manager Node
  • Removed Ass export from the Simulation Baker (use Arnold ass export instead)
  • Renamed Int output mode to Round output mode in the CrowdRamp

API

  • Added a wrapper to the Simulation Cache Library to make it independant from Maya
  • Separated Simulation Cache Library in two Python modules (glm.ui.simCacheLibWindowand and glm.simCacheLib)

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.1
  • Renderman Studio 22.1
  • Redshift 2.6.14-20

Golaem 6.3.4 (2018/09/11)

Improvements

  • GLMCROWD_FULL_LICENSE environment variable can be added to force Full License fetching
  • Added collision check for Component Mode based Population Tool
  • Added self collision check for Component Mode based Population Tool
  • Added Destination Terrain information in the Simulation Cache Library Items
  • Added support of multiple attributes edition in the Shader Attribute Layer
  • Improved evaluation of the Physicalize Behavior in Kinematic, Local and World Servo modes
  • Added an optional paintedZoneName parameter to the painted*** channels
  • Improved ground adaptation and pinning on deformed grounds
  • Integer cast operator in the Ramp Node

Bug fixes

  • Fixed a crash with pinned grounds
  • Fixed a crash when unhiding a Component Mode based Population Tool
  • Fixed a crash when exporting the Simulation and the Manager start frame is lower than the scene start frame
  • Fixed a crash when using the Simulation Percent attribute of the Manager
  • Fixed a crash when using Emitters and Cloth in Cache Replay Mode
  • Fixed a crash when the Cloth Apex file is not found in the Character File
  • Fixed asset percent assignment in the Character Maker geometry tab
  • Fixed Traffic Locator not compatible with multiple CrowdFields
  • Fixed reproducibility when using the Navigation Behavior
  • Fixed Ground Adaptation when using the Layout Tool
  • Fixed Physics Locator shared between simulations
  • Fixed Blind Data mapping in the Locomotion Behavior
  • Fixed rendering of cloth meshes being sometimes instanced
  • Fixed nCloth simulation when the base mesh has transform values

API

  • Qt.py updated to version 1.1

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.6.14-20

Golaem 6.3.3 (2018/08/07)

Improvements

  • Golaem Attributes can now be exported in Simulation Caches and used as Shader Attributes
  • Added Ground Cell and a Perching Cell options in the Visual Feedback Tool
  • Improved one frame lag in the Expression Trigger
  • New deformable attribute on the PolygonZone Trigger
  • New Ground Is Deformable attribute in the Terrain Locator (beta)
  • New Allow Collision At Start in the GoTo Behavior
  • Floor and ceil operator in the Ramp Node

Bug Fixes

  • Fixed motion blur when an Entity is killed in the Layout Tool
  • Fixed a crash when using PerchOn and Pinning Behaviors
  • Fixed a crash when using a non existing PPAttribute in the Channel Operator Behavior
  • Fixed duplicating several times a wide range of Entities with the Layout Tool
  • Fixed target randomization when the NavMesh is dynamic in the GoTo Behavior
  • Fixed Boid Max Speed not properly taken into account in the Flock Behavior
  • Fixed perching used with high speed boids in the PerchOn Behavior
  • Fixed Social Force Avoidance in the Navigation Behavior
  • Fixed ground adaptation with deformed meshes
  • Fixed Footprint count in the Motion Clip Node
  • Fixed crowd units in the Golaem For Max plugin

Refactoring

  • Population Tool and Paint Tool are now available with a Layout License

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.0.91-93

Golaem 6.3.2 (2018/07/16)

New Features

  • Support of XGen groom on static meshes with Arnold
  • Support of XGen groom on static meshes with V-Ray
  • New Populate On Curve mode in the Population Tool
  • New Follow Curve mode in the GoTo Behavior

Improvements

  • Golaem up axis is now dynamic for Group Entities as well
  • Support of NavMesh switch in the SetTerrain Behavior
  • Added footprints display in The Motion Clip Preview Tool
  • The Motion Clip node and the Motion Clip Preview Tool display the same values as the Character Maker
  • MEL Expression now supports Golaem Attribute inner expression (##expression##)
  • New path following attributes in the GoTo Behavior
  • Improved performances of the Navigation Behavior

