Release Notes
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Golaem 6.4 (2018/11/13)
New Features
- New Golaem plugin for Unreal Engine which allows to preview and render Golaem Caches (beta)
- Added support of procedural fur in the Arnold, V-Ray, Renderman render plugins
- Added support of UVSets when using FBX / GCG Character Geometry File
- Added support of UVSets in the Arnold, V-Ray, Renderman render plugins
- Added support of UVSets in the FBX geometry bake
Improvements
- Added Render Callback check in the Render Checker
- Added World direction to body direction option in the ChOp Converter
- Added Body direction to world direction option in the ChOp Converter
- Added Local bone transform in the SetBone Behavir
Bug fixes
- Fixed Roll Bones computation on Spine Limbs
- Fixed Roll Bones computation on Effector Limbs
- Fixed VP2 selection in Maya 2018 when having multiple Simulation Cache Proxies
- Fixed a crash when importing Mesh Asset node into a collapsed Group Node in the Character Maker
- Fixed a crash when using cloth simulation and emitters
- Fixed a crash when batch rendering with the Renderman render plugin
- Fixed destination terrain adaptation in the Renderman render plugin
- Fixed Plug Output connection to Maya objects
- Fixed constant force stopping in the Force Behavior
- Fixed Library export when exporting a Simulation Cache
- Fixed GLMCROWD_LAYOUTSAVE_ENABLE not taken into account when closing Maya
- Fixed smart selection in the Layout Tool
Refactoring
- The Export to vrscene attribute now exports ascii vrscene in the Crowd Render Proxy
- Styled flat icons in the Behavior Editor
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.3.5 (2018/10/04)
Improvements
- Operator round, ceil and floor in the ChOp Operation Node
Bug fixes
- Fixed VP2 Simulation Cache Proxy selection in Maya 2018
- Fixed Render Checker when using Golaem Attributes
- Fixed wrong motion blur when layout is enabled
- Fixed Apex Behavior when using multiple Physics Locators
- Fixed ground adaptation in the Traffic Locator
Refactoring
- Styled flat icons in the Golaem Editors
- Exported Golaem Attributes are now exposed in the Crowd Manager Node
- Removed Ass export from the Simulation Baker (use Arnold ass export instead)
- Renamed Int output mode to Round output mode in the CrowdRamp
API
- Added a wrapper to the Simulation Cache Library to make it independant from Maya
- Separated Simulation Cache Library in two Python modules (glm.ui.simCacheLibWindowand and glm.simCacheLib)
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.3.4 (2018/09/11)
Improvements
- GLMCROWD_FULL_LICENSE environment variable can be added to force Full License fetching
- Added collision check for Component Mode based Population Tool
- Added self collision check for Component Mode based Population Tool
- Added Destination Terrain information in the Simulation Cache Library Items
- Added support of multiple attributes edition in the Shader Attribute Layer
- Improved evaluation of the Physicalize Behavior in Kinematic, Local and World Servo modes
- Added an optional paintedZoneName parameter to the painted*** channels
- Improved ground adaptation and pinning on deformed grounds
- Integer cast operator in the Ramp Node
Bug fixes
- Fixed a crash with pinned grounds
- Fixed a crash when unhiding a Component Mode based Population Tool
- Fixed a crash when exporting the Simulation and the Manager start frame is lower than the scene start frame
- Fixed a crash when using the Simulation Percent attribute of the Manager
- Fixed a crash when using Emitters and Cloth in Cache Replay Mode
- Fixed a crash when the Cloth Apex file is not found in the Character File
- Fixed asset percent assignment in the Character Maker geometry tab
- Fixed Traffic Locator not compatible with multiple CrowdFields
- Fixed reproducibility when using the Navigation Behavior
- Fixed Ground Adaptation when using the Layout Tool
