Golaem 7.3.5 (2020/08/31)

Improvements

  • Added support of Alembic bake when using Maya batch and a Layout License
  • Added support of mixing skinning and scalp of fur curves
  • Added a Message Box when a Character GCG Export reports warnings or errors
  • Added support of Entity Type color display in the Population Tool Locator
  • Added a Reverse Attribute for Curve Following in the GoTo Behavior
  • Added Entity Traffic Speed Ratio Output Channel

Bug fixes

  • Fixed Attribute Editor of the AdaptPosition Behavior
  • Fixed Alembic baking progress bar in the Simulation Baker
  • Fixed Terrain geometry export when using instanced geometries
  • Fixed Terrain geometry export when using multiple CrowdField
  • Fixed a crash when using Master Slave on EntityTypes not initialized
  • Fixed a crash when using the SetTerrain Behavior with different number of meshes
  • Fixed a crash when using Sensors on multiple Entity Types
  • Fixed a crash when the Character File is updated once the Simulation Cache has been exported
  • Fixed Locomotion Spine Body Mask Attribute Editor
  • Fixed NavAndLoco Spine Body Mask Attribute Editor
  • Fixed Crowd Rigid Body Node Height Field Mode not taken the mesh scale into account
  • Fixed the node display of the ShaderAttribute in the CharacterMaker
  • Fixed rendering when using a FBX file missing some meshes
  • Fixed Blind Data translation animation computation when using the SetBone Behavior
  • Fixed Geometry Node types in the glmCharacterMaker command

Refactoring

  • Terrain Geometry is now exported automatically the first time a Simulation is exported
  • Added Source Terrains export button in the Proxy Manager
  • Renamed Attribute Display in the EntityType Attribute Editor
  • Changed default output of the ChOutput to Golaem Attribute
  • Shading is disabled when playblasting in PLE Mode

API

  • Added GLMCROWD_TERRAINAUTOEXPORT_ENABLE to disable automatic Terrain geometry export
  • New frame flag in the glmExportTerrainCmd command
  • New remapByName flag in the glmExportMotion command

Samples

  • Added a Bee Character in the Character Pack
  • Added a flocking sample in the Character Pack

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.25 (4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.14-48