Bug Fixes

  • Fixed path planning in the GoTo Behavior
  • Fixed path following in large environments in the GoTo Behavior
  • Fixed stopping interpolation in the Physicalize Behavior
  • Fixed a crash when selecting cached Entities in Maya 2018 VP2.0
  • Fixed a crash when rendering killed / emitted Entities
  • Fixed a crash when perceiving killed entities in the Visual Feedback
  • Fixed ground display in the Visual Feedback
  • Fixed Perception not working correctly with the Kill and Emit Behaviors
  • Fixed Perception and Sensor Locators VP2 display

Refactoring

  • Channel distanceToGoToTarget reports a real distance to target
  • Automatic export of a Simulation Cache Library File when a simulation is exported
  • Motion Clip Edit Parameters are linked to the original parameters by default

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.0.91-93

Golaem 6.3.1 (2018/06/20)

Improvements

  • GLMCROWD_CHARAMAKER_AUTOLAYOUT environment variable can be set to to enable / disable auto layout in the Character Maker
  • Added PLE License check in the Crowd Render Settings Checker
  • Support of CryptoMatte in V-Ray
  • Support of string Shader Attributes in V-Ray
  • Added support for Python user callbacks when most Golaem nodes are created
  • Added support for MEL user callbacks when a Crowd Manager Node is created
  • New Footprint counter attribute in the Motion Clip Node
  • New Max Step Spine Ratio attribute in the GroundAdapt Behavior
  • Ground adaptation now works when there are Spine Nodes between the Pelvis and each of the Limb Nodes
  • Correct projection of slots when Orient On Ground Normal is enabled in the Population Tool
  • Terrain Locator can now be parented to animate its transform
  • The number of triangles of a Locomotion database is now displayed in the Visual Feedback

Bug Fixes

  • Fixed slowdown when opening scenes with references
  • Fixed conversion of IK chains with null length bones
  • Fixed Entity selection in Cache Replay Mode in Maya 2018
  • Fixed computation of Cloth when using an AdaptOrientation Behavior
  • Fixed Alembic Export for Character Geometry Files with per control points UVs and Normals
  • Fixed Alembic Export reverted normals for .gcg Character Geometry Files
  • Fixed ground adaptation errors when 3D Terrains
  • Fixed a crash when not setting an expression in the GoTo Behavior
  • Fixed a crash when a Behavior Graph is invalid
  • Fixed Motion Clip draging in the SyncMotion and NavAndLoco Behaviors
  • Fixed Transition node not created with SyncMotion and NavAndLoco Behaviors
  • Fixed External Entity Locator Attribute Editor
  • Fixed Population Tool slot edition not saved in Maya 2018
  • Fixed Golaem Shelf when using a Layout license
  • Fixed custom default shader with Mtoa 2.x and 3.x
  • Fixed animation popping when the Starting Duration is very low in the Locomotion Behavior
  • Fixed ground adaptation when "Create neutral animation" is true in the Locomotion Behavior
  • Fixed ground adaptation footprint position computation
  • Fixed support sequence not correctly saved in the Character Maker
  • Fixed paintedColor Channel

Refactoring

  • Updated warning messages when exporting a Motion File using Squash'n'Stretch
  • Refactored Group Entity Types and SetFormation Behavior Attribute Editor

API

  • New -boneOrientation in the glmSimulationCacheTool command

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.0.91-93

Golaem 6.3 (2018/05/07)

Important Notice

From this release, MtoA 2.x/3.x is the default Arnold procedural. If you use MtoA 1.4, you need to perform a manual step after installation

New Features

  • Golaem up axis is now dynamic (related to the terrain geometry normal)
  • New Python API to read and write Simulation Cache Files
  • New SetTerrain Behavior to change the ground geometry of Entities

