Release Notes

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Golaem 7.3.11 (2021/06/04)

Important Notice

From this release, the version of MtoA supported by default is 4.2 Rendering plugin for MtoA 4.0.X or 4.1.X needs to be installed manually

From this release, the version of Vray supported by default is 5.X Rendering plugin for Vray 4.X needs to be installed manually

See Using Renderer Compatibility Procedurals for more details

New Features

  • Added support for Maya 2022 Python 3 (beta)
  • Added support for Maya 2022 Python 2

Improvements

  • Added per mesh subdivision control at render time (through the Shader Attribute subdivOverride)
  • Added source object orientation support in Component Mode Population Tool
  • Added aiImage and PxrTex shading node support in the viewport display
  • Improved Simulation cache export and replay performances
  • Improved skin weights memory management
  • Improved curve following / looping in the Goto Behavior
  • Improved curve following / looping in the Steer Behavior
  • Particle systems are now emitted in the same group as their Population Tool Locator

Bug fixes

  • Fixed a massive memory leak (from Golaem 7.3.7) when in Cache Replay Mode and refreshing caches
  • Fixed a crash when LOD geometries have different numbers of Shader Nodes
  • Fixed a crash when merging two caches with Layout Files
  • Fixed a crash when an invalid input is cast to a Golaem Attribute
  • Fixed Entity flickering when using the Traffic Behavior
  • Fixed broken connection between particle system and Population Tool Locator when renamed
  • Fixed oversized Replace Node popup in the Character Maker
  • Fixed Attribute Editor for Painted Zone Locator
  • Fixed Attribute Editor for Vector Field Locator

Refactoring

  • Mtoa 4.2 is the default supported version
  • Vray 5 is the default supported version

API

  • Added forwards flag in the glmCreatePopulationTool command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.10 (2021/04/26)

Improvements

  • Added geometryFileIdx Channel Shader Attribute in the Character Maker
  • Added support of master keyword in ChOp Nodes
  • Added support of Redshift for 3dsMax
  • Improved Redshift shading assignment

Bug fixes

  • Fixed the Library Tool when not having a license
  • Fixed the Render Checker when not having a license
  • Fixed Golaem Attributes fetching when there are Initial State overrides
  • Fixed geometryId not initialized in Caches when using the Golaemisator Tool
  • Fixed physics simulation not working when the PhysX plugin is loaded under Linux
  • Fixed a crash when opening the Character Maker within the Physx plugin loaded under Linux
  • Fixed a crash when opening the Attributes Spreadsheet on a Killed Entity
  • Fixed Vector parsing in Golaem Expressions
  • Fixed explicit cast in Golaem Expresions
  • Fixed the opening of the Golaemisator Tool

Refactoring

  • Added support of Redshift 3.0.36
  • Removed support of Redshift 3.0.22
  • Golaem USD library nows uses GLMPXR_PLUGINPATH_NAME environment variable

API

  • Added nbFrames, framerate, limbs, footprints attributes for the getAttr flag in the glmMotionFileTool command
  • Added footprintSequence flag in the glmExportMotion command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (on demand)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman For Maya 23.0 / For Katana 23.0
  • Redshift For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight For Katana 2.3.2 (through USD)
  • Mental Ray For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 4.2.X / KtoA 2.X
  • V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.9 (2021/03/10)

Improvements

  • Curve following now support dynamic curves in the Goto Behavior
  • Curve following now support dynamic curves in the Steer Behavior
  • Improved error message when mesh normals are not valid in the GCG Exporter

Bug fixes

  • Fixed the Attribute Helper UI in the Expression Trigger
  • Fixed Master Entity Type not found message in the MasterSlave Behavior
  • Fixed Flock Behavior taking into account non flocking Entities
  • Fixed error when opening the Layout Tool in a vanilla Maya session
  • Fixed shading assignment when using multiple CrowdFields in the Golaem For 3dsMax plugin
  • Fixed Map update in the SetAttribute Layer of the Layout Tool

Refactoring

  • Added support of Mtoa 4.2 / Ktoa 3.2 / Arnold 6.2
  • Removed support of Mtoa 3.X / Arnold 5
  • Added support of Houdini 18.5.462
  • Removed support of Houdini 18.5.351
  • Added support of Vray For 3dsMax 5.1
  • Added support of multiple version of Vray in the Golaem For 3dsMax plugin
  • Names of the Golaem For 3dsMax plugins have changed (glmCrowd3dsMax2020Vray.dlo instead of vrayGolaem.dlo)

