Release Notes
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Golaem 8.0.1 (2021/07/08)
Important Notice
From this release, the version of MtoA supported by default is 4.2
Rendering plugin for MtoA 4.0.X or 4.1.X needs to be installed manually
From this release, the version of Vray supported by default is 5.X
Rendering plugin for Vray 4.X needs to be installed manually
New Features
- Added shading diversity in viewport for simulation and cache replay. Supports switch/hsl shaders for Anrold, V-Ray, Renderman, Redshift
- Added support for preview shaders for the viewport only. Added CrowdSwitchShaderPreviz and CrowdHSLShaderPreviz shaders
- New EditTrajectory Layer in the Layout Tool
- Added Visual Feedback for triggers
- Added the possibility to add or replace some GCG meshes to an existing GCG geometry in the Character Maker
Improvements
- Added per mesh subdivision control at render time (through the Shader Attribute subdivOverride)
- Added source object orientation support in Component Mode Population Tool
- Added aiImage and PxrTex shading node support in the viewport display
- Improved Simulation cache export and replay performances
- Improved skin weights memory management
- Improved curve following / looping in the Goto Behavior
- Improved curve following / looping in the Steer Behavior
- Particle systems are now emitted in the same group as their Population Tool Locator
Bug fixes
- Fixed a massive memory leak when in Cache Replay Mode and refreshing caches
- Fixed a crash when LOD geometries have different numbers of Shader Nodes
- Fixed a crash when merging two caches with Layout Files
- Fixed a crash when an invalid input is cast to a Golaem Attribute
- Fixed Entity flickering when using the Traffic Behavior
- Fixed broken connection between particle system and Population Tool Locator when renamed
- Fixed oversized Replace Node popup in the Character Maker
- Fixed Attribute Editor for Painted Zone Locator
- Fixed Attribute Editor for Vector Field Locator
- Fixed Golaemisator not opening
- Fixed a display memory leak when changing scenes
- Golaem Engine: fixed crash when having more than 8 gtg meshes
- Fixed GDA Public Attributes Editor failing to open
- GDA export: fixed export attribute rngSeed as public
- GDA export: fixed wrong type for AdaptPositionBehavior.inObjects attribute - was string, now meshArray
- Layout Editor: fixed wrong message when devkit is not found for Linux
- Fixed missing viewport refresh for ReplaceShader Layout node
- Fixed traffic steer angle in channel operators
- Fixed a crash when rendering nCloth simulation in viewport
Refactoring
- Mtoa 4.2 is the default supported version
- Vray 5 is the default supported version
API
- Added forwards flag in the glmCreatePopulationTool command
Supported DCCs
- Autodesk Maya 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Golaem 8.0 Beta (2021/05/17)
Important Notice
From this release, rendering plugins are now installed in per version directories.
