Release Notes
Subscribe to the Golaem Crowd Release Notes RSS and stay updated with the latest features & bug fixes.
Golaem 7.1 (2019/09/09)
New features
- New Golaem plugin for Houdini 17.5 which allows to preview and render Golaem Caches in Mantra (beta)
- Cache Proxies can now have a hierarchy of Layout Files to layout Simulation Cache at multiple levels (project, sequence, shot...)
- New renderer attributes mechanism to control per mesh rendering properties (subd, displ, viz...) for Arnold, Vray, Renderman rendering plugin
Improvements
- Added an offline mode to the Posture and the Rig Layers in the Layout Tool
- Added an 'Import Maya Keyframes' button on the Posture and Rig Layer in the Layout Tool
- Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
- Added a progress bar when loading keyframes in the Layout Tool
- Layers can now be copied between Layout Files in the Layout Tool
- Layers can now be directly added to links or Groups in the Layout Tool
- Added a indicator * on tabs that are modified but not yet saved in the Layout Tool
- A Merge Layer is now added if several links are connected to root when grouping in the Layout Tool
- Added ungroup option in the Layout Tool
- Notes can be copied in the Layout Tool
- Added coloring of Entities when a Behavior starts
- Added support for Guerilla Render 2.2
- Added support for expression based shading in Guerilla Render 2.2
Bug fixes
- Fixed first frame and batch rendering in the 3ds Max render plugin
- Fixed the Set Mode of the Posture Layer in the Layout Tool
- Fixed saving of nested Layer Groups in the Layout Tool
- Fixed doubled connections between nodes when grouped in the Layout Tool
- Fixed Populate On Curve with various Crowd Unit in the Population Tool
- Fixed Populate On Curve and Terrain pinning in the Population Tool
- Fixed Terrain Adaptation in the Renderman render plugin
- Fixed a crash when parsing some attributes in the Renderman render plugin
Refactoring
- Refactored Undo/Redo in the Layout Tool
- Removed the Set Mode of the Rig Layer in the Layout Tool
- duplicateIds are now replaced by an expression taking their ID directly from node output in the Layout Tool
- Improved update of keyframes of the Posture Layer in the Layout Tool
- Layout Graphs are now centered when opening Layout Files or Layout Groups
- Removed .mi option in the Crowd Archiver Node
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 2.1, 2.2
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
- Houdini 17.5
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
Golaem 7.0.3 (2019/08/06)
Improvements
- New mode to rotate Entities around their pivots in the Layout Tool
- Added Selection Filter preset in the Layout Tool
- New Blind Data Replay mode in the EntityType Node
- Better ground adaptation when using an additive Squash n Stretch animation
- Improved Simulation Cache recyling in the Layout Tool
- Added scale, characterFileId and geoFileId in the Point Cache Alembic export
Bug fixes
- Fixed Vector Field Layer raycast and refresh in the Layout Tool
- Fixed unset of the Root Node in the Layout Tool
- Fixed Simulation Cache refresh when setting root and using scale in the Layout Tool
- Fixed duplicated Entities not always scaled and / or noised correctly in the Layout Tool
- Fixed display when dragging a maya object plugged to Layout Tool keyframes
- Fixed memory budget not restored when loading the scene in the Layout Tool
- Fixed loop protection in the Layout Tool
- Fixed crossing not letting cars pass if the road is shorter than the Entity in the Traffic Behavior
- Fixed bone names in Point Cache Alembic export
Refactoring
- Removed support of Renderman 21
- Display Percent as number in addition to slider in the Layout Tool
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
Golaem 7.0.2 (2019/07/10)
New Features
- New BlendShape / BlindData Layer in the Layout Tool
- New SetGeoFile Layer in the Layout Tool
- Source code of the Unreal Plugin is published under LGPL v2.1 (on request)
Improvements
- Layout Nodes allows multiple outputs
- Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
- Added raycast options on the GroundAdaptation Layer in the Layout Tool
- Added noise parameters on Translate, Rotate, LookAt, Scale, Expand Layers in the Layout Tool
- Added an auto alignment on the LookAt Layer in the Layout Tool
- Improved performances on the Vector Field Layer in the Layout Tool
- Improved node graphs display in the Layout Tool and the ChOp Editor
- Improved performances when a Simulation Cache uses multiple CrowdFields
- Simulation Cache Library Tool can now be resized
- Simulation Exporter can now export thumbnails for the auto generated Library Files
- Items can be renamed in the Simulation Cache Library Tool
- Directories can now be imported in the Simulation Cache Library Tool
- New Advanced panel in the Simulation Exporter
- Added support of aiUserDataString in detection of Shader Attributes
- Added Character Maker button in the Simulation Cache and Render proxy nodes
Bug fixes
- Fixed viewport refreshes in the Layout Tool
