Golaem 8.0 Beta (2021/05/17)
Important Notice
From this release, rendering plugins are now installed in per version directories.
Version of rendering procedural plugins to use can be changed from the .mod file
New Features
- New Golaem Engine For Unreal plugin to run simulations in Unreal Engine
- New Golaem Engine For Unreal wrappers to interact with simulations with Unreal Engine Blueprints
- New Golaem Digital Asset file format (.gda) to serialize simulations and ressources
- New Golaem Digital Asset Public Attributes Editor in Maya
- New Golaem Engine API to run and interact with simulations in other DCCs
- New ReplaceLODDistances Layer in the Layout Tool
- New Mirror Layer in the Layout Tool
- Added support of Maya 2022 Python3 (beta)
- Added support of Maya 2022 Python2
- Integer Shader Attributes can now be weighted in the Character Maker
- Nvidia PhysX For Maya plugins are now maintained and distributed by Golaem
- Added support of Linux for the Nvidia PhysX For Maya plugin
- Added support of Maya 2019 for the Nvidia PhysX For Maya plugin
- Added support of Maya 2020 for the Nvidia PhysX For Maya plugin
- Added support of hardware fog in the Maya viewport
Improvements
- Added keyframe support in Kill Layer in the Layout Tool
- Added keyframe support in Unkill Layer in the Layout Tool
- Added keyframe support in the activation of the AddRemoveMeshAsset Layer in the Layout Tool
- Added Cloth Material Overrides in the ApexCloth Behavior
- Added comparison operators (== != > < >= <=) in the ChOp Operation Node
- Added driven attribute support in the ChOp Input Node
- Added torque support in the Force Behavior
- Freeze On Stop in the ApexCloth Behavior can now be bound to a bone
- Freeze On Stop in the NCloth Behavior can now be bound to a bone
- Simulation Caches can now be exported from the Golaem Engine For Unreal plugin
- Improved Render Checker window (now displays additional data in Script Editor)
- Improved Skeleton Override UI in the Character Maker
Bug fixes
- Fixed sequencer not working with GolaemCache nodes in Unreal Engine 4.26
Refactoring
- Procedurals rendering plugins are now installed in per version directories
- Version of procedural rendering plugins to use can be enabled from the .mod file
- Simulation Cache Proxy nodes have a unique color in the Outliner and the timeline
- Auto Apex Generation is now deprecated in the ApexCloth Behavior (in favor of the Nvidia plugin)
- Removed support of Maya 2017
API
- New mayaToGda python command
- New Golaem Digital Asset manipulation python API
- Added support for user callbacks when Golaem triggers are created
- Added support for user callbacks when any Golaem node is created
- Added support of short names in the SimulationCacheMerge command
- Added support for gda files in the glmLicenseCheck command
- Added BlindDataOverride node query and edit in the glmCharacterMaker command
- Added SkeletonOverride node query and edit in the glmCharacterMaker command
Supported DCCs
- Autodesk Maya 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0 - (/60)
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30 - (/40)
- Renderman - For Maya 23.0 / For Katana 23.0 - (/23)
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36 - (/3036)
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14 - (/314)
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold Mtoa 4.2.X / KtoA 2.X - (/62)
- V-Ray For Maya 5.0.22, 5.1 / For 3ds Max 5.1 - (/50)
- Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5 (/22)
- Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55 (/2649)