Version of rendering procedural plugins to use can be changed from the .mod file
New Features
- New Golaem Engine For Unreal plugin to run simulations in Unreal Engine
- New Golaem Engine For Unreal wrappers to interact with simulations with Unreal Engine Blueprints
- New Golaem Digital Asset file format (.gda) to serialize simulations and ressources
- New Golaem Digital Asset Public Attributes Editor in Maya
- New Golaem Engine API to run and interact with simulations in other DCCs
- New ReplaceLODDistances Layer in the Layout Tool
- New Mirror Layer in the Layout Tool
- Added support of Maya 2022 Python3 (beta)
- Added support of Maya 2022 Python2
- Integer Shader Attributes can now be weighted in the Character Maker
- Nvidia PhysX For Maya plugins are now maintained and distributed by Golaem
- Added support of Linux for the Nvidia PhysX For Maya plugin
- Added support of Maya 2019 for the Nvidia PhysX For Maya plugin
- Added support of Maya 2020 for the Nvidia PhysX For Maya plugin
- Added support of hardware fog in the Maya viewport
Improvements
- Added keyframe support in Kill Layer in the Layout Tool
- Added keyframe support in Unkill Layer in the Layout Tool
- Added keyframe support in the activation of the AddRemoveMeshAsset Layer in the Layout Tool
- Added Cloth Material Overrides in the ApexCloth Behavior
- Added comparison operators (== != > < >= <=) in the ChOp Operation Node
- Added driven attribute support in the ChOp Input Node
- Added torque support in the Force Behavior
- Freeze On Stop in the ApexCloth Behavior can now be bound to a bone
- Freeze On Stop in the NCloth Behavior can now be bound to a bone
- Simulation Caches can now be exported from the Golaem Engine For Unreal plugin
- Improved Render Checker window (now displays additional data in Script Editor)
- Improved Skeleton Override UI in the Character Maker
Bug fixes
- Fixed sequencer not working with GolaemCache nodes in Unreal Engine 4.26
Refactoring
- Procedurals rendering plugins are now installed in per version directories
- Version of procedural rendering plugins to use can be enabled from the .mod file
- Simulation Cache Proxy nodes have a unique color in the Outliner and the timeline
- Auto Apex Generation is now deprecated in the ApexCloth Behavior (in favor of the Nvidia plugin)
- Removed support of Maya 2017
API
- New mayaToGda python command
- New Golaem Digital Asset manipulation python API
- Added support for user callbacks when Golaem triggers are created
- Added support for user callbacks when any Golaem node is created
- Added support of short names in the SimulationCacheMerge command
- Added support for gda files in the glmLicenseCheck command
- Added BlindDataOverride node query and edit in the glmCharacterMaker command
- Added SkeletonOverride node query and edit in the glmCharacterMaker command
Supported DCCs
- Autodesk Maya 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0 - (/60)
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30 - (/40)
- Renderman - For Maya 23.0 / For Katana 23.0 - (/23)
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36 - (/3036)
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14 - (/314)
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold Mtoa 4.2.X / KtoA 2.X - (/62)
- V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1 - (/50)
- Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5 (/22)
- Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55 (/2649)
Golaem 7.3.12 (2021/08/19)
Important Notice
From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders
Improvements
- Int Shader Attributes are now written as int user data in Renderman
- All crowd units are now supported in the Golaem For 3dsMax plugin
Bug fixes
- Fixed Golaemisator not opening
- Fixed a display memory leak when changing scenes
- Fixed a crash when rendering nCloth simulation in viewport
- Fixed a crash on linux only when using MassSpring Behavior on null-length bones
- Fixed adding cache to a closed tab in the Simulation Cache Library
- Fixed Bump Map not working when using motion blur in Renderman For Katana
- Fixed int id identifier in Golaem For Renderman
- Fixed Curve looping in the Steer Behavior
- Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior
- Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node
- Fixed traffic steer angle in the ChannelCperator Behavior
- Fixed slot orientations with Populate on Traffic curves