- Fixed Physics Locator shared between simulations
- Fixed Blind Data mapping in the Locomotion Behavior
- Fixed rendering of cloth meshes being sometimes instanced
- Fixed nCloth simulation when the base mesh has transform values
API
- Qt.py updated to version 1.1
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.6.14-20
Golaem 6.3.3 (2018/08/07)
Improvements
-
Golaem Attributes can now be exported in Simulation Caches and used as Shader Attributes
-
Added Ground Cell and a Perching Cell options in the Visual Feedback Tool
-
Improved one frame lag in the Expression Trigger
-
New deformable attribute on the PolygonZone Trigger
-
New Ground Is Deformable attribute in the Terrain Locator (beta)
-
New Allow Collision At Start in the GoTo Behavior
-
Floor and ceil operator in the Ramp Node
Bug Fixes
-
Fixed motion blur when an Entity is killed in the Layout Tool
-
Fixed a crash when using PerchOn and Pinning Behaviors
-
Fixed a crash when using a non existing PPAttribute in the Channel Operator Behavior
-
Fixed duplicating several times a wide range of Entities with the Layout Tool
-
Fixed target randomization when the NavMesh is dynamic in the GoTo Behavior
-
Fixed Boid Max Speed not properly taken into account in the Flock Behavior
-
Fixed perching used with high speed boids in the PerchOn Behavior
-
Fixed Social Force Avoidance in the Navigation Behavior
-
Fixed ground adaptation with deformed meshes
-
Fixed Footprint count in the Motion Clip Node
-
Fixed crowd units in the Golaem For Max plugin
Refactoring
- Population Tool and Paint Tool are now available with a Layout License
Supported Rendering Engines
-
Mtoa 3.0, 2.X
-
V-Ray For Maya 3.6X
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.5-7
-
Mental Ray 3.13.X
-
Redshift 2.5.64-71
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
-
Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
-
Mtoa 1.4.X
-
Redshift 2.0.91-93
Golaem 6.3.2 (2018/07/16)
New Features
- Support of XGen groom on static meshes with Arnold
- Support of XGen groom on static meshes with V-Ray
- New Populate On Curve mode in the Population Tool
- New Follow Curve mode in the GoTo Behavior
Improvements
- Golaem up axis is now dynamic for Group Entities as well
- Support of NavMesh switch in the SetTerrain Behavior
- Added footprints display in The Motion Clip Preview Tool
-
The Motion Clip node and the Motion Clip Preview Tool display the same values as the Character Maker
-
MEL Expression now supports Golaem Attribute inner expression (##expression##)
-
New path following attributes in the GoTo Behavior
-
Improved performances of the Navigation Behavior
Bug Fixes
-
Fixed path planning in the GoTo Behavior
-
Fixed path following in large environments in the GoTo Behavior
-
Fixed stopping interpolation in the Physicalize Behavior
-
Fixed a crash when selecting cached Entities in Maya 2018 VP2.0
-
Fixed a crash when rendering killed / emitted Entities
-
Fixed a crash when perceiving killed entities in the Visual Feedback
-
Fixed ground display in the Visual Feedback
-
Fixed Perception not working correctly with the Kill and Emit Behaviors
-
Fixed Perception and Sensor Locators VP2 display
Refactoring
- Channel distanceToGoToTarget reports a real distance to target
- Automatic export of a Simulation Cache Library File when a simulation is exported
- Motion Clip Edit Parameters are linked to the original parameters by default
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.3 & 21.4
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.0.91-93
Golaem 6.3.1 (2018/06/20)
Improvements
-
GLMCROWD_CHARAMAKER_AUTOLAYOUT environment variable can be set to to enable / disable auto layout in the Character Maker
-
Added PLE License check in the Crowd Render Settings Checker
-
Support of CryptoMatte in V-Ray
-
Support of string Shader Attributes in V-Ray
-