Improvements

  • Adding Behaviors in a Behavior Graph does not influence previously generated random numbers anymore
  • Warning message when a sane scene is opened with a PLE License
  • Warning message when a hierarchy mismatch in detected in the Character Maker
  • rgbPP value can be displayed by the Simulation Cache Proxy node
  • Improved geometry / vertex cache support in the Golaem Character Geometry file (.gcg)
  • New isAnimationEnabled Channel
  • New Shelf Icon when running Golaem with a PLE License
  • New "Update Mode" in the Terrain Locator
  • New "Static" Formation Main Way mode in the SetFormation Behavior
  • Improved bone orientation for IK chain with more than 3 bones
  • Improved "Conversion Factor" computation in the Character Maker
  • Improved performances when opening a Character File in the Character Maker
  • Maya meshes inside Golaem do handle non uniform scales now
  • New "Remap by Name" option when importing animation in the Character Maker
  • Arnold 5 nodes are now created in a "golaem" namespace in the Arnold Render Proxy
  • Added support for user callbacks when most Golaem nodes are created

Bug Fixes

  • Fixed ground adaptation jittering (due to time warping)
  • Fixed ground adaptation when using the "When Support Phase Changes" mode on hard slopes
  • Fixed computation of null length bones orientation in IK chains with more than 3 bones
  • Fixed conversion of IK chains with null length bones
  • Fixed Conversion Quality Indicator with null length bones
  • Fixed Shader Attribute creation when shared by multiple shaders in the Character Maker
  • Fixed naming of duplicated rendering types in the Character Maker
  • Fixed cloth cache export on meshes with multiple materials
  • Fixed cloth cache rendering when using Time Edition Layers in the Simulation Layout Tool
  • Fixed cloth cache rendering when an Entity is selection in the Simulation Layout Tool
  • Fixed rotation when using different axis in the Edit Bone Layer of the Simulation Layout Tool
  • Fixed duplicated Entity Ids after baking to Alembic in the Simulation Layout Tool
  • Fixed merge of Simulation Layout File in the Simulation Layout Tool
  • Fixed a crash when baking meshes with multiple materials as Alembic
  • Fixed a crash when dragging a Population Tool on an empty space
  • Fixed a crash when using Animation Channels on emitted Entities
  • Fixed a crash when rendering incomplete meshes
  • Fixed a crash when using the Population Tool as emitter with 0 slots
  • Fixed a crash when hiding a Motion Locator
  • Fixed a crash when an Entity Type is invalid in the Simulation Cache File in the Katana plugin
  • Fixed lateral clearance computation in Group Entities
  • Fixed desired velocity in Group Entities
  • Fixed the display of the Polygon Population Tool
  • Fixed an error message in the Population Tool Paint Attribute UI
  • Fixed frame index when using Locomotion Channels in the Visual Feedback
  • Fixed blendshape Render Previz issue, when the Character bind pose and rest pose do not match
  • Fixed entity selection disabling rendering of cloth meshes
  • Fixed badly exported simulation cache when an emitter did not emit all of it's entities

Refactoring

  • IK Cache configuration is now on the CharacterMaker Locator instead of the CharacterMaker UI
  • Chosen slot is displayed as Local / Final target in the Visual Feedback when using the Formation Behavior
  • Two Sided display is enabled by default in the Entity Type and Simulation Cache Proxy nodes
  • Increased the default radius of a Flock Locator
  • rgbPP is exported by default by the Simulation Exporter

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.34
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed):

  • Mtoa 1.4.X
  • Redshift 2.0.91-93

Golaem 6.2.4 (2018/03/06)

New Features

  • Support of referencing in Golaem (beta)
  • Create Reference / Update Reference menus

Improvements

  • GLMCROWD_LAYOUTSAVE_ENABLE environment variable can be set to 0 to disable Layout File automatic saves
  • Support of crypto_asset tag in the Arnold plugin
  • Support of string Shader Attributes in the Arnold plugin
  • Support of zoom and drag in the Locomotion Database Visual Feedback
  • Support of Shading Namespace in Simulation, Cache Replay and rendering
  • Physics properties can be loaded from another Character File in the Character Maker
  • New NavMesh generation mode
  • New Update Mode in the Terrain Locator
  • New low pass filter in the AdaptOrientation Behavior
  • New "Wind Velocity Noise" Attribute in the ApexCloth Behavior
  • New "Save Initial State On Stop" Attribute in the Attribute Behavior
  • New "Orient On Ground Normals" Attribute in the Population Tool
  • Perception Sensors now work in full 3D
  • Raycast meshes can be displayed in the Visual Feedback
  • New precise IK Plane blend hidden option in the EntityType Node
  • Improved export of animation when using the Conversion Factor attributes
  • Improved performances in the Terrain adaptation (raycast)
  • Support of transformGeometry nodes in the Character Geometry Export