- Fixed ground adaptation not working correctly when using Squash and Stretch
- Fixed a crash when using a SetMeshAsset Layer in the Layout Tool
- Fixed a crash related to multithreading when rendering in Katana
- Fixed unstability in the LookAt Layer in the Layout Tool
- Fixed rendering unstability when using the Kill / Unkill layers
- Fixed focus changing when saving or reopening a file in the Layout Tool
- Fixed the Simulation Cache Bake in the Simulation Exporter
- Fixed the Simulation Cache Output refresh
- Fixed Layout File saving when having multiple Simulation Cache Proxies in a scene
- Fixed error messages when the plugin is loaded at scene opening
Refactoring
- Changed noise parameters on FaceTo, FrameOffset, FrameWarp Layers for consistency reasons
- Changed icon of the FaceTo Layer in the Layout Tool
- Removed the Scale Range Layer in the Layout Tool (can now be done with the Scale Layer)
- Removed the Mental Ray Bake Export option in the Simulation Exporter
- Renamed Export Caa File Only in the Simulation Exporter
API
- New Simulation Cache Library Python API
- Added a stand alone launcher for the Simulation Cache Library
- Added a stand alone launcher for the Layout Tool
- Added accesses to the SimulationData and FrameData in the Simulation Cache Python API
- Added getBoneNames / getSortedBones functions in the Simulation Cache Python API
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X
- Unreal Engine 4.20
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 7.0.1 (2019/06/10)
New Features
- New Nodal Simulation Layout Tool in the Golaem for Maya plugin
- New Nodal Simulation Layout Tool in the Golaem for Unreal plugin
- New Nodal Simulation Layout Tool standalone
- New Full IK Rig Layer in the Layout Tool to reanimate characters
- New Ground Adaptation Layer (with IK on feet) in the Layout Tool
- New Look At Layer in the Layout Tool
- New Face To Layer in the Layout Tool
- New Set Frame Layer in the Layout Tool
- Relevant attributes of Layers of the Layout Tool can now be keyframed
- Keyframable attributes of Layers can be controlled by Maya locators
- New Merge Simulation Caches Tool
Improvements
- Added support of the Geometry Tag in the Golaem For Katana plugin
- Added support of subdivision parameters for Renderman in the Golaem For Katana plugin
- Added Crowd Unit and Character import scale support in the Golaem for Unreal plugin
- Added RotateVector, RotateEuler and Normalize operations in the ChOp Editor
- Added displacement support in the Golaem For Renderman plugin
- Golaem painted locators can now be controlled by Maya Shading Nodes
Bug fixes
- Fixed missing cloth deformation when using fur
- Fixed '-' parsing in the Golaem For Renderman plugin
- Fixed the normal pass in the Golaem For Renderman plugin within Katana
- Fixed batch rendering in he Golaem For Renderman plugin (must use Renderman 22.4)
- Fixed Distance trigger when linking Maya groups with objects
Refactoring
- Crowd Manager Attributes have been rearranged
- Swiss Knife Tool has been merged in the Crowd Manager Attributes
API
- Layout File format (.gscl) has been completely rewritten
- New Golaem Layout Python API
- Simulation Cache C++ API has been updated for the new Layout Tool
- Simulation Cache Python API has been updated for the new Layout Tool
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.5 (2019/07/15)
New Features
- Added displacement in Renderman Plugin
Bug fixes
- Fixed incorrect/missing cloth deformation when using fur
- Fixed '-' parsing in Renderman plugin
- Fixed batch rendering in Renderman plugin (must use Renderman 22.4)
- Fixed normal pass in Renderman Plugin for Katana
- Fixed Layout Editor Trajectory Edit layer when cache frames are not exported from the start frame
- Fixed Distance trigger when linking Maya groups with objects
- Fixed ground adaptation not working correctly when using SnS on legs' animations
Misc
- Removed support of Renderman 21.x
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.0 from KtoA 2.X and RfK 22.X
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
Golaem 6.4.4 (2019/04/05)
Improvements
- Added support of animation Crowd Render Proxy in the VRay Render plugin
- Enabled 0 backward and/or forward default lane count on the Traffic Locator
Bug fixes
- Fixed a GPU memory leak when using the Apex Cloth Behavior
- Fixed Cloth deformation not displayed at Cache Replay
- Fixed Sensor Locator Entity Type Filters references
- Fixed Lane Change not working in the Traffic Locator
- Fixed Driver Side not working in the Traffic Locator
- Fixed Layout Character Palette shuffle sampling not taken into account
- Fixed a crash when using Visual Feedback with no geometry mapped to the Sensor
- Fixed a crash when baking geometry without UVs as Alembic
- Fixed a crash when rendering with the Arnold Render plugin
- Fixed a crash when baking Geometry after changing Character Files
- Fixed IK when having null length bone in the Character Maker
- Fixed normals in the Arnold Render plugin
- Fixed UVs for fur in the VRay Render plugin
