Release Notes
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Golaem 7.0.1 (2019/06/10)
New Features
- New Nodal Simulation Layout Tool in the Golaem for Maya plugin
- New Nodal Simulation Layout Tool in the Golaem for Unreal plugin
- New Nodal Simulation Layout Tool standalone
- New Full IK Rig Layer in the Layout Tool to reanimate characters
- New Ground Adaptation Layer (with IK on feet) in the Layout Tool
- New Look At Layer in the Layout Tool
- New Face To Layer in the Layout Tool
- New Set Frame Layer in the Layout Tool
- Relevant attributes of Layers of the Layout Tool can now be keyframed
- Keyframable attributes of Layers can be controlled by Maya locators
- New Merge Simulation Caches Tool
Improvements
- Added support of the Geometry Tag in the Golaem For Katana plugin
- Added support of subdivision parameters for Renderman in the Golaem For Katana plugin
- Added Crowd Unit and Character import scale support in the Golaem for Unreal plugin
- Added RotateVector, RotateEuler and Normalize operations in the ChOp Editor
- Added displacement support in the Golaem For Renderman plugin
- Golaem painted locators can now be controlled by Maya Shading Nodes
Bug fixes
- Fixed missing cloth deformation when using fur
- Fixed '-' parsing in the Golaem For Renderman plugin
- Fixed the normal pass in the Golaem For Renderman plugin within Katana
- Fixed batch rendering in he Golaem For Renderman plugin (must use Renderman 22.4)
- Fixed Distance trigger when linking Maya groups with objects
Refactoring
- Crowd Manager Attributes have been rearranged
- Swiss Knife Tool has been merged in the Crowd Manager Attributes
API
- Layout File format (.gscl) has been completely rewritten
- New Golaem Layout Python API
- Simulation Cache C++ API has been updated for the new Layout Tool
- Simulation Cache Python API has been updated for the new Layout Tool
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.5 (2019/07/15)
New Features
- Added displacement in Renderman Plugin
Bug fixes
- Fixed incorrect/missing cloth deformation when using fur
- Fixed '-' parsing in Renderman plugin
- Fixed batch rendering in Renderman plugin (must use Renderman 22.4)
- Fixed normal pass in Renderman Plugin for Katana
- Fixed Layout Editor Trajectory Edit layer when cache frames are not exported from the start frame
- Fixed Distance trigger when linking Maya groups with objects
- Fixed ground adaptation not working correctly when using SnS on legs' animations
Misc
- Removed support of Renderman 21.x
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.0 from KtoA 2.X and RfK 22.X
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
Golaem 6.4.4 (2019/04/05)
Improvements
- Added support of animation Crowd Render Proxy in the VRay Render plugin
- Enabled 0 backward and/or forward default lane count on the Traffic Locator
Bug fixes
- Fixed a GPU memory leak when using the Apex Cloth Behavior
- Fixed Cloth deformation not displayed at Cache Replay
- Fixed Sensor Locator Entity Type Filters references
- Fixed Lane Change not working in the Traffic Locator
- Fixed Driver Side not working in the Traffic Locator
- Fixed Layout Character Palette shuffle sampling not taken into account
- Fixed a crash when using Visual Feedback with no geometry mapped to the Sensor
- Fixed a crash when baking geometry without UVs as Alembic
- Fixed a crash when rendering with the Arnold Render plugin
- Fixed a crash when baking Geometry after changing Character Files
- Fixed IK when having null length bone in the Character Maker
- Fixed normals in the Arnold Render plugin
- Fixed UVs for fur in the VRay Render plugin
Refactoring
- Changed Layout Character Palette default shuffle sampling from 10 to 100
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.0 from KtoA 2.X and RfK 21.6, 22.X
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.3 (2019/03/04)
New Features
- Added support for Maya 2019
- Added support for 3dsMax 2019
- New Character File distance-based LOD system at simulation time and rendering time
Improvements
- Added Arnold visibility flags controlled through Shader Attributes in the Character Maker
- Added Receive Shadows Override, Self Shadows Override attributes on Crowd Render Proxy (in the Arnold Attributes)
- Added Golaem Terrain Geometry exporter from the Maya Export menu