Bug Fixes

  • Fixed support of Material ID and VRay Skin Mtl
  • Fixed cloth rendering when the Layout Tool was used
  • Fixed cloth cache export when other meshes have multi materials. Simulation Caches need to be reexported
  • Fixed shared Shader Attributes import in the Character Maker
  • Fixed Flee Mode in the Steer Behavior
  • Fixed a crash when using the Polygon Zone Trigger and Group Entity Types
  • Fixed a crash when the Cache File Directory was empty in the Crowd Render Proxy
  • Fixed Polygon Population Tool display
  • Fixed headAttBank Channel to take the Up vector into account
  • Fixed IK Planes display when in Motion Mode in the Character Maker
  • Fixed automatic mapping not detecting arms and legs in the Character Maker
  • Fixed Visual Feedback opening with the Channel Operator Editor
  • Fixed alias names display in the Channel Operator Editor

Refactoring

  • Target distance has been replaced by Influence Radius in the Steer Behavior
  • Different color is used for additive blended motions in the Visual Feedback
  • Motion Clips now display the real part of animation in the final posture in the Visual Feedback
  • Refactored UI of the advanced export option for Character Geometry File (.gcg) in the Character Maker
  • Simulation Exporter shelf icon exports cache on double clicks

Supported Rendering Engines

  • Mtoa 1.4.X
  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.34
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed)

  • Mtoa 2.0 & 2.1
  • Redshift 2.0.91-93

 

GOLAEM 6.2.3 (2018/2/5)

Improvements

  • Support of Arnold 5 Render Stats
  • Golaem particles are now hidden at render time
  • Currently displayed Character File now appears in the Character Maker Locator Attributes
  • Support of floating point frames in Arnold, V-Ray For Maya, V-Ray For Max, Redshift, Mental Ray and 3Delight
  • Added an advanced export option for Character Geometry File (.gcg) in the Character Maker
  • Support of string Shader Attributes in the Renderman plugin
  • Support of HumanIk Joints in the Character Maker
  • Population Tool can now populate using ground normals
  • Improved Population Tool Paint display and viewport switching
  • Improved Path Follower performances
  • Behavior Triggers are renamed when a Behavior is renamed
  • New Frame Override attribute in the Golaem For Max plugin
  • Added Notes in the Channel Operator Editor
  • Added a landing speed attribute in the PerchOn Behavior
  • Node positions is conserved in the Channel Operator Editor
  • New attributes to orient the Entity in the AdaptGround Behavior
  • New attribute to compensate Pelvis Orientation in the AdaptGround Behavior 

Bug Fixes

  • Fixed Trajectory Edit Layer reloading in Maya
  • Fixed Trajectory Layer when Maya start frame is not 0
  • Fixed sequencing of Flock Behaviors
  • Fixed transformGeometry Nodes not taken into account in the Character Geometry File (.gcg) export
  • Fixed Stopping Duration not taking into account Body Mask in the Physicalize Behavior
  • Fixed a performance issue in the Golaem Character File (.gcg) importer
  • Fixed a crash when initializing Sensors with more than four Navigation Behaviors
  • Fixed a crash when using a Navigation Behavior without a Perception Locator
  • Fixed a crash when using Golaem Attributes directly in an Expression
  • Fixed a crash when using the Master-Slave Behavior
  • Fixed a crash when using the Kill Behavior and the Visual Feedback
  • Fixed a crash when using the Kill Behavior and an Expression
  • Fixed a crash when rendering more than 10 Character Files
  • Fixed a crash when rewinding a simulation that uses the Automatic Apex Creation feature of the ApexCloth Behavior
  • Fixed a crash when having Layout Operations applied on Characters with Cloth in the Layout Tool
  • Fixed rigid meshes scaling in the Character Geometry File
  • Fixed reflections issues when using displacement in Redshift
  • Fixed Maya double attributes not visible in the Custom Operations of the Swiss Knife Tool
  • Fixed Animation Transition not created when connected through an Anchor Node
  • Fixed display of killed Entities in the Golaem For Max plugin
  • Fixed a display issue of the NavAndLoco Behavior in the Crowd Visual Feedback
  • Fixed sampling when skeleton root height was far different from 1 in the NavAndLoco Behavior
  • Fixed connection wrongly refreshed when slots were left empty in the Channel Operator Editor
  • Fixed auto-layout not correctly resizing the scene for some nodes in the Channel Operator Editor
  • Fixed ground adaptation on Physics Ground
  • Fixed error message about glmRefreshChOpEditor not loaded

