Release Notes

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Golaem 7.1 (2019/09/09)

New features

  • New Golaem plugin for Houdini 17.5 which allows to preview and render Golaem Caches in Mantra (beta)
  • Cache Proxies can now have a hierarchy of Layout Files to layout Simulation Cache at multiple levels (project, sequence, shot...)
  • New renderer attributes mechanism to control per mesh rendering properties (subd, displ, viz...) for Arnold, Vray, Renderman rendering plugin

Improvements

  • Added an offline mode to the Posture and the Rig Layers in the Layout Tool
  • Added an 'Import Maya Keyframes' button on the Posture and Rig Layer in the Layout Tool
  • Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
  • Added a progress bar when loading keyframes in the Layout Tool
  • Layers can now be copied between Layout Files in the Layout Tool
  • Layers can now be directly added to links or Groups in the Layout Tool
  • Added a indicator * on tabs that are modified but not yet saved in the Layout Tool
  • A Merge Layer is now added if several links are connected to root when grouping in the Layout Tool
  • Added ungroup option in the Layout Tool
  • Notes can be copied in the Layout Tool
  • Added coloring of Entities when a Behavior starts
  • Added support for Guerilla Render 2.2
  • Added support for expression based shading in Guerilla Render 2.2

Bug fixes

  • Fixed first frame and batch rendering in the 3ds Max render plugin
  • Fixed the Set Mode of the Posture Layer in the Layout Tool
  • Fixed saving of nested Layer Groups in the Layout Tool
  • Fixed doubled connections between nodes when grouped in the Layout Tool
  • Fixed Populate On Curve with various Crowd Unit in the Population Tool
  • Fixed Populate On Curve and Terrain pinning in the Population Tool
  • Fixed Terrain Adaptation in the Renderman render plugin
  • Fixed a crash when parsing some attributes in the Renderman render plugin

Refactoring

  • Refactored Undo/Redo in the Layout Tool
  • Removed the Set Mode of the Rig Layer in the Layout Tool
  • duplicateIds are now replaced by an expression taking their ID directly from node output in the Layout Tool
  • Improved update of keyframes of the Posture Layer in the Layout Tool
  • Layout Graphs are now centered when opening Layout Files or Layout Groups
  • Removed .mi option in the Crowd Archiver Node

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX and 12.X
  • Guerilla Render 2.1, 2.2
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
  • Unreal Engine 4.20
  • Houdini 17.5

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Redshift 2.5.64-71

Golaem 7.0.3 (2019/08/06)

Improvements

  • New mode to rotate Entities around their pivots in the Layout Tool
  • Added Selection Filter preset in the Layout Tool
  • New Blind Data Replay mode in the EntityType Node
  • Better ground adaptation when using an additive Squash n Stretch animation
  • Improved Simulation Cache recyling in the Layout Tool
  • Added scale, characterFileId and geoFileId in the Point Cache Alembic export

Bug fixes

  • Fixed Vector Field Layer raycast and refresh in the Layout Tool
  • Fixed unset of the Root Node in the Layout Tool
  • Fixed Simulation Cache refresh when setting root and using scale in the Layout Tool
  • Fixed duplicated Entities not always scaled and / or noised correctly in the Layout Tool
  • Fixed display when dragging a maya object plugged to Layout Tool keyframes
  • Fixed memory budget not restored when loading the scene in the Layout Tool
  • Fixed loop protection in the Layout Tool
  • Fixed crossing not letting cars pass if the road is shorter than the Entity in the Traffic Behavior
  • Fixed bone names in Point Cache Alembic export

Refactoring

  • Removed support of Renderman 21
  • Display Percent as number in addition to slider in the Layout Tool

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX and 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
  • Unreal Engine 4.20

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Redshift 2.5.64-71

Golaem 7.0.2 (2019/07/10)

New Features

  • New BlendShape / BlindData Layer in the Layout Tool
  • New SetGeoFile Layer in the Layout Tool
  • Source code of the Unreal Plugin is published under LGPL v2.1 (on request)