Refactoring
- Changed Layout Character Palette default shuffle sampling from 10 to 100
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.0 from KtoA 2.X and RfK 21.6, 22.X
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.3 (2019/03/04)
New Features
- Added support for Maya 2019
- Added support for 3dsMax 2019
- New Character File distance-based LOD system at simulation time and rendering time
Improvements
- Added Arnold visibility flags controlled through Shader Attributes in the Character Maker
- Added Receive Shadows Override, Self Shadows Override attributes on Crowd Render Proxy (in the Arnold Attributes)
- Added Golaem Terrain Geometry exporter from the Maya Export menu
- Added Noise X following curve direction when using Curve Mode in the Population Tool
- Added expression inputs for direction & intensity in the Force Behavior
- Channels closestEntity / closestEntityOfType is now dynamic, evaluated at each call
- Improved Population Tool placement performance
- Added an Execution priority on Behaviors inside a parallel. Default to 0
- Added subexpression in Golaem Attributes and Channel Expressions, such as entity##this.attribute.aTargetId##.position
Bug fixes
- Fixed Character Geometry File swapping during the simulation in the Geometry Behavior
- Fixed Local Translation on the SetBone Behavior
- Fixed "Lock Posture on Stop" in the Physicalize Behavior
- Fixed a crash when trying to load an invalid Layout File
- Fixed a crash in the Navigation Behavior when there is no Perception Locator
- Fixed a crash when trying to render fur without any shader assigned in the Character Maker
- Fixed a crash when using the UVPin & the Kill Behavior
- Fixed a crash when using nested (##) expressions in mel
Refactoring
- New Maya Extension for the Redshift plugin (split from the plugin)
- Golaem for V-Ray in 3dsMax is now distributed separately as a zip package
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.2 (2019/02/01)
Improvements
- Added Xgen density mask support in Golaem Fur
- Added support for Python user callbacks when Golaem Render nodes are created
- Rendering plugins for Mtoa 3, Redshift 2.6, Vray Next and Renderman 22 are now installed by default (for older versions see installation process here)
- Added licensing system in the Golaem for Unreal Plugin
- Character File Assets can be reimported in the Golaem for Unreal Plugin
- New Library Tool Icon in the Unreal toolbar
- About Menu in the Golaem for Unreal Plugin
Bug fixes
- Fixed a crash when setting a bone in the Channel Operator Behavior
- Fixed a crash when displaying Entities without Geometry File
- Fixed a crash when canceling fur export in the Character Maker
- Fixed Shader Attribute being connected to the Character Node in the Character Maker
- Fixed motion blur in the Renderman For Katana plugin
- Fixed fur computation when the character is oriented
- Fixed frustum culling in Cache Replay mode
- Fixed Redshift visibility overrides
- Fixed issues when launching the Library Tool
- Fixed error message when closing the Library Tool
- Fixed cryptomatte within the Renderman plugin
- Fixed entity selection in Maya 2018 when the Golaem Fur is drawn
Refactoring
- Renderman plugin is now called from PreRenderFrame and PostRenderFrame MEL callbacks
- Hidden meshes are ignored by default when computing a NavMesh
- Warning message when computing a heavy 3D NavMesh
- Updated warning message to take the Crowd Unit into account when computing a NavMesh
API
- Renamed trx try and trz short flags for tlx tly tlz in the glmHistory command
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 3.60.04-05
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.1.1 (2019/01/04)
Bug fixes
- Fixed a crash when displaying a Simulation Cache with a Layout File with the Katana Plugin
- Fixed a crash when displaying a Simulation Cache with a Layout File with the 3Ds Max Plugin
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- V-Ray For Maya 4.0X
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.4.1 (2018/12/18)
Improvements
- New material prefix attribute in the Katana plugin
- New Shader Attribute "isVisible" in the Character Maker
Bug fixes
- Fixed ground adaptation when using squash'n'stretch on Entity legs
- Fixed inconsistency when using multiple view panels with Golaem
- Fixed Entity selection in Render Previz with Maya 2018
- Fixed a crash when importing fur information without UVs
- Fixed a crash when selecting an Entity to open the Visual Feedback Tool
- Fixed rendering when fur widths are defined per curve and not per vertex
- Fixed Entity display in Cache Replay when shadows were enable in Maya 2018
- Fixed multiple display issues when using the Render Previz mode in Golaem
- Fixed memory leak in the Simulation Cache API
- Fixed drag and drop of Fur Asset Node in the Character Maker
Refactoring
- Added log message when fur is imported in the Character Maker
API
- New glmTerrainFileRaycast command
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- V-Ray For Maya 4.0X
- Renderman Studio 22.1
- Redshift 2.6.14-20