- Fixed Populate on curve with traffic curves distances, when crowd unit is not meters
- Fixed export of some ground mesh that were producing bad Layout ground adaptation
API
- Added entityIds flag in the glmCrowdSimulationExporter command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Golaem 7.3.11 (2021/06/04)
Important Notice
From this release, the version of MtoA supported by default is 4.2 Rendering plugin for MtoA 4.0.X or 4.1.X needs to be installed manually
From this release, the version of Vray supported by default is 5.X Rendering plugin for Vray 4.X needs to be installed manually
See Using Renderer Compatibility Procedurals for more details
New Features
- Added support for Maya 2022 Python 3 (beta)
- Added support for Maya 2022 Python 2
Improvements
- Added per mesh subdivision control at render time (through the Shader Attribute subdivOverride)
- Added source object orientation support in Component Mode Population Tool
- Added aiImage and PxrTex shading node support in the viewport display
- Improved Simulation cache export and replay performances
- Improved skin weights memory management
- Improved curve following / looping in the Goto Behavior
- Improved curve following / looping in the Steer Behavior
- Particle systems are now emitted in the same group as their Population Tool Locator
Bug fixes
- Fixed a massive memory leak (from Golaem 7.3.7) when in Cache Replay Mode and refreshing caches
- Fixed a crash when LOD geometries have different numbers of Shader Nodes
- Fixed a crash when merging two caches with Layout Files
- Fixed a crash when an invalid input is cast to a Golaem Attribute
- Fixed Entity flickering when using the Traffic Behavior
- Fixed broken connection between particle system and Population Tool Locator when renamed
- Fixed oversized Replace Node popup in the Character Maker
- Fixed Attribute Editor for Painted Zone Locator
- Fixed Attribute Editor for Vector Field Locator
Refactoring
- Mtoa 4.2 is the default supported version
- Vray 5 is the default supported version
API
- Added forwards flag in the glmCreatePopulationTool command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Golaem 7.3.10 (2021/04/26)
Improvements
- Added geometryFileIdx Channel Shader Attribute in the Character Maker
- Added support of master keyword in ChOp Nodes
- Added support of Redshift for 3dsMax
- Improved Redshift shading assignment
Bug fixes
- Fixed the Library Tool when not having a license
- Fixed the Render Checker when not having a license
- Fixed Golaem Attributes fetching when there are Initial State overrides
- Fixed geometryId not initialized in Caches when using the Golaemisator Tool
- Fixed physics simulation not working when the PhysX plugin is loaded under Linux
- Fixed a crash when opening the Character Maker within the Physx plugin loaded under Linux
- Fixed a crash when opening the Attributes Spreadsheet on a Killed Entity
- Fixed Vector parsing in Golaem Expressions
- Fixed explicit cast in Golaem Expresions
- Fixed the opening of the Golaemisator Tool
Refactoring
- Added support of Redshift 3.0.36
- Removed support of Redshift 3.0.22
- Golaem USD library nows uses GLMPXR_PLUGINPATH_NAME environment variable
API
- Added nbFrames, framerate, limbs, footprints attributes for the getAttr flag in the glmMotionFileTool command
- Added footprintSequence flag in the glmExportMotion command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (on demand)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman For Maya 23.0 / For Katana 23.0
- Redshift For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
- USD Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight For Katana 2.3.2 (through USD)
- Mental Ray For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold Mtoa 4.2.X / KtoA 2.X
- V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Golaem 7.3.9 (2021/03/10)
Improvements
- Curve following now support dynamic curves in the Goto Behavior
- Curve following now support dynamic curves in the Steer Behavior
- Improved error message when mesh normals are not valid in the GCG Exporter
Bug fixes
- Fixed the Attribute Helper UI in the Expression Trigger
- Fixed Master Entity Type not found message in the MasterSlave Behavior
- Fixed Flock Behavior taking into account non flocking Entities
- Fixed error when opening the Layout Tool in a vanilla Maya session
- Fixed shading assignment when using multiple CrowdFields in the Golaem For 3dsMax plugin
- Fixed Map update in the SetAttribute Layer of the Layout Tool