- Added Noise X following curve direction when using Curve Mode in the Population Tool
- Added expression inputs for direction & intensity in the Force Behavior
- Channels closestEntity / closestEntityOfType is now dynamic, evaluated at each call
- Improved Population Tool placement performance
- Added an Execution priority on Behaviors inside a parallel. Default to 0
- Added subexpression in Golaem Attributes and Channel Expressions, such as entity##this.attribute.aTargetId##.position
Bug fixes
- Fixed Character Geometry File swapping during the simulation in the Geometry Behavior
- Fixed Local Translation on the SetBone Behavior
- Fixed "Lock Posture on Stop" in the Physicalize Behavior
- Fixed a crash when trying to load an invalid Layout File
- Fixed a crash in the Navigation Behavior when there is no Perception Locator
- Fixed a crash when trying to render fur without any shader assigned in the Character Maker
- Fixed a crash when using the UVPin & the Kill Behavior
- Fixed a crash when using nested (##) expressions in mel
Refactoring
- New Maya Extension for the Redshift plugin (split from the plugin)
- Golaem for V-Ray in 3dsMax is now distributed separately as a zip package
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.2 (2019/02/01)
Improvements
- Added Xgen density mask support in Golaem Fur
- Added support for Python user callbacks when Golaem Render nodes are created
- Rendering plugins for Mtoa 3, Redshift 2.6, Vray Next and Renderman 22 are now installed by default (for older versions see installation process here)
- Added licensing system in the Golaem for Unreal Plugin
- Character File Assets can be reimported in the Golaem for Unreal Plugin
- New Library Tool Icon in the Unreal toolbar
- About Menu in the Golaem for Unreal Plugin
Bug fixes
- Fixed a crash when setting a bone in the Channel Operator Behavior
- Fixed a crash when displaying Entities without Geometry File
- Fixed a crash when canceling fur export in the Character Maker
- Fixed Shader Attribute being connected to the Character Node in the Character Maker
- Fixed motion blur in the Renderman For Katana plugin
- Fixed fur computation when the character is oriented
- Fixed frustum culling in Cache Replay mode
- Fixed Redshift visibility overrides
- Fixed issues when launching the Library Tool
- Fixed error message when closing the Library Tool
- Fixed cryptomatte within the Renderman plugin
- Fixed entity selection in Maya 2018 when the Golaem Fur is drawn
Refactoring
- Renderman plugin is now called from PreRenderFrame and PostRenderFrame MEL callbacks
- Hidden meshes are ignored by default when computing a NavMesh
- Warning message when computing a heavy 3D NavMesh
- Updated warning message to take the Crowd Unit into account when computing a NavMesh
API
- Renamed trx try and trz short flags for tlx tly tlz in the glmHistory command
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 3.60.04-05
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.1.1 (2019/01/04)
Bug fixes
- Fixed a crash when displaying a Simulation Cache with a Layout File with the Katana Plugin
- Fixed a crash when displaying a Simulation Cache with a Layout File with the 3Ds Max Plugin
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- V-Ray For Maya 4.0X
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.4.1 (2018/12/18)
Improvements
- New material prefix attribute in the Katana plugin
- New Shader Attribute "isVisible" in the Character Maker
Bug fixes
- Fixed ground adaptation when using squash'n'stretch on Entity legs
- Fixed inconsistency when using multiple view panels with Golaem
- Fixed Entity selection in Render Previz with Maya 2018
- Fixed a crash when importing fur information without UVs
- Fixed a crash when selecting an Entity to open the Visual Feedback Tool
- Fixed rendering when fur widths are defined per curve and not per vertex
- Fixed Entity display in Cache Replay when shadows were enable in Maya 2018
- Fixed multiple display issues when using the Render Previz mode in Golaem
- Fixed memory leak in the Simulation Cache API
- Fixed drag and drop of Fur Asset Node in the Character Maker
Refactoring
- Added log message when fur is imported in the Character Maker
API
- New glmTerrainFileRaycast command
