Release Notes
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GOLAEM 6.2.3 (2018/2/5)
Improvements
-
Support of Arnold 5 Render Stats
-
Golaem particles are now hidden at render time
-
Currently displayed Character File now appears in the Character Maker Locator Attributes
-
Support of floating point frames in Arnold, V-Ray For Maya, V-Ray For Max, Redshift, Mental Ray and 3Delight
-
Added an advanced export option for Character Geometry File (.gcg) in the Character Maker
-
Support of string Shader Attributes in the Renderman plugin
-
Support of HumanIk Joints in the Character Maker
-
Population Tool can now populate using ground normals
-
Improved Population Tool Paint display and viewport switching
-
Improved Path Follower performances
-
Behavior Triggers are renamed when a Behavior is renamed
-
New Frame Override attribute in the Golaem For Max plugin
-
Added Notes in the Channel Operator Editor
-
Added a landing speed attribute in the PerchOn Behavior
-
Node positions is conserved in the Channel Operator Editor
-
New attributes to orient the Entity in the AdaptGround Behavior
-
New attribute to compensate Pelvis Orientation in the AdaptGround Behavior
Bug Fixes
-
Fixed Trajectory Edit Layer reloading in Maya
-
Fixed Trajectory Layer when Maya start frame is not 0
-
Fixed sequencing of Flock Behaviors
-
Fixed transformGeometry Nodes not taken into account in the Character Geometry File (.gcg) export
-
Fixed Stopping Duration not taking into account Body Mask in the Physicalize Behavior
-
Fixed a performance issue in the Golaem Character File (.gcg) importer
-
Fixed a crash when initializing Sensors with more than four Navigation Behaviors
-
Fixed a crash when using a Navigation Behavior without a Perception Locator
-
Fixed a crash when using Golaem Attributes directly in an Expression
-
Fixed a crash when using the Master-Slave Behavior
-
Fixed a crash when using the Kill Behavior and the Visual Feedback
-
Fixed a crash when using the Kill Behavior and an Expression
-
Fixed a crash when rendering more than 10 Character Files
-
Fixed a crash when rewinding a simulation that uses the Automatic Apex Creation feature of the ApexCloth Behavior
-
Fixed a crash when having Layout Operations applied on Characters with Cloth in the Layout Tool
-
Fixed rigid meshes scaling in the Character Geometry File
-
Fixed reflections issues when using displacement in Redshift
-
Fixed Maya double attributes not visible in the Custom Operations of the Swiss Knife Tool
-
Fixed Animation Transition not created when connected through an Anchor Node
-
Fixed display of killed Entities in the Golaem For Max plugin
-
Fixed a display issue of the NavAndLoco Behavior in the Crowd Visual Feedback
-
Fixed sampling when skeleton root height was far different from 1 in the NavAndLoco Behavior
-
Fixed connection wrongly refreshed when slots were left empty in the Channel Operator Editor
-
Fixed auto-layout not correctly resizing the scene for some nodes in the Channel Operator Editor
-
Fixed ground adaptation on Physics Ground
-
Fixed error message about glmRefreshChOpEditor not loaded
Refactoring
-
Motion Orientation Offset has now only the heading orientation in the Character Maker and in the Motion Clip
-
Motion Orientation Ofsset attitude and bank parameters are replaced by a checkbox option in the Character Maker and in the Motion Clip
-
Added an option to display the trajectories in the Visual Feedback of the NavAndLoco Behavior
-
Improved error message when the bone count is different between the Character File and the Character Geometry File
-
Improved error message when the bones in the .apx file do not correspond to the bones in the Character File
-
Improved warning message when Expression is not valid (displays once only)
-
Improved attribute display in the Channel Operator Editor for the Multiplexer Node
API
-
glmCreateEntityGeometry now takes into account Geometry Behavior and Tag in NAMES_AND_SHADERS mode in glm_crowd_io.h
-
glmDestroyEntityGeometryMesh now takes an uint8_t crowdField index instead of GlmEntityBoundingBox as last parameter (use bbox->_crowdFieldIndex instead)
-
glmDestroyEntityGeometryMesh is now safe when using instancing in glm_crowd_io.h