Refactoring
- Added support of Mtoa 4.2 / Ktoa 3.2 / Arnold 6.2
- Removed support of Mtoa 3.X / Arnold 5
- Added support of Houdini 18.5.462
- Removed support of Houdini 18.5.351
- Added support of Vray For 3dsMax 5.1
- Added support of multiple version of Vray in the Golaem For 3dsMax plugin
- Names of the Golaem For 3dsMax plugins have changed (glmCrowd3dsMax2020Vray.dlo instead of vrayGolaem.dlo)
API
- glmExportMotion now supports gmo.xml import / export
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman For Maya 23.0 / For Katana 23.0
- Redshift For Maya 3.0.22-26 / For Katana 3.0.22-26
- USD Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight For Katana 2.3.2 (through USD)
- Mental Ray For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold Mtoa 4.2.X / KtoA 2.X
- V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Golaem 7.3.8 (2021/01/22)
New Features
- New SetAttribute Layer in the Layout Tool
Improvements
- Added a random seed attribute in the SetShaderAttribute Layer in the Layout Tool
- Added support of Golaem Attributes as input in Behaviors (when random or PPAttr)
- Added node name attribute in the Simulation Cache Library
- Added a Disable AutoUpdate in the Population Tool Locator
- Added Prevent Entity Selection locking attributes in the Simulation Cache Proxy node
- Improved multiple edition of Golaem Attribute in the Attribute Spreadsheet
- Improved PPAttribute / Golaem Attribute list helper in Expression Attributes
Bug fixes
- Fixed Custom Trigger Container save in the Behavior Editor
- Fixed noise ramp evaluation when having a high number of Entities
- Fixed a crash when baking a Simulation Cache with blendshapes as USDSkel
- Fixed a crash when saving a file using the glmCharacterMaker command
- Fixed Expression Attribute Editor in the ChopInput, Expression Trigger and other nodes
- Fixed init state status of CrowdField Golaem Attributes
- Fixed rendering of instanced geoemtry combined with LODs
Refactoring
- The Python Boost library is now installed within the Golaem USD plugin for Windows
- The same tab is now focused in the Character Maker if a Character File is opened multiple times
API
- Added glmSaveAsCustomBehavior MEL command to save custom behavior graphs
- Added glmSaveAsCustomTrigger MEL command to save custom trigger graphs
- Added user callbacks for all operations of the Simulation Cache Library
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 18.0.566, 18.5.351
Supported Rendering Engines
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.22-26
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 5.0.22
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Golaem 7.3.7 (2020/12/03)
Improvements
- Added support of Houdini 18.5.351
- Added support of Houdini 18.0.566
- Added viewport check in the Golaem Scene Checker Tool
- Improved multithreading performances in Cache Replay
- Multiple sensors can now be enabled in the ActivateSensor Behavior
- Added option to disable Perception in the EntityType Node
- Default Navigation Sensor can be customized in the Perception Locator
Bug fixes
- Fixed closest curve picking in the Goto Behavior
- Fixed Entities not showing out of initial simulation time range in the USD Proc plugin
- Fixed Vector Field raycast on sloppy terrains within the SetShaderAttribute Layer
- Fixed a crash when rendering FBX geometry Characters with invalid blendshapes
- Fixed Automatic Frame Step mode in the Geometry Animation Behavior
- Fixed -cameraName flag requirement in the glmSimulationCacheTool command
Refactoring
- Removed support of Houdini 17.5
- Removed support of Houdini 18.0.348
- 3d Adaptation Mode is enabled when a Terrain Node is created from a MayaMesh NavMesh
- Changed default curve following sampling mode
API
- Added -openedFiles, -currentFile and -nodeTab flags in the glmCharacterMaker command
- Added getShadingGroupNames and getShaderAssetNames functions in the Python API
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2021 (on demand)
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 18.0.566, 18.5.351
Supported Rendering Engines
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.22-26
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 5.0.22
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Golaem 7.3.6 (2020/10/20)
Important Notice
From this release, the version of Redshift supported by default is 3.0
Rendering plugin for Redshift 2.6 needs to be installed manually.