Improvements

  • Layout Nodes allows multiple outputs
  • Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
  • Added raycast options on the GroundAdaptation Layer in the Layout Tool
  • Added noise parameters on Translate, Rotate, LookAt, Scale, Expand Layers in the Layout Tool
  • Added an auto alignment on the LookAt Layer in the Layout Tool
  • Improved performances on the Vector Field Layer in the Layout Tool
  • Improved node graphs display in the Layout Tool and the ChOp Editor
  • Improved performances when a Simulation Cache uses multiple CrowdFields
  • Simulation Cache Library Tool can now be resized
  • Simulation Exporter can now export thumbnails for the auto generated Library Files
  • Items can be renamed in the Simulation Cache Library Tool
  • Directories can now be imported in the Simulation Cache Library Tool
  • New Advanced panel in the Simulation Exporter
  • Added support of aiUserDataString in detection of Shader Attributes
  • Added Character Maker button in the Simulation Cache and Render proxy nodes

Bug fixes

  • Fixed viewport refreshes in the Layout Tool
  • Fixed ground adaptation not working correctly when using Squash and Stretch
  • Fixed a crash when using a SetMeshAsset Layer in the Layout Tool
  • Fixed a crash related to multithreading when rendering in Katana
  • Fixed unstability in the LookAt Layer in the Layout Tool
  • Fixed rendering unstability when using the Kill / Unkill layers
  • Fixed focus changing when saving or reopening a file in the Layout Tool
  • Fixed the Simulation Cache Bake in the Simulation Exporter
  • Fixed the Simulation Cache Output refresh
  • Fixed Layout File saving when having multiple Simulation Cache Proxies in a scene
  • Fixed error messages when the plugin is loaded at scene opening

Refactoring

  • Changed noise parameters on FaceTo, FrameOffset, FrameWarp Layers for consistency reasons
  • Changed icon of the FaceTo Layer in the Layout Tool
  • Removed the Scale Range Layer in the Layout Tool (can now be done with the Scale Layer)
  • Removed the Mental Ray Bake Export option in the Simulation Exporter
  • Renamed Export Caa File Only in the Simulation Exporter

API

  • New Simulation Cache Library Python API
  • Added a stand alone launcher for the Simulation Cache Library
  • Added a stand alone launcher for the Layout Tool
  • Added accesses to the SimulationData and FrameData in the Simulation Cache Python API
  • Added getBoneNames / getSortedBones functions in the Simulation Cache Python API

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X
  • Unreal Engine 4.20

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71

Golaem 7.0.1 (2019/06/10)

New Features

  • New Nodal Simulation Layout Tool in the Golaem for Maya plugin
  • New Nodal Simulation Layout Tool in the Golaem for Unreal plugin
  • New Nodal Simulation Layout Tool standalone
  • New Full IK Rig Layer in the Layout Tool to reanimate characters
  • New Ground Adaptation Layer (with IK on feet) in the Layout Tool
  • New Look At Layer in the Layout Tool
  • New Face To Layer in the Layout Tool
  • New Set Frame Layer in the Layout Tool
  • Relevant attributes of Layers of the Layout Tool can now be keyframed
  • Keyframable attributes of Layers can be controlled by Maya locators
  • New Merge Simulation Caches Tool

Improvements

  • Added support of the Geometry Tag in the Golaem For Katana plugin
  • Added support of subdivision parameters for Renderman in the Golaem For Katana plugin
  • Added Crowd Unit and Character import scale support in the Golaem for Unreal plugin
  • Added RotateVector, RotateEuler and Normalize operations in the ChOp Editor
  • Added displacement support in the Golaem For Renderman plugin
  • Golaem painted locators can now be controlled by Maya Shading Nodes