-
glmDestroyEntityGeometry is now safe when using instancing in glm_crowd_io.h
-
New -bindPoseType flag in the glmExportCharacterGeometry command
Supported Rendering Engines
-
Mtoa 1.4.X
-
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 & 21.4
-
Mental Ray 3.13.X
-
Redshift 2.5.34
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
-
Mtoa 2.0 & 2.1
-
Redshift 2.0.91-93
GOLAEM 6.2.2 (2017/12/22)
New Features
-
New NavAndLoco Behavior which uses Motion Clips to drive the avoidance of Character (beta)
Improvements
-
Support of displacement in the Redshift plugin
-
Smart selection in the Layout Tool
-
Relative percentage in the Geometry Tab of the Character Maker
Bug Fixes
-
Fixed Vector Field Outer Flow not working with Viewport 2.0
-
Fixed Vector Field Clear Surface button with Viewport 2.0
-
Fixed Vector Field Resolution with Viewport 2.0
-
Fixed display issues with cloths in Cache Replay mode
-
Fixed Population Tool slot orientation with Legacy Viewport
-
Fixed automatic creation of Golaem Attributes
-
Fixed ignored Golaem Attributes
-
Fixed altered Maya shadows when creating Golaem nodes
-
Fixed ground adaptation when combined with an animation with fully extended legs
-
Fixed physics parameters not converted when using a custom Golaem Unit
-
Fixed a crash when using Golaem Attributes and the ChOp Behavior
-
Fixed a crash when rendering multple Render Proxies with different Shader Attributes
-
Fixed a crash when adding more Character Files than required in the Render Proxy
-
Fixed a mirror issue when using 3D grounds
-
Fixed a potential crash when rendering different entity types with Renderman or 3Delight
Refactoring
-
Support of Mtoa 2.10 Shading system
-
Warning message when a Simulation Cache is baked using a PLE License
-
Changed position of "Fix Pos/Orient on Blending Frames" parameter in the Character Maker
-
Renamed Golaem Attributes accesses in Expressions / ChOp Behavior from this.kb/crowdFieldKB.name to this.attribute/sharedAttribute.name
Supported Rendering Engines
-
Mtoa 1.4.X
-
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 & 21.4
-
Mental Ray 3.13.X
-
Redshift 2.5.30
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
-
Mtoa 2.0 & 2.1
-
Redshift 2.0.91-93
GOLAEM 6.2.1 (2017/11/24)
Improvements
-
New global Shader Override attribute in the Maya Crowd Render Proxy
-
New Additional Excluded Entities attribute in the Maya Crowd Render Proxy
-
New global Shader Override attribute in the Katana plugin
-
New Additional Excluded Entities attribute in the Katana plugin
-
Support of shading assignment in the Katana plugin when using Renderman For Katana (from RfK 21.6)
-
The Population Tool can populate in 3D (full orientation) in Component Mode
-
The Simulation Cache Proxy transform is exported in the Katana NodeGraphXML file
-
Character Shader Attributes can now be fed with predefined Channel values
-
Character Shader Attributes can now be connected to the Character Node (and are assigned to all meshes)
-
Improved stopping animation in the Locomotion Behavior
Bug Fixes
-
Fixed wrong aiming in the AimAt Behavior
-
Fixed mirror not working properly in the SyncMotion Behavior
-
Fixed the Locomotion Behavior when used with an AdaptPosition Behavior
-
Fixed position noise computation in the Population Tool
-
Fixed Character conversion when using Geometry Tags in the Golaemizator
Refactoring
-
Full support of MtoA2 / Arnold5 using MtoA translators
-
Default Linux temp variable is now TMPDIR instead of TMP
-
KB Attribute renamed Golaem Attribute in the EntityType Node
-
Alembic Point Cache bake export is not supported when using FBX Character Geometry File
-
Character Shader Attribute of type "file" is replaced with "string"
Supported Rendering Engines
-
Mtoa 1.4.X
-
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 & 21.4
-
Mental Ray 3.13.X
-
Redshift 2.5.30
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
-
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
-
Mtoa 2.0
-
Redshift 2.0.91-93
GOLAEM 6.2 (2017/10/27)
Important Notice
From this release, Golaem Navigation relies on Golaem Sensors. Thus, all previous scenes using the Navigation Behavior will produce a slightly different result due to an improved perception system