API

  • glmExportMotion now supports gmo.xml import / export

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman For Maya 23.0 / For Katana 23.0
  • Redshift For Maya 3.0.22-26 / For Katana 3.0.22-26
  • USD Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight For Katana 2.3.2 (through USD)
  • Mental Ray For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 4.2.X / KtoA 2.X
  • V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.8 (2021/01/22)

New Features

  • New SetAttribute Layer in the Layout Tool

Improvements

  • Added a random seed attribute in the SetShaderAttribute Layer in the Layout Tool
  • Added support of Golaem Attributes as input in Behaviors (when random or PPAttr)
  • Added node name attribute in the Simulation Cache Library
  • Added a Disable AutoUpdate in the Population Tool Locator
  • Added Prevent Entity Selection locking attributes in the Simulation Cache Proxy node
  • Improved multiple edition of Golaem Attribute in the Attribute Spreadsheet
  • Improved PPAttribute / Golaem Attribute list helper in Expression Attributes

Bug fixes

  • Fixed Custom Trigger Container save in the Behavior Editor
  • Fixed noise ramp evaluation when having a high number of Entities
  • Fixed a crash when baking a Simulation Cache with blendshapes as USDSkel
  • Fixed a crash when saving a file using the glmCharacterMaker command
  • Fixed Expression Attribute Editor in the ChopInput, Expression Trigger and other nodes
  • Fixed init state status of CrowdField Golaem Attributes
  • Fixed rendering of instanced geoemtry combined with LODs

Refactoring

  • The Python Boost library is now installed within the Golaem USD plugin for Windows
  • The same tab is now focused in the Character Maker if a Character File is opened multiple times

API

  • Added glmSaveAsCustomBehavior MEL command to save custom behavior graphs
  • Added glmSaveAsCustomTrigger MEL command to save custom trigger graphs
  • Added user callbacks for all operations of the Simulation Cache Library

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 18.0.566, 18.5.351

Supported Rendering Engines

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.22-26
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 5.0.22
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.7 (2020/12/03)

Improvements

  • Added support of Houdini 18.5.351
  • Added support of Houdini 18.0.566
  • Added viewport check in the Golaem Scene Checker Tool
  • Improved multithreading performances in Cache Replay
  • Multiple sensors can now be enabled in the ActivateSensor Behavior
  • Added option to disable Perception in the EntityType Node
  • Default Navigation Sensor can be customized in the Perception Locator

Bug fixes

  • Fixed closest curve picking in the Goto Behavior
  • Fixed Entities not showing out of initial simulation time range in the USD Proc plugin
  • Fixed Vector Field raycast on sloppy terrains within the SetShaderAttribute Layer
  • Fixed a crash when rendering FBX geometry Characters with invalid blendshapes
  • Fixed Automatic Frame Step mode in the Geometry Animation Behavior
  • Fixed -cameraName flag requirement in the glmSimulationCacheTool command

Refactoring

  • Removed support of Houdini 17.5
  • Removed support of Houdini 18.0.348
  • 3d Adaptation Mode is enabled when a Terrain Node is created from a MayaMesh NavMesh
  • Changed default curve following sampling mode

API

  • Added -openedFiles, -currentFile and -nodeTab flags in the glmCharacterMaker command
  • Added getShadingGroupNames and getShaderAssetNames functions in the Python API

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 18.0.566, 18.5.351

Supported Rendering Engines

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.22-26
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 5.0.22
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.6 (2020/10/20)

Important Notice

From this release, the version of Redshift supported by default is 3.0
Rendering plugin for Redshift 2.6 needs to be installed manually.