Bug fixes

  • Fixed missing cloth deformation when using fur
  • Fixed '-' parsing in the Golaem For Renderman plugin
  • Fixed the normal pass in the Golaem For Renderman plugin within Katana
  • Fixed batch rendering in he Golaem For Renderman plugin (must use Renderman 22.4)
  • Fixed Distance trigger when linking Maya groups with objects

Refactoring

  • Crowd Manager Attributes have been rearranged
  • Swiss Knife Tool has been merged in the Crowd Manager Attributes

API

  • Layout File format (.gscl) has been completely rewritten
  • New Golaem Layout Python API
  • Simulation Cache C++ API has been updated for the new Layout Tool
  • Simulation Cache Python API has been updated for the new Layout Tool

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71

Golaem 6.4.5 (2019/07/15)

New Features

  • Added displacement in Renderman Plugin

Bug fixes

  • Fixed incorrect/missing cloth deformation when using fur
  • Fixed '-' parsing in Renderman plugin
  • Fixed batch rendering in Renderman plugin (must use Renderman 22.4)
  • Fixed normal pass in Renderman Plugin for Katana
  • Fixed Layout Editor Trajectory Edit layer when cache frames are not exported from the start frame
  • Fixed Distance trigger when linking Maya groups with objects
  • Fixed ground adaptation not working correctly when using SnS on legs' animations

Misc

  • Removed support of Renderman 21.x

Supported Rendering Engines

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman Studio 22
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5, 2.6 and 3.0 from KtoA 2.X and RfK 22.X

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Redshift 2.5.64-71

Golaem 6.4.4 (2019/04/05)

Improvements

  • Added support of animation Crowd Render Proxy in the VRay Render plugin
  • Enabled 0 backward and/or forward default lane count on the Traffic Locator

Bug fixes

  • Fixed a GPU memory leak when using the Apex Cloth Behavior
  • Fixed Cloth deformation not displayed at Cache Replay
  • Fixed Sensor Locator Entity Type Filters references
  • Fixed Lane Change not working in the Traffic Locator
  • Fixed Driver Side not working in the Traffic Locator
  • Fixed Layout Character Palette shuffle sampling not taken into account
  • Fixed a crash when using Visual Feedback with no geometry mapped to the Sensor
  • Fixed a crash when baking geometry without UVs as Alembic
  • Fixed a crash when rendering with the Arnold Render plugin
  • Fixed a crash when baking Geometry after changing Character Files
  • Fixed IK when having null length bone in the Character Maker
  • Fixed normals in the Arnold Render plugin
  • Fixed UVs for fur in the VRay Render plugin

Refactoring

  • Changed Layout Character Palette default shuffle sampling from 10 to 100

Supported Rendering Engines

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman Studio 22
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5, 2.6 and 3.0 from KtoA 2.X and RfK 21.6, 22.X

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71

Golaem 6.4.3 (2019/03/04)

New Features

  • Added support for Maya 2019
  • Added support for 3dsMax 2019
  • New Character File distance-based LOD system at simulation time and rendering time

Improvements

  • Added Arnold visibility flags controlled through Shader Attributes in the Character Maker
  • Added Receive Shadows Override, Self Shadows Override attributes on Crowd Render Proxy (in the Arnold Attributes)
  • Added Golaem Terrain Geometry exporter from the Maya Export menu
  • Added Noise X following curve direction when using Curve Mode in the Population Tool
  • Added expression inputs for direction & intensity in the Force Behavior
  • Channels closestEntity / closestEntityOfType is now dynamic, evaluated at each call
  • Improved Population Tool placement performance
  • Added an Execution priority on Behaviors inside a parallel. Default to 0
  • Added subexpression in Golaem Attributes and Channel Expressions, such as entity##this.attribute.aTargetId##.position