New Features
-
New Golaem plugin for Katana which allows to preview and render Golaem Caches within Katana, KtoA and RfK
-
New Geometry Tag mechanism to switch the Geometry Files used in the different steps of the pipeline (simulation cache replay, render and bake)
-
Introduction of the Golaem Attributes as replacement for the PPAttributes
-
New Golaem Attribute Spreadsheet Tool to monitor and edit Golaem Attributes
Improvements
-
Navigation Behavior now uses Golaem Sensors for its perception. Sensors can be configured
-
Support of Geometry Tags in the Geometry Behavior
-
OptionVar glmGeometryTags can be used to define custom Geometry Tag names
-
All selected items are deleted when clicking on a Simulation Layout Tool Layer delete button
-
GLM_CROWDUNIT environment variable can also be used for the 3ds Max plugin
-
Entity Scales are taken into account in the Perception
-
Orient Pelvis On Ground Normal attribute now works in particle mode within the AdaptGround Behavior
Bug Fixes
-
Fixed motion blur computation with Arnold 5
-
Fixed a crash when using the physics Behaviors and some specific collisions
-
Fixed a crash when using Group EntityTypes
-
Fixed a crash when using a Translate and a Rotate Expression in the SetBone Behavior
-
Fixed a crash when displaying the Maya Rigid Bodies in the Character Maker under Linux
-
Fixed Autocompute Skeleton Mapping not mapping some effectors in the Character Maker
-
Fixed glmClearChOpEditor and glmRefreshChOpEditor being called in Maya batch
-
Fixed geometry repartition within the Golaemisator Tool
-
Fixed Golaemisator not opening with Maya 2017 and Linux
-
Fixed Reset Shaders button with Renderman shaders
-
Fixed time offset in the One File Per Entity Alembic Bake Mode
-
Fixed Trajectory Edit and Trajectory Mode order in the Simulation Layout Tool
-
Fixed error message about missing Simulation Cache when using Trajectory Layers
-
Fixed Group Laxness not set correctly when using multiple Navigation Behaviors
-
Fixed the loading of old Character Files (pre-v6) in the Character Maker
-
Fixed V-Ray Subdivision
Refactoring
-
Reorganized icons in the Simulation Layout Tool
-
Crowd Archiver does not archive Simulation Caches anymore by default
-
SiToA is not supported anymore
API
-
The Character Geometry files are now returned and set per Geometry Tag in the glmCharacterFileTool command
-
Geometry properties now include the Geometry Tag in the glmCharacterMaker command
-
Removed glmGetNavMeshDefaultValue command
-
Removed glmSpatialRequestCmd command
Supported Rendering Engines
-
Mtoa 1.4.X
-
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 & 21.4
-
Mental Ray 3.13.X
-
Redshift 2.5.30
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
-
Katana 2.5 and 2.6 with KtoA 1.1.5.1 and above, 2.0.4 and above and RfK 21.X 2.0 & 1.4.X
Also supported (but must be manually installed)
-
Mtoa 2.0
-
Redshift 2.0.91-93
GOLAEM 6.1.2.1 (2017/10/02)
Bug Fixes
-
Fixed Trajectory Edit Layer when selecting multiple entities
-
Fixed Trajectory Vector Field Layer with Maya 2016 and the Legacy Viewport
-
Fixed deletion of layers in the Simulation Layout Tool
Supported Rendering Engines
-
Mtoa 1.4.X
-
V-Ray For Maya 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 & 21.4
-
Mental Ray 3.13.X
-
Redshift 2.5.30
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
-
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed):
- Mtoa 2.0
- Redshift 2.0.91-93
GOLAEM 6.1.2 (2017/09/28)
Improvements
-
Support of subdivision in 3Delight
-
Support of subdivision in Redshift
-
Support of n-edges faces in V-Ray
-
Support of quad faces in Redshift
-
Simulation Cache Library now opens library files in separate tabs
-
Motion Mapping file in the Entity Type Node
-
Meshes rendered with V-Ray RenderID now uses V-Ray ID generator
-
Refresh Geometry button of the Simulation Cache Proxy Node also refreshes the rendering geometry cache
-
New option to replay bone local orientations from the animation posture instead of the skeleton in the Physicalize Behavior
-
New option to freeze cloth simulation in the ApexCloth Behavior
-
