Golaem 7.3.5 (2020/08/31)
Improvements
- Added support of Alembic bake when using Maya batch and a Layout License
- Added support of mixing skinning and scalp of fur curves
- Added a Message Box when a Character GCG Export reports warnings or errors
- Added support of Entity Type color display in the Population Tool Locator
- Added a Reverse Attribute for Curve Following in the GoTo Behavior
- Added Entity Traffic Speed Ratio Output Channel
Bug fixes
- Fixed Attribute Editor of the AdaptPosition Behavior
- Fixed Alembic baking progress bar in the Simulation Baker
- Fixed Terrain geometry export when using instanced geometries
- Fixed Terrain geometry export when using multiple CrowdField
- Fixed a crash when using Master Slave on EntityTypes not initialized
- Fixed a crash when using the SetTerrain Behavior with different number of meshes
- Fixed a crash when using Sensors on multiple Entity Types
- Fixed a crash when the Character File is updated once the Simulation Cache has been exported
- Fixed Locomotion Spine Body Mask Attribute Editor
- Fixed NavAndLoco Spine Body Mask Attribute Editor
- Fixed Crowd Rigid Body Node Height Field Mode not taken the mesh scale into account
- Fixed the node display of the ShaderAttribute in the CharacterMaker
- Fixed rendering when using a FBX file missing some meshes
- Fixed Blind Data translation animation computation when using the SetBone Behavior
- Fixed Geometry Node types in the glmCharacterMaker command
Refactoring
- Terrain Geometry is now exported automatically the first time a Simulation is exported
- Added Source Terrains export button in the Proxy Manager
- Renamed Attribute Display in the EntityType Attribute Editor
- Changed default output of the ChOutput to Golaem Attribute
- Shading is disabled when playblasting in PLE Mode
API
- Added GLMCROWD_TERRAINAUTOEXPORT_ENABLE to disable automatic Terrain geometry export
- New frame flag in the glmExportTerrainCmd command
- New remapByName flag in the glmExportMotion command
Samples
- Added a Bee Character in the Character Pack
- Added a flocking sample in the Character Pack
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 3.6X
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.14-48