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- V-Ray For Maya 4.0X
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.4 (2018/11/13)
New Features
- New Golaem plugin for Unreal Engine which allows to preview and render Golaem Caches (beta)
- Added support of procedural fur in the Arnold, V-Ray, Renderman render plugins
- Added support of UVSets when using FBX / GCG Character Geometry File
- Added support of UVSets in the Arnold, V-Ray, Renderman render plugins
- Added support of UVSets in the FBX geometry bake
Improvements
- Added Render Callback check in the Render Checker
- Added World direction to body direction option in the ChOp Converter
- Added Body direction to world direction option in the ChOp Converter
- Added Local bone transform in the SetBone Behavir
Bug fixes
- Fixed Roll Bones computation on Spine Limbs
- Fixed Roll Bones computation on Effector Limbs
- Fixed VP2 selection in Maya 2018 when having multiple Simulation Cache Proxies
- Fixed a crash when importing Mesh Asset node into a collapsed Group Node in the Character Maker
- Fixed a crash when using cloth simulation and emitters
- Fixed a crash when batch rendering with the Renderman render plugin
- Fixed destination terrain adaptation in the Renderman render plugin
- Fixed Plug Output connection to Maya objects
- Fixed constant force stopping in the Force Behavior
- Fixed Library export when exporting a Simulation Cache
- Fixed GLMCROWD_LAYOUTSAVE_ENABLE not taken into account when closing Maya
- Fixed smart selection in the Layout Tool
Refactoring
- The Export to vrscene attribute now exports ascii vrscene in the Crowd Render Proxy
- Styled flat icons in the Behavior Editor
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.3.5 (2018/10/04)
Improvements
- Operator round, ceil and floor in the ChOp Operation Node
Bug fixes
- Fixed VP2 Simulation Cache Proxy selection in Maya 2018
- Fixed Render Checker when using Golaem Attributes
- Fixed wrong motion blur when layout is enabled
- Fixed Apex Behavior when using multiple Physics Locators
- Fixed ground adaptation in the Traffic Locator
Refactoring
- Styled flat icons in the Golaem Editors
- Exported Golaem Attributes are now exposed in the Crowd Manager Node
- Removed Ass export from the Simulation Baker (use Arnold ass export instead)
- Renamed Int output mode to Round output mode in the CrowdRamp
API
- Added a wrapper to the Simulation Cache Library to make it independant from Maya
- Separated Simulation Cache Library in two Python modules (glm.ui.simCacheLibWindowand and glm.simCacheLib)
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.3.4 (2018/09/11)
Improvements
- GLMCROWD_FULL_LICENSE environment variable can be added to force Full License fetching
- Added collision check for Component Mode based Population Tool
- Added self collision check for Component Mode based Population Tool
- Added Destination Terrain information in the Simulation Cache Library Items
- Added support of multiple attributes edition in the Shader Attribute Layer
- Improved evaluation of the Physicalize Behavior in Kinematic, Local and World Servo modes
- Added an optional paintedZoneName parameter to the painted*** channels
- Improved ground adaptation and pinning on deformed grounds
- Integer cast operator in the Ramp Node
Bug fixes
- Fixed a crash with pinned grounds
- Fixed a crash when unhiding a Component Mode based Population Tool
- Fixed a crash when exporting the Simulation and the Manager start frame is lower than the scene start frame
- Fixed a crash when using the Simulation Percent attribute of the Manager
- Fixed a crash when using Emitters and Cloth in Cache Replay Mode
- Fixed a crash when the Cloth Apex file is not found in the Character File
- Fixed asset percent assignment in the Character Maker geometry tab
- Fixed Traffic Locator not compatible with multiple CrowdFields
- Fixed reproducibility when using the Navigation Behavior
- Fixed Ground Adaptation when using the Layout Tool
- Fixed Physics Locator shared between simulations
- Fixed Blind Data mapping in the Locomotion Behavior
- Fixed rendering of cloth meshes being sometimes instanced
- Fixed nCloth simulation when the base mesh has transform values
API
- Qt.py updated to version 1.1
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed):
- Mtoa 1.4.X
- Redshift 2.6.14-20