Bug fixes

  • Fixed Character Geometry File swapping during the simulation in the Geometry Behavior
  • Fixed Local Translation on the SetBone Behavior
  • Fixed "Lock Posture on Stop" in the Physicalize Behavior
  • Fixed a crash when trying to load an invalid Layout File
  • Fixed a crash in the Navigation Behavior when there is no Perception Locator
  • Fixed a crash when trying to render fur without any shader assigned in the Character Maker
  • Fixed a crash when using the UVPin & the Kill Behavior
  • Fixed a crash when using nested (##) expressions in mel 

Refactoring

  • New Maya Extension for the Redshift plugin (split from the plugin)
  • Golaem for V-Ray in 3dsMax is now distributed separately as a zip package

Supported Rendering Engines

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman Studio 22
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71

Golaem 6.4.2 (2019/02/01)

Improvements

  • Added Xgen density mask support in Golaem Fur
  • Added support for Python user callbacks when Golaem Render nodes are created
  • Rendering plugins for Mtoa 3, Redshift 2.6, Vray Next and Renderman 22 are now installed by default (for older versions see installation process here)
  • Added licensing system in the Golaem for Unreal Plugin
  • Character File Assets can be reimported in the Golaem for Unreal Plugin
  • New Library Tool Icon in the Unreal toolbar
  • About Menu in the Golaem for Unreal Plugin

Bug fixes

  • Fixed a crash when setting a bone in the Channel Operator Behavior
  • Fixed a crash when displaying Entities without Geometry File
  • Fixed a crash when canceling fur export in the Character Maker
  • Fixed Shader Attribute being connected to the Character Node in the Character Maker
  • Fixed motion blur in the Renderman For Katana plugin
  • Fixed fur computation when the character is oriented
  • Fixed frustum culling in Cache Replay mode
  • Fixed Redshift visibility overrides
  • Fixed issues when launching the Library Tool
  • Fixed error message when closing the Library Tool
  • Fixed cryptomatte within the Renderman plugin
  • Fixed entity selection in Maya 2018 when the Golaem Fur is drawn

Refactoring

  • Renderman plugin is now called from PreRenderFrame and PostRenderFrame MEL callbacks
  • Hidden meshes are ignored by default when computing a NavMesh
  • Warning message when computing a heavy 3D NavMesh
  • Updated warning message to take the Crowd Unit into account when computing a NavMesh

API

  • Renamed trx try and trz short flags for tlx tly tlz in the glmHistory command

Supported Rendering Engines

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 3.60.04-05
  • Renderman Studio 22
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71

Golaem 6.4.1.1 (2019/01/04)

Bug fixes

  • Fixed a crash when displaying a Simulation Cache with a Layout File with the Katana Plugin
  • Fixed a crash when displaying a Simulation Cache with a Layout File with the 3Ds Max Plugin

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • Renderman Studio 22.1
  • Redshift 2.6.14-20

Golaem 6.4.1 (2018/12/18)

Improvements

  • New material prefix attribute in the Katana plugin
  • New Shader Attribute "isVisible" in the Character Maker

Bug fixes

  • Fixed ground adaptation when using squash'n'stretch on Entity legs
  • Fixed inconsistency when using multiple view panels with Golaem
  • Fixed Entity selection in Render Previz with Maya 2018
  • Fixed a crash when importing fur information without UVs
  • Fixed a crash when selecting an Entity to open the Visual Feedback Tool
  • Fixed rendering when fur widths are defined per curve and not per vertex
  • Fixed Entity display in Cache Replay when shadows were enable in Maya 2018
  • Fixed multiple display issues when using the Render Previz mode in Golaem
  • Fixed memory leak in the Simulation Cache API
  • Fixed drag and drop of Fur Asset Node in the Character Maker

Refactoring

  • Added log message when fur is imported in the Character Maker

API

  • New glmTerrainFileRaycast command

Supported Rendering Engines

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.5-7
  • Mental Ray 3.13.X
  • Redshift 2.5.64-71
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1

Also supported (but must be manually installed):

  • Mtoa 3.1
  • V-Ray For Maya 4.0X
  • Renderman Studio 22.1
  • Redshift 2.6.14-20

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