Added support for Python user callbacks when most Golaem nodes are created
-
Added support for MEL user callbacks when a Crowd Manager Node is created
-
New Footprint counter attribute in the Motion Clip Node
-
New Max Step Spine Ratio attribute in the GroundAdapt Behavior
-
Ground adaptation now works when there are Spine Nodes between the Pelvis and each of the Limb Nodes
-
Correct projection of slots when Orient On Ground Normal is enabled in the Population Tool
-
Terrain Locator can now be parented to animate its transform
-
The number of triangles of a Locomotion database is now displayed in the Visual Feedback
Bug Fixes
-
Fixed slowdown when opening scenes with references
-
Fixed conversion of IK chains with null length bones
-
Fixed Entity selection in Cache Replay Mode in Maya 2018
-
Fixed computation of Cloth when using an AdaptOrientation Behavior
-
Fixed Alembic Export for Character Geometry Files with per control points UVs and Normals
-
Fixed Alembic Export reverted normals for .gcg Character Geometry Files
-
Fixed ground adaptation errors when 3D Terrains
-
Fixed a crash when not setting an expression in the GoTo Behavior
-
Fixed a crash when a Behavior Graph is invalid
-
Fixed Motion Clip draging in the SyncMotion and NavAndLoco Behaviors
-
Fixed Transition node not created with SyncMotion and NavAndLoco Behaviors
-
Fixed External Entity Locator Attribute Editor
-
Fixed Population Tool slot edition not saved in Maya 2018
-
Fixed Golaem Shelf when using a Layout license
-
Fixed custom default shader with Mtoa 2.x and 3.x
-
Fixed animation popping when the Starting Duration is very low in the Locomotion Behavior
-
Fixed ground adaptation when "Create neutral animation" is true in the Locomotion Behavior
-
Fixed ground adaptation footprint position computation
-
Fixed support sequence not correctly saved in the Character Maker
-
Fixed paintedColor Channel
Refactoring
-
Updated warning messages when exporting a Motion File using Squash'n'Stretch
-
Refactored Group Entity Types and SetFormation Behavior Attribute Editor
API
-
New -boneOrientation in the glmSimulationCacheTool command
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.3 & 21.4
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.0.91-93
Golaem 6.3 (2018/05/07)
Important Notice
From this release, MtoA 2.x/3.x is the default Arnold procedural. If you use MtoA 1.4, you need to perform a manual step after installation
New Features
- Golaem up axis is now dynamic (related to the terrain geometry normal)
- New Python API to read and write Simulation Cache Files
- New SetTerrain Behavior to change the ground geometry of Entities
Improvements
- Adding Behaviors in a Behavior Graph does not influence previously generated random numbers anymore
- Warning message when a sane scene is opened with a PLE License
- Warning message when a hierarchy mismatch in detected in the Character Maker
- rgbPP value can be displayed by the Simulation Cache Proxy node
- Improved geometry / vertex cache support in the Golaem Character Geometry file (.gcg)
- New isAnimationEnabled Channel
- New Shelf Icon when running Golaem with a PLE License
- New "Update Mode" in the Terrain Locator
- New "Static" Formation Main Way mode in the SetFormation Behavior
- Improved bone orientation for IK chain with more than 3 bones
- Improved "Conversion Factor" computation in the Character Maker
- Improved performances when opening a Character File in the Character Maker
- Maya meshes inside Golaem do handle non uniform scales now
- New "Remap by Name" option when importing animation in the Character Maker
- Arnold 5 nodes are now created in a "golaem" namespace in the Arnold Render Proxy
- Added support for user callbacks when most Golaem nodes are created
Bug Fixes
- Fixed ground adaptation jittering (due to time warping)
- Fixed ground adaptation when using the "When Support Phase Changes" mode on hard slopes