Improvements
- Added support for Redshift 3
- Added support for Mental Ray 3.14
- Added support for VRay For Maya 5
- Added support of LOD in Vray for 3dsMax
- Added support of Log Level in Vray for 3dsMax
- Added support of fur for Redshift
- Added PaintedLocator support in the SetShaderAAttr Layer in the Layout Tool
- Added a reference frame in the FrameWarp Layer in the Layout Tool
- Added support of Python Script in Golaem Expressions
- Added support of initial state of Golaem Attributes in the ChOp Behavior
- Added support of initial state of Golaem Attributes in the Python API
- Added blendshapes detection in the updateSkeleton flag of the glmCharacterMaker
Bug fixes
- Fixed blendshapes normals conversion in the GCG File Format
- Fixed blendshapes deformation when using the GCG File Format
- Fixed blendshapes normals rendering when using the GCG File Format
- Fixed blendshapes export in GCG File Format when using empty targets
- Fixed Terrain adaptation when using multiple CrowdFields in Cache Replay Mode
- Fixed Speed Ratio conversion by the Crowd Unit in the Traffic Locator
- Fixed Traffic lights updates in the Traffic Locator
- Fixed face orientation in Renderman For Katana
- Fixed rendering of multiple VrayGolaem nodes in 3dsMax
- Fixed Shader Attribute multithread export in the Alembic baker
- Fixed Vector Shader Attribute conversion export in the Alembic baker
- Fixed a crash when exporting fur with a FBX Geometry Golaem Character
- Fixed name / value attributes accessors in the Simulation Cache Python devkit
- Fixed Chop Accu node not resetting when a ChOp Behavior is restarted
-
Fixed layout ground adaptation for Redshift renders in the Golaem For Katana plugin
Refactoring
- Removed support of Redshift 2.6.14-48
- Removed support of Vray 3.6.X
API
- New glmAttributeInitialState command to set initial states of Golaem Attributes
- Added getSelectedEntitiesIdx flag in the glmLayoutTool command
Samples
- Added a Furry Character in the Character Pack
- Added a virus contagion sample in the Character Pack
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5.325, 18.0.348
Supported Rendering Engines
- Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman For Maya 23.0 / For Katana 23.0
- Redshift For Maya 3.0.22-26
- USD Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Mental Ray For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray For Maya 5.0.22
- Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
Golaem 7.3.5 (2020/08/31)
Improvements
- Added support of Alembic bake when using Maya batch and a Layout License
- Added support of mixing skinning and scalp of fur curves
- Added a Message Box when a Character GCG Export reports warnings or errors
- Added support of Entity Type color display in the Population Tool Locator
- Added a Reverse Attribute for Curve Following in the GoTo Behavior
- Added Entity Traffic Speed Ratio Output Channel
Bug fixes
- Fixed Attribute Editor of the AdaptPosition Behavior
- Fixed Alembic baking progress bar in the Simulation Baker
- Fixed Terrain geometry export when using instanced geometries
- Fixed Terrain geometry export when using multiple CrowdField
- Fixed a crash when using Master Slave on EntityTypes not initialized
- Fixed a crash when using the SetTerrain Behavior with different number of meshes
- Fixed a crash when using Sensors on multiple Entity Types
- Fixed a crash when the Character File is updated once the Simulation Cache has been exported
- Fixed Locomotion Spine Body Mask Attribute Editor
- Fixed NavAndLoco Spine Body Mask Attribute Editor
- Fixed Crowd Rigid Body Node Height Field Mode not taken the mesh scale into account
- Fixed the node display of the ShaderAttribute in the CharacterMaker
- Fixed rendering when using a FBX file missing some meshes
- Fixed Blind Data translation animation computation when using the SetBone Behavior
- Fixed Geometry Node types in the glmCharacterMaker command
Refactoring
- Terrain Geometry is now exported automatically the first time a Simulation is exported
- Added Source Terrains export button in the Proxy Manager
- Renamed Attribute Display in the EntityType Attribute Editor
- Changed default output of the ChOutput to Golaem Attribute
- Shading is disabled when playblasting in PLE Mode
API
- Added GLMCROWD_TERRAINAUTOEXPORT_ENABLE to disable automatic Terrain geometry export
- New frame flag in the glmExportTerrainCmd command
- New remapByName flag in the glmExportMotion command
Samples
- Added a Bee Character in the Character Pack
- Added a flocking sample in the Character Pack
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 3.6X
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.14-48