Release Notes
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Golaem 7.3.4 (2020/07/28)
Improvements
- Added a Closest Entity mode in the MasterSlave Behavior
- Added a "seconds" mode in the Current Frame Trigger
- FaceTo Layer is now using a reference frame in the Layout Tool
- Character File is now displayed in the Entity Inspector
- Objects can now be assigned with PPAttributes in the AdaptPosition Behavior
Bug fixes
- Fixed a crash when using the Population Tool emitter and the Goto Behavior
- Fixed Cached Entities selection when using Maya split panel layout
- Fixed the geoFilePaths flag in glmCharacterFileTool
- Fixed terrain export when using multiple meshes
- Fixed creation of Crowd Render Proxies when added to Maya Display Layer
- Disabled USDSkel export usda (ascii) format for Maya 2020 linux because of a crash
API
- USD libraries are now prefixed to avoid dependency collisions
- Added a -updateSkeleton flag in the glmCharacterMaker command
- Added a -clothFilePaths flag in the glmCharacterFileTool command
- Added a -furFilePaths flag in the glmCharacterFileTool command
- The fbxFilePaths flag is now deprecated in glmCharacterFileTool (replaced with geoFilePaths)
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.3.3 (2020/06/22)
Important Notice
From this release, Golaem rendering procedurals, shaders and extensions are installed in renderer named directories (eg. GolaemDir/procedurals/arnold/...)
Improvements
- Added USDSkel bake export
- Added a display scale factor in the Population Tool Locator
Bug fixes
- Fixed Curve Follow mode with loops in the Goto Behavior
- Fixed blendshapes computation with a negative parameter and inBetweens
- Fixed Redshift specific attributes in the Golaem For Katana plugin
- Fixed layout attributes for Redshift in the Golaem For Katana plugin
- Fixed default render percent attribute in the Golaem For Katana plugin
- Fixed a crash with some triggers on GroupEntityTypes
- Fixed a crash when running the glmChannelTool command
- Fixed script flag in the glmCharacterMaker command
- Fixed search in string function performances in the interface
- Fixed Visual Feedback display in Maya 2020
Refactoring
- Added a shelf icon and menu entry for the Profiler Tool
- Extensions, shaders and procedurals are now written in renderer named directories
API
- Added new bindings in the Simulation Cache Python API (can now apply layout)
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.3.2 (2020/05/06)
Improvements
- Added an exportAlias attribute in Mesh Asset and Fur Asset nodes of the Character Maker
- Added name based Body Masks for Spine Nodes in the Motion Behavior
- Added name based Body Masks for Spine Nodes in the SyncMotion Behavior
- Added name based Body Masks for Spine Nodes in the Locomotion Behavior
- Rig and Posture Nodes are now placed at ground adaptation height in the Layout Tool
- Added a Cache Frame Activity widget in the Layout Tool Performance Profiler (beta)
- Added a bar graph widget in the Layout Tool Performance Profiler (beta)
Bug fixes
- Fixed overwritten dirmap attribute in the CrowdManagerNode
- Fixed the Attribute Editor of the TrafficGoto Behavior
- Fixed