- Fixed computation of null length bones orientation in IK chains with more than 3 bones
- Fixed conversion of IK chains with null length bones
- Fixed Conversion Quality Indicator with null length bones
- Fixed Shader Attribute creation when shared by multiple shaders in the Character Maker
- Fixed naming of duplicated rendering types in the Character Maker
- Fixed cloth cache export on meshes with multiple materials
- Fixed cloth cache rendering when using Time Edition Layers in the Simulation Layout Tool
- Fixed cloth cache rendering when an Entity is selection in the Simulation Layout Tool
- Fixed rotation when using different axis in the Edit Bone Layer of the Simulation Layout Tool
- Fixed duplicated Entity Ids after baking to Alembic in the Simulation Layout Tool
- Fixed merge of Simulation Layout File in the Simulation Layout Tool
- Fixed a crash when baking meshes with multiple materials as Alembic
- Fixed a crash when dragging a Population Tool on an empty space
- Fixed a crash when using Animation Channels on emitted Entities
- Fixed a crash when rendering incomplete meshes
- Fixed a crash when using the Population Tool as emitter with 0 slots
- Fixed a crash when hiding a Motion Locator
- Fixed a crash when an Entity Type is invalid in the Simulation Cache File in the Katana plugin
- Fixed lateral clearance computation in Group Entities
- Fixed desired velocity in Group Entities
- Fixed the display of the Polygon Population Tool
- Fixed an error message in the Population Tool Paint Attribute UI
- Fixed frame index when using Locomotion Channels in the Visual Feedback
- Fixed blendshape Render Previz issue, when the Character bind pose and rest pose do not match
- Fixed entity selection disabling rendering of cloth meshes
- Fixed badly exported simulation cache when an emitter did not emit all of it's entities
Refactoring
- IK Cache configuration is now on the CharacterMaker Locator instead of the CharacterMaker UI
- Chosen slot is displayed as Local / Final target in the Visual Feedback when using the Formation Behavior
- Two Sided display is enabled by default in the Entity Type and Simulation Cache Proxy nodes
- Increased the default radius of a Flock Locator
- rgbPP is exported by default by the Simulation Exporter
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X, 3.5X & 3.40.XX
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.3 & 21.4
- Mental Ray 3.13.X
- Redshift 2.5.34
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.0.91-93
Golaem 6.2.4 (2018/03/06)
New Features
-
Support of referencing in Golaem (beta)
-
Create Reference / Update Reference menus
Improvements
-
GLMCROWD_LAYOUTSAVE_ENABLE environment variable can be set to 0 to disable Layout File automatic saves
-
Support of crypto_asset tag in the Arnold plugin
-
Support of string Shader Attributes in the Arnold plugin
-
Support of zoom and drag in the Locomotion Database Visual Feedback
-
Support of Shading Namespace in Simulation, Cache Replay and rendering
-
Physics properties can be loaded from another Character File in the Character Maker
-
New NavMesh generation mode
-
New Update Mode in the Terrain Locator
-
New low pass filter in the AdaptOrientation Behavior
-
New "Wind Velocity Noise" Attribute in the ApexCloth Behavior
-
New "Save Initial State On Stop" Attribute in the Attribute Behavior
-
New "Orient On Ground Normals" Attribute in the Population Tool
-
Perception Sensors now work in full 3D
-
Raycast meshes can be displayed in the Visual Feedback
-
New precise IK Plane blend hidden option in the EntityType Node
-
Improved export of animation when using the Conversion Factor attributes
-
Improved performances in the Terrain adaptation (raycast)
-
Support of transformGeometry nodes in the Character Geometry Export
Bug Fixes
-
Fixed support of Material ID and VRay Skin Mtl
-
Fixed cloth rendering when the Layout Tool was used
-