Refactoring

  • Motion Orientation Offset has now only the heading orientation in the Character Maker and in the Motion Clip
  • Motion Orientation Ofsset attitude and bank parameters are replaced by a checkbox option in the Character Maker and in the Motion Clip
  • Added an option to display the trajectories in the Visual Feedback of the NavAndLoco Behavior
  • Improved error message when the bone count is different between the Character File and the Character Geometry File
  • Improved error message when the bones in the .apx file do not correspond to the bones in the Character File
  • Improved warning message when Expression is not valid (displays once only)
  • Improved attribute display in the Channel Operator Editor for the Multiplexer Node

API

  • glmCreateEntityGeometry now takes into account Geometry Behavior and Tag in NAMES_AND_SHADERS mode  in glm_crowd_io.h
  • glmDestroyEntityGeometryMesh now takes an uint8_t crowdField index instead of GlmEntityBoundingBox as last parameter (use bbox->_crowdFieldIndex instead)
  • glmDestroyEntityGeometryMesh is now safe when using instancing in glm_crowd_io.h
  • glmDestroyEntityGeometry is now safe when using instancing in glm_crowd_io.h
  • New -bindPoseType flag in the glmExportCharacterGeometry command

Supported Rendering Engines

  • Mtoa 1.4.X
  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.34
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed)

  • Mtoa 2.0 & 2.1
  • Redshift 2.0.91-93

GOLAEM 6.2.2 (2017/12/22)

New Features

  • New NavAndLoco Behavior which uses Motion Clips to drive the avoidance of Character (beta)

Improvements

  • Support of displacement in the Redshift plugin
  • Smart selection in the Layout Tool
  • Relative percentage in the Geometry Tab of the Character Maker

Bug Fixes

  • Fixed Vector Field Outer Flow not working with Viewport 2.0
  • Fixed Vector Field Clear Surface button with Viewport 2.0
  • Fixed Vector Field Resolution with Viewport 2.0
  • Fixed display issues with cloths in Cache Replay mode
  • Fixed Population Tool slot orientation with Legacy Viewport
  • Fixed automatic creation of Golaem Attributes
  • Fixed ignored Golaem Attributes
  • Fixed altered Maya shadows when creating Golaem nodes
  • Fixed ground adaptation when combined with an animation with fully extended legs
  • Fixed physics parameters not converted when using a custom Golaem Unit
  • Fixed a crash when using Golaem Attributes and the ChOp Behavior
  • Fixed a crash when rendering multple Render Proxies with different Shader Attributes
  • Fixed a crash when adding more Character Files than required in the Render Proxy
  • Fixed a mirror issue when using 3D grounds
  • Fixed a potential crash when rendering different entity types with Renderman or 3Delight

Refactoring

  • Support of Mtoa 2.10 Shading system
  • Warning message when a Simulation Cache is baked using a PLE License
  • Changed position of "Fix Pos/Orient on Blending Frames" parameter in the Character Maker
  • Renamed Golaem Attributes accesses in Expressions / ChOp Behavior from this.kb/crowdFieldKB.name to this.attribute/sharedAttribute.name

Supported Rendering Engines

  • Mtoa 1.4.X
  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.30
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed)

  • Mtoa 2.0 & 2.1
  • Redshift 2.0.91-93

 

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