Golaem 7.3.6 (2020/10/20)
Important Notice
From this release, the version of Redshift supported by default is 3.0
Rendering plugin for Redshift 2.6 needs to be installed manually.
Improvements
- Added support for Redshift 3
- Added support for Mental Ray 3.14
- Added support for VRay For Maya 5
- Added support of LOD in Vray for 3dsMax
- Added support of Log Level in Vray for 3dsMax
- Added support of fur for Redshift
- Added PaintedLocator support in the SetShaderAAttr Layer in the Layout Tool
- Added a reference frame in the FrameWarp Layer in the Layout Tool
- Added support of Python Script in Golaem Expressions
- Added support of initial state of Golaem Attributes in the ChOp Behavior
- Added support of initial state of Golaem Attributes in the Python API
- Added blendshapes detection in the updateSkeleton flag of the glmCharacterMaker
Bug fixes
- Fixed blendshapes normals conversion in the GCG File Format
- Fixed blendshapes deformation when using the GCG File Format
- Fixed blendshapes normals rendering when using the GCG File Format
- Fixed blendshapes export in GCG File Format when using empty targets
- Fixed Terrain adaptation when using multiple CrowdFields in Cache Replay Mode
- Fixed Speed Ratio conversion by the Crowd Unit in the Traffic Locator
- Fixed Traffic lights updates in the Traffic Locator
- Fixed face orientation in Renderman For Katana
- Fixed rendering of multiple VrayGolaem nodes in 3dsMax
- Fixed Shader Attribute multithread export in the Alembic baker
- Fixed Vector Shader Attribute conversion export in the Alembic baker
- Fixed a crash when exporting fur with a FBX Geometry Golaem Character
- Fixed name / value attributes accessors in the Simulation Cache Python devkit
- Fixed Chop Accu node not resetting when a ChOp Behavior is restarted
-
Fixed layout ground adaptation for Redshift renders in the Golaem For Katana plugin
Refactoring
- Removed support of Redshift 2.6.14-48
- Removed support of Vray 3.6.X
API
- New glmAttributeInitialState command to set initial states of Golaem Attributes
- Added getSelectedEntitiesIdx flag in the glmLayoutTool command
Samples
- Added a Furry Character in the Character Pack
- Added a virus contagion sample in the Character Pack
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5.325, 18.0.348
Supported Rendering Engines
- Arnold Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman For Maya 23.0 / For Katana 23.0
- Redshift For Maya 3.0.22-26
- USD Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Mental Ray For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray For Maya 5.0.22
- Renderman For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift For Maya 2.6.49, 2.6.5X / For Katana 2.6.55