Fixed cloth cache export when other meshes have multi materials. Simulation Caches need to be reexported
-
Fixed shared Shader Attributes import in the Character Maker
-
Fixed Flee Mode in the Steer Behavior
-
Fixed a crash when using the Polygon Zone Trigger and Group Entity Types
-
Fixed a crash when the Cache File Directory was empty in the Crowd Render Proxy
-
Fixed Polygon Population Tool display
-
Fixed headAttBank Channel to take the Up vector into account
-
Fixed IK Planes display when in Motion Mode in the Character Maker
-
Fixed automatic mapping not detecting arms and legs in the Character Maker
-
Fixed Visual Feedback opening with the Channel Operator Editor
-
Fixed alias names display in the Channel Operator Editor
Refactoring
-
Target distance has been replaced by Influence Radius in the Steer Behavior
-
Different color is used for additive blended motions in the Visual Feedback
-
Motion Clips now display the real part of animation in the final posture in the Visual Feedback
-
Refactored UI of the advanced export option for Character Geometry File (.gcg) in the Character Maker
-
Simulation Exporter shelf icon exports cache on double clicks
Supported Rendering Engines
-
Mtoa 1.4.X
-
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 & 21.4
-
Mental Ray 3.13.X
-
Redshift 2.5.34
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
-
Mtoa 2.0 & 2.1
-
Redshift 2.0.91-93
GOLAEM 6.2.3 (2018/2/5)
Improvements
-
Support of Arnold 5 Render Stats
-
Golaem particles are now hidden at render time
-
Currently displayed Character File now appears in the Character Maker Locator Attributes
-
Support of floating point frames in Arnold, V-Ray For Maya, V-Ray For Max, Redshift, Mental Ray and 3Delight
-
Added an advanced export option for Character Geometry File (.gcg) in the Character Maker
-
Support of string Shader Attributes in the Renderman plugin
-
Support of HumanIk Joints in the Character Maker
-
Population Tool can now populate using ground normals
-
Improved Population Tool Paint display and viewport switching
-
Improved Path Follower performances
-
Behavior Triggers are renamed when a Behavior is renamed
-
New Frame Override attribute in the Golaem For Max plugin
-
Added Notes in the Channel Operator Editor
-
Added a landing speed attribute in the PerchOn Behavior
-
Node positions is conserved in the Channel Operator Editor
-
New attributes to orient the Entity in the AdaptGround Behavior
-
New attribute to compensate Pelvis Orientation in the AdaptGround Behavior
Bug Fixes
-
Fixed Trajectory Edit Layer reloading in Maya
-
Fixed Trajectory Layer when Maya start frame is not 0
-
Fixed sequencing of Flock Behaviors
-
Fixed transformGeometry Nodes not taken into account in the Character Geometry File (.gcg) export
-
Fixed Stopping Duration not taking into account Body Mask in the Physicalize Behavior
-
Fixed a performance issue in the Golaem Character File (.gcg) importer
-
Fixed a crash when initializing Sensors with more than four Navigation Behaviors
-
Fixed a crash when using a Navigation Behavior without a Perception Locator
-
Fixed a crash when using Golaem Attributes directly in an Expression
-
Fixed a crash when using the Master-Slave Behavior
-
Fixed a crash when using the Kill Behavior and the Visual Feedback
-
Fixed a crash when using the Kill Behavior and an Expression
-
Fixed a crash when rendering more than 10 Character Files
-
Fixed a crash when rewinding a simulation that uses the Automatic Apex Creation feature of the ApexCloth Behavior
-
Fixed a crash when having Layout Operations applied on Characters with Cloth in the Layout Tool
-
Fixed rigid meshes scaling in the Character Geometry File
-
Fixed reflections issues when using displacement in Redshift
-
Fixed Maya double attributes not visible in the Custom Operations of the Swiss Knife Tool
-
Fixed Animation Transition not created when connected through an Anchor Node
-