New option to drive entities towards targets in the MeshPin Behavior
-
Full component selection within the Population Tool and the Simulation Cache Proxy Node in Maya 2018
-
Use Shift key to add / remove Entities to the current selection in the Simulation Cache Proxy Node in Maya 2018
-
Use 'L' to auto layout selected nodes in the Channel Operator Editor
-
Grouped layers are deleted when the Group is deleted in the Simulation Layout Tool
-
Selected layers are deleted when selected in the Simulation Layout Tool
Bug Fixes
-
Fixed a bug when using the Time Offset Layer with a SnapTo Layer in the Simulation Layout Tool
-
Fixed a bug when using the Edit Bone Layer with a SnapTo Layer in the Simulation Layout Tool
-
Fixed dynamic speedRatioPP in Motion and SyncMotion Behaviors
-
Fixed Triangle Mesh mode in the Crowd Rigid Body Node
-
Fixed display of clothes in Simulation Cache Replay
-
Fixed a crash when autocomputing the Character Skeleton in the Character Maker
-
Fixed a crash when exporting gcg Geometry File with a joint-scaled bindpose
-
Fixed vector expression parsing in ChOp nodes
-
Fixed a layout bug in the Channel Operator Editor
-
Fixed External Entity Locator undefined position when in collision with the NavMesh
Refactoring
-
Vector expressions are consistently displayed in the Channel Operator Editor and the Visual Feedback
-
Updated icon in the Visual Feedback and the Channel Operator Behavior for the Channel Operator Editor
API
-
Rendering type can be fetched in the glmSimulationCacheTool command
-
glmSpatialRequest command is deprecated
Supported Rendering Engines
-
Mtoa 1.4.X
-
V-Ray For Maya 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 & 21.4
-
Mental Ray 3.13.X
-
Redshift 2.5.30
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
-
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed):
- Mtoa 2.0
- Redshift 2.0.91-93
GOLAEM 6.1.1 (2017/09/05)
New Features
-
Added support for Maya 2018
Improvements
-
Improved plugin loading time when a firewall is set
-
Improved performances when using the SnapTo Layer in the Simulation Layout Tool
-
New Export Animation Alembic Mode in the Simulation Baker (can be opened as a Point Cache within Houdini)
-
Connections are now selectable and can be deleted using the DEL Key in the the Channel Operator Editor
-
Scale in and out with the Alt key is not supported in the Channel Operator Editor
-
Visual Feedback values are now updated correctly when changing the selected Entity in the Channel Operator Editor
-
Channel Operator Editor is now consistent when opened multiple times (one instance, nodes at the same positions)
-
Channel Operator Editor is now refreshed correctly when opening or creating a new scene
-
Conversion to World Angle now returns an angle between -180 and 180 in the Crowd Chop Converter Node
-
New Channel this.previousDirection
-
Added a transparency parameter in the Population Tool Locator
-
Search field also searches within library item tags in the Simulation Cache Library
Bug Fixes
-
Fixed Physics shapes edition not saved correctly in the Character Maker
-
Fixed shading assignment in the VrayGolaem 3dsmax plugin
-
Fixed SetBone Layer not working correctly when editing the same bone on a second entity in the Simulation Layout Tool
-
Fixed Time Warp Layer not looping correctly with Geometry Behavior in the Simulation Layout Tool
-
Fixed inactive Geometry Behavior causing Geometry File not found at rendering time
-
Fixed Destination Terrain browser in the Simulation Cache Proxy node
-
Fixed a crash when creating a new scene and using the Channel Operator Editor
-
Fixed a crash when exiting Maya and using the Trajectory Layer in the Simulation Layout Tool
-
Fixed a crash when using the PerchOn or MeshPin Behavior in multithread
-
Fixed a crash when using the Kill Behavior and using callbacks
-
Fixed a crash when using the Emit Behavior in VP2.0
-
Fixed Perception not working properly with the External Entity Locator
-
Fixed missing material and wrong UV when baking FBX Animation and using the Golaem Character Geometry File
-
Fixed renaming the Simulation Cache Proxy which disabled Layout operations
-
Fixed a bug when using the Paint Tool when computing tangents and bitangents