Improvements

  • Added support for Redshift 3
  • Added support for Mental Ray 3.14
  • Added support for VRay For Maya 5
  • Added support of LOD in Vray for 3dsMax
  • Added support of Log Level in Vray for 3dsMax
  • Added support of fur for Redshift
  • Added PaintedLocator support in the SetShaderAAttr Layer in the Layout Tool
  • Added a reference frame in the FrameWarp Layer in the Layout Tool
  • Added support of Python Script in Golaem Expressions
  • Added support of initial state of Golaem Attributes in the ChOp Behavior
  • Added support of initial state of Golaem Attributes in the Python API
  • Added blendshapes detection in the updateSkeleton flag of the glmCharacterMaker

Bug fixes

  • Fixed blendshapes normals conversion in the GCG File Format
  • Fixed blendshapes deformation when using the GCG File Format
  • Fixed blendshapes normals rendering when using the GCG File Format
  • Fixed blendshapes export in GCG File Format when using empty targets
  • Fixed Terrain adaptation when using multiple CrowdFields in Cache Replay Mode
  • Fixed Speed Ratio conversion by the Crowd Unit in the Traffic Locator
  • Fixed Traffic lights updates in the Traffic Locator
  • Fixed face orientation in Renderman For Katana
  • Fixed rendering of multiple VrayGolaem nodes in 3dsMax
  • Fixed Shader Attribute multithread export in the Alembic baker
  • Fixed Vector Shader Attribute conversion export in the Alembic baker
  • Fixed a crash when exporting fur with a FBX Geometry Golaem Character
  • Fixed name / value attributes accessors in the Simulation Cache Python devkit
  • Fixed Chop Accu node not resetting when a ChOp Behavior is restarted
  • Fixed layout ground adaptation for Redshift renders in the Golaem For Katana plugin

Refactoring

  • Removed support of Redshift 2.6.14-48
  • Removed support of Vray 3.6.X

API

  • New glmAttributeInitialState command to set initial states of Golaem Attributes
  • Added getSelectedEntitiesIdx flag in the glmLayoutTool command

Samples

  • Added a Furry Character in the Character Pack
  • Added a virus contagion sample in the Character Pack

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5.325, 18.0.348

Supported Rendering Engines

  • Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman For Maya 23.0 / For Katana 23.0
  • Redshift For Maya 3.0.22-26
  • USD Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Mental Ray For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray For Maya 5.0.22
  • Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55

Golaem 7.3.5 (2020/08/31)

Improvements

  • Added support of Alembic bake when using Maya batch and a Layout License
  • Added support of mixing skinning and scalp of fur curves
  • Added a Message Box when a Character GCG Export reports warnings or errors
  • Added support of Entity Type color display in the Population Tool Locator
  • Added a Reverse Attribute for Curve Following in the GoTo Behavior
  • Added Entity Traffic Speed Ratio Output Channel

Bug fixes

  • Fixed Attribute Editor of the AdaptPosition Behavior
  • Fixed Alembic baking progress bar in the Simulation Baker
  • Fixed Terrain geometry export when using instanced geometries
  • Fixed Terrain geometry export when using multiple CrowdField
  • Fixed a crash when using Master Slave on EntityTypes not initialized
  • Fixed a crash when using the SetTerrain Behavior with different number of meshes
  • Fixed a crash when using Sensors on multiple Entity Types
  • Fixed a crash when the Character File is updated once the Simulation Cache has been exported
  • Fixed Locomotion Spine Body Mask Attribute Editor
  • Fixed NavAndLoco Spine Body Mask Attribute Editor
  • Fixed Crowd Rigid Body Node Height Field Mode not taken the mesh scale into account
  • Fixed the node display of the ShaderAttribute in the CharacterMaker
  • Fixed rendering when using a FBX file missing some meshes
  • Fixed Blind Data translation animation computation when using the SetBone Behavior
  • Fixed Geometry Node types in the glmCharacterMaker command

Refactoring

  • Terrain Geometry is now exported automatically the first time a Simulation is exported
  • Added Source Terrains export button in the Proxy Manager
  • Renamed Attribute Display in the EntityType Attribute Editor
  • Changed default output of the ChOutput to Golaem Attribute
  • Shading is disabled when playblasting in PLE Mode

API

  • Added GLMCROWD_TERRAINAUTOEXPORT_ENABLE to disable automatic Terrain geometry export
  • New frame flag in the glmExportTerrainCmd command
  • New remapByName flag in the glmExportMotion command

Samples

  • Added a Bee Character in the Character Pack
  • Added a flocking sample in the Character Pack

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.4 (2020/07/28)

Improvements

  • Added a Closest Entity mode in the MasterSlave Behavior
  • Added a "seconds" mode in the Current Frame Trigger
  • FaceTo Layer is now using a reference frame in the Layout Tool
  • Character File is now displayed in the Entity Inspector
  • Objects can now be assigned with PPAttributes in the AdaptPosition Behavior