Fixed display of killed Entities in the Golaem For Max plugin
-
Fixed a display issue of the NavAndLoco Behavior in the Crowd Visual Feedback
-
Fixed sampling when skeleton root height was far different from 1 in the NavAndLoco Behavior
-
Fixed connection wrongly refreshed when slots were left empty in the Channel Operator Editor
-
Fixed auto-layout not correctly resizing the scene for some nodes in the Channel Operator Editor
-
Fixed ground adaptation on Physics Ground
-
Fixed error message about glmRefreshChOpEditor not loaded
Refactoring
-
Motion Orientation Offset has now only the heading orientation in the Character Maker and in the Motion Clip
-
Motion Orientation Ofsset attitude and bank parameters are replaced by a checkbox option in the Character Maker and in the Motion Clip
-
Added an option to display the trajectories in the Visual Feedback of the NavAndLoco Behavior
-
Improved error message when the bone count is different between the Character File and the Character Geometry File
-
Improved error message when the bones in the .apx file do not correspond to the bones in the Character File
-
Improved warning message when Expression is not valid (displays once only)
-
Improved attribute display in the Channel Operator Editor for the Multiplexer Node
API
-
glmCreateEntityGeometry now takes into account Geometry Behavior and Tag in NAMES_AND_SHADERS mode in glm_crowd_io.h
-
glmDestroyEntityGeometryMesh now takes an uint8_t crowdField index instead of GlmEntityBoundingBox as last parameter (use bbox->_crowdFieldIndex instead)
-
glmDestroyEntityGeometryMesh is now safe when using instancing in glm_crowd_io.h
-
glmDestroyEntityGeometry is now safe when using instancing in glm_crowd_io.h
-
New -bindPoseType flag in the glmExportCharacterGeometry command
Supported Rendering Engines
-
Mtoa 1.4.X
-
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 & 21.4
-
Mental Ray 3.13.X
-
Redshift 2.5.34
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
-
Mtoa 2.0 & 2.1
-
Redshift 2.0.91-93
GOLAEM 6.2.2 (2017/12/22)
New Features
-
New NavAndLoco Behavior which uses Motion Clips to drive the avoidance of Character (beta)
Improvements
-
Support of displacement in the Redshift plugin
-
Smart selection in the Layout Tool
-
Relative percentage in the Geometry Tab of the Character Maker
Bug Fixes
-
Fixed Vector Field Outer Flow not working with Viewport 2.0
-
Fixed Vector Field Clear Surface button with Viewport 2.0
-
Fixed Vector Field Resolution with Viewport 2.0
-
Fixed display issues with cloths in Cache Replay mode
-
Fixed Population Tool slot orientation with Legacy Viewport
-
Fixed automatic creation of Golaem Attributes
-
Fixed ignored Golaem Attributes
-
Fixed altered Maya shadows when creating Golaem nodes
-
Fixed ground adaptation when combined with an animation with fully extended legs
-
Fixed physics parameters not converted when using a custom Golaem Unit
-
Fixed a crash when using Golaem Attributes and the ChOp Behavior
-
Fixed a crash when rendering multple Render Proxies with different Shader Attributes
-
Fixed a crash when adding more Character Files than required in the Render Proxy
-
Fixed a mirror issue when using 3D grounds
-
Fixed a potential crash when rendering different entity types with Renderman or 3Delight
Refactoring
-
Support of Mtoa 2.10 Shading system
-
Warning message when a Simulation Cache is baked using a PLE License
-
Changed position of "Fix Pos/Orient on Blending Frames" parameter in the Character Maker
-
Renamed Golaem Attributes accesses in Expressions / ChOp Behavior from this.kb/crowdFieldKB.name to this.attribute/sharedAttribute.name
Supported Rendering Engines
-
Mtoa 1.4.X
-
V-Ray For Maya 3.6X, 3.5X & 3.40.XX
-
V-Ray For 3ds Max 3.60.XX
-
Renderman Studio 21.3 & 21.4
-
Mental Ray 3.13.X
-
Redshift 2.5.30
-
3Delight Studio Pro 11.0.XX & 12.X
-
Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
-
Mtoa 2.0 & 2.1
-
Redshift 2.0.91-93