-
Fixed the output directory refresh in the Golaemisator
-
Fixed Channel this.direction return value
Refactoring
-
New Shelf icon for the Channel Operator Editor
-
VrayGolaem 3dsmax plugin now comes along the Maya plugin install directory (in procedurals/3dsmax/)
-
Removed Channel this.previousOrientation (not used)
API
- Added a -release flag in the glmCheckLicense command
Supported Rendering Engines
-
Mtoa 2.0 & 1.4.X
-
V-Ray For Maya 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 and 21.4
-
Mental Ray 3.13.X
-
Redshift 2.0.91-93 / 2.5.13
-
3Delight Studio Pro 11.0.XX
-
Guerilla Render 1.4.4
-
Katana 2.X (Arnold and Renderman)
GOLAEM 6.1 (2017/08/01)
Important notice
From this release, Golaem switches to Personal Learning Edition license if no commercial license is found.This behavior can be disabled by setting the GLMCROWD_NO_PLE environment variable to 1
More info on http://ple.mayacrowd.com
New Features
-
New Nodal Editor to build and debug ChannelOperation Behavior graphs
-
New Golaemisator Tool to convert Maya Characters and Animations in one click
Improvements
-
Simulation Cache OutPlug now supports per-bone scale (SnS) in the Simulation Cache Proxy
-
Faster physics simulation thanks to NVidia PhysX 3.4
-
GPU acceleration for Rigid Body Collisions (only on Windows) (beta)
-
Deformable meshes are now handled in the Perch Behavior
-
Added Target Expression in the LookAt and IK Behaviors
-
Added norm, dist and rand operations to the ChOp Operation Node
-
Added a modulo conversion mode in the ChOp Converter Node
-
Added presets buttons in the ChannelOperator Behavior
-
PostRender Callbacks now get called by PreRender Callbacks (as sanity checks)
-
Added a Reverse Order option in the Sort By Distance Sensor Filter
-
Expressions can now be caster explicitely as Double, Vector, PPAttribute, MEL...
Bug Fixes
-
Fixed node transformation and terrain adaptation in the 3dsMax plugin
-
Fixed display when playing mirrored animations in the Motion Behaviors
-
Fixed the one frame lag with animated meshes in the MeshPin Behavior
-
Fixed out of frustum computation of Entities in the MeshPin Behavior
-
Fixed a crash due to multithread access in the MeshPin Behavior
-
Fixed a crash when setting an up vector almost equal to current up vector in the MeshPin Behavior
-
Fixed a crash with the AimAt Attributes in the MasterSlave Behavior
-
Fixed a crash when using the -selection and -transformId flags with an invalid transform Id in the glmHistory command
-
Fixed Duplicate Layer on duplicated Entities in the Simulation Layout Tool
-
Fixed Arnold Ass file bake export
-
Fixed Entities not being simulated when some particles have a 0 lifespan
-
Fixed Simulation Cache Bake when using Time Offset and Time Warp Layers in the Simulation Layout Tool
-
Fixed MEL Expression not evaluated correctly in the ChOp Input Node
-
Fixed MEL Expression not evaluated on first frame in the ChOp Input Node
-
Fixed Local position and local orientation offsets unit conversion in the Emit Behavior
-
Fixed Max Distance unit conversion in the PolygonZone Trigger
-
Fixed PPAttribute Trigger not taking changes into account
-
Fixed restart of the IK Behavior
-
Fixed Target Expression initialization in the IK, LookAt, Steer and GoTo Behaviors
-
Fixed Collision ID not working as expected in the Collision Trigger
Refactoring
-
Golaem Minidump is now disabled by default for new installations of Golaem
-
PyQt dependency has been updated to 1.0
-
New icon for the Replacer Shader Layer in the Simulation Layout Tool
API
-
glmExportCharacter and glmExportCharacterGeometry commands now return the path of the exported file
-
Flags -firstFrame and -lastFrame replaced by -startFrame and -endFrame in glmMayaToSimulationCache command
-
Flags -entityIds and -duplicate can be used together in the glmHistory command
-
Flag -entityId set to -1 now returns the list of all Entity Ids in the Simulation Cache in the glmHistory command
-
New functions glmCreateEntityExclusionList and glmDestroyEntityExclusionList in glm_crowd.h
Supported Rendering Engines
-
Mtoa 2.0 & 1.4.X
-
V-Ray For Maya 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 and 21.4
-
Mental Ray 3.13.X
-
Redshift 2.0.91-93 / 2.5.13
-
3Delight Studio Pro 11.0.XX
-
Guerilla Render 1.4.4
-
Katana 2.X (Arnold and Renderman)
Golaem 6.0.2 (2017/07/10)
New Features
-
New Override Shader Layer in the Layout Tool
-
New Channels for Body Orientation axes and Entity Up Vector as input / output
Improvements
-
Added mirror operations in the Skeleton Tab of the Character Maker
-
Traffic Lights status in the Traffic Crossing Locator
-
Desired Speed and Move Orientation is now updated by the Flock Behavior
-
Added Body Orientation axes and Entity Up Vector helpers in the viewport
Bug Fixes
-
Fixed the Time Warp Layer
-
Fixed Local Servo Physics Mode with Joint Limits not centered in the Physicalize Behavior
-
Fixed wrong initialization when using emitters in the Channel Operator Behavior
-
Fixed Roll Bones Mapping in the Character Maker
-
Fixed ground adaptation in the Traffic Behavior
-
Fixed mesh transform management in the PerchOn Behavior
-
Fixed dynamic mesh transform management in the PerchOn Behavior
-
Fixed a multithreading issue in the Attribute Behavior
-
Fixed a crash when having overlapping crossings in the Traffic Locator
-
Fixed a crash when starting a Physicalize Behavior with Entity Emitters
-
Fixed a crash when using Entity Emitters and the Attribute Behavior
-
Fixed a crash when rendering Entities with cloth simulation
-
Fixed a crash in the Alembic Bake Export Per Entity mode
-
Fixed a crash when using the Visual Feedback and a wrongly configured SetBone Behavior
-
Fixed Locomotion Behavior not working anymore with Maya Particle Fields
-
Fixed Create Vector Field button in the GoTo Behavior
-
Fixed Paint Density button in the Population Tool
-
Fixed Alembic and FBX Bake Export with prefixed mesh names
-
Fixed vector evaluation in a MEL function of a Channel
-
Fixed the World Direction To Body Angle Converter operation
-
Fixed the World Direction To Move Angle Converter operation
-
Fixed disabled 'Lock Posture on Stop' in the Physicalize Behavior
Refactoring
-
Refactored error messages when converting motions in the Character Maker (now display the name of all bones)
-
Import Motion Options are now in a collapsed menu in the Character Maker
API
-
glmMayaToSimulationCacheCmd command has been renamed to glmMayaToSimulationCache
-
Added a cancel button on progress bars in glmMayaToSimulationCache
Supported Rendering Engines
-
Mtoa 2.0 & 1.4.X
-
V-Ray For Maya 3.5X.XX & 3.4X.XX
-
V-Ray For 3ds Max 3.50.XX
-
Renderman Studio 21.X
-
Mental Ray For Maya (any version)
-
Redshift 2.0.91-93 / 2.5.13
-
3Delight Studio Pro 11.0.XX
-
Guerilla Render 1.4.4
-
Katana 2.X (Arnold and Renderman)
Golaem 6.0.1 (2017/06/28)
New Features
-
Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)
-
Added collision support of Apex Cloth Behavior and Crowd Rigid Bodies (max 32 spheres and 32 planes)
Improvements
-
Support of non-triangulated geometry in the Character Geometry File (gcg)
-
Simulation Cache file quantization format attribute in the CrowdManager Node
-
Improved performances when using a MEL expression in an Input Channel Operator
-
Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker
-
New Export Animation In One File Per Entity FBX Mode in the Simulation Exporter
-
New Export Animation In One File FBX Mode in the Simulation Exporter
-
Added Expression as Target Mode in the Steer and GoTo Behaviors
-
Added a Use Kinematic Target option in the Physicalize Behavior
-
Added a Use Kinematic Target option in the Crowd Rigid Body node
-
Added multiple Entity Types in the MasterSlave Behavior
-
Added an AimAt mechanism in the MasterSlave Behavior
-
Added a XYZ option to constraint position in the MasterSlave Behavior
-
Added Object ID Pass support for EntityType and Character File
-
Added Place on Connex Zones parameter in the Population Tool
-
Added objectCount, objectPos, objectDist, objectId Channels for the ActivateSensor Behavior
-
Added new target modes in the Steer Behavior
-
Channels can be used within a MEL expression when using ##channelName##
-
Population Tool Locators now get a unique ID
-
Fixed ground adaptation when using "Direct Mode Controlled by Animation" in the Locomotion Behavior
-
Particles emitted from Population Tool Locators get assigned the Population Tool ID as a PPAttribute (glmPopToolId)
-
Added statistics parameter in the Terrain Locator (displays navmesh information)
-
Added drawConnexZones parameter in the TerrainLocator
-
Ground adaptation can now be disabled for an Entity Type (advanced attributes)
-
Emit Behavior can now emit particles without Entity Types
-
Added a vertex limit parameter for Convex Hulls in Crowd Rigid Body
Bug Fixes
-
Fixed blendshape deformation computation when controlled by a distant bone
-
Fixed mirror animations looks awkward in some specific cases
-
Fixed wrong ground adaptation when playing mirror animations
-
Fixed a crash when baking sparse Simulation Caches in FBX or Alembic
-
Fixed a crash when using the Emit and Perception Behaviors
-
Fixed a crash when UVs were not set for all the faces of the face when exporting a Character Geometry file
-
Fixed a crash when rendering Simulation Caches with Layout operations on missing Entities
-
Fixed a crash when setting slot count to 0 in the circle Population Tool
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Fixed a crash when having two or more CrowdFields and using the Perception
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Fixed headAttBank Channel (was not returning the correct heading)
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Fixed multiple crashes when using the SnapTo Layer in the Simulation Layout Tool
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Fixed precision issue when using the Population Tool and Painted Vector Fields
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Fixed jittering and frame lag in the MeshPin Behavior
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Fixed limbFootprintPosition channel when ground adaptation is disabled
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Fixed load / save PNG buttons in the Paint Tool
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Fixed ground adaptation and Layout when using the Renderman plugin
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Fixed Behavior Visual Feedback coloring when the Behavior is stopped
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Fixed the Force Behavior display
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Fixed Rotate Layer flag in the glmHistory command
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Fixed Bake Simulation Cache export when Simulation Cache name begins with numbers
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Fixed Terrain Locator assignment when using the Paint Tool to paint Population Tool density
Refactoring
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New glmMayaToSimulationCacheCmd command to convert maya keyframe animations as Simulation Caches
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New glmExportCharacter command to export a CharacterFile
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New glmExportCharacterGeometry command to export a Character Geometry File (.gcg)
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Added ppVectorAttrValue support in the glmSimulationCacheTool command
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Added support for rotation pivot in the Rotate Layer flag of the glmHistory command
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Flag conversionFactor of the glmExportMotion command is now of type double 3
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glmCrowdSimulationCacheReaderPlugin has been updated to better reflect rendering plugins process
Supported Rendering Engines
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Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
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V-Ray For Maya 3.40.XX & 3.30.XX
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 21.0 & 21.1
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Mental Ray For Maya (any version)
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Redshift 2.0.91-93 / 2.5.13
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4.4
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Katana 2.X (Arnold and Renderman)