Bug fixes

  • Fixed a crash when using the Population Tool emitter and the Goto Behavior
  • Fixed Cached Entities selection when using Maya split panel layout
  • Fixed the geoFilePaths flag in glmCharacterFileTool
  • Fixed terrain export when using multiple meshes
  • Fixed creation of Crowd Render Proxies when added to Maya Display Layer
  • Disabled USDSkel export usda (ascii) format for Maya 2020 linux because of a crash

API

  • USD libraries are now prefixed to avoid dependency collisions
  • Added a -updateSkeleton flag in the glmCharacterMaker command
  • Added a -clothFilePaths flag in the glmCharacterFileTool command
  • Added a -furFilePaths flag in the glmCharacterFileTool command
  • The fbxFilePaths flag is now deprecated in glmCharacterFileTool (replaced with geoFilePaths)

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.3 (2020/06/22)

Important Notice

From this release, Golaem rendering procedurals, shaders and extensions are installed in renderer named directories (eg. GolaemDir/procedurals/arnold/...)

Improvements

  • Added USDSkel bake export
  • Added a display scale factor in the Population Tool Locator

Bug fixes

  • Fixed Curve Follow mode with loops in the Goto Behavior
  • Fixed blendshapes computation with a negative parameter and inBetweens
  • Fixed Redshift specific attributes in the Golaem For Katana plugin
  • Fixed layout attributes for Redshift in the Golaem For Katana plugin
  • Fixed default render percent attribute in the Golaem For Katana plugin
  • Fixed a crash with some triggers on GroupEntityTypes
  • Fixed a crash when running the glmChannelTool command
  • Fixed script flag in the glmCharacterMaker command
  • Fixed search in string function performances in the interface
  • Fixed Visual Feedback display in Maya 2020

Refactoring

  • Added a shelf icon and menu entry for the Profiler Tool
  • Extensions, shaders and procedurals are now written in renderer named directories

API

  • Added new bindings in the Simulation Cache Python API (can now apply layout)

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3.2 (2020/05/06)

Improvements

  • Added an exportAlias attribute in Mesh Asset and Fur Asset nodes of the Character Maker
  • Added name based Body Masks for Spine Nodes in the Motion Behavior
  • Added name based Body Masks for Spine Nodes in the SyncMotion Behavior
  • Added name based Body Masks for Spine Nodes in the Locomotion Behavior
  • Rig and Posture Nodes are now placed at ground adaptation height in the Layout Tool
  • Added a Cache Frame Activity widget in the Layout Tool Performance Profiler (beta)
  • Added a bar graph widget in the Layout Tool Performance Profiler (beta)

Bug fixes

  • Fixed overwritten dirmap attribute in the CrowdManagerNode
  • Fixed the Attribute Editor of the TrafficGoto Behavior
  • Fixed Simulation Cache Library not opening when having an empty library file
  • Fixed a crash when refreshing the Simulation Cache Layout Tool
  • Fixed attribute editor display in the Simulation Cache Layout Tool
  • Fixed a crash when launching the Simulation Cache Library in stand alone mode
  • Fixed a crash when exporting Character Geometry File with Fur Asset nodes
  • Fixed a crash when using a large number of entities or Emitter Shared Pool Size
  • Fixed displacement when using instancing in the Vray rendering plugin
  • Fixed object names for expression based shading in the Guerilla rendering plugin
  • Fixed error message when using the HeightField mode of the Crowd Rigid Body Node
  • Fixed error message when adding a Traffic Behavior before a TrafficGoto Behavior
  • Fixed error message when adding an empty fur file or importing xgen fur in the Character Maker
  • Fixed Safety Distance conversion with Crowd Unit in the Traffic Behavior
  • Fixed Fur File Data update in the Fur Asset Node of the Character Maker
  • Fixed Fur loading from Maya Curves (number of curves was 3 times bigger than expected)
  • Fixed GCG Character Geometry File import when using relative paths in the Character Maker
  • Fixed GCG Character Geometry File export when using root name with namespaces in the Character Maker
  • Fixed glmSimulationCacheTool sample not installed in the devkit
  • Fixed environment variable replacement in the Simulation Cache Proxy node
  • Fixed environment variable replacement when opening a scene with dirmap enabled

API

  • Added inCameraFrustum and cameraDistance attributes in the glmSimulationCacheTool command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.24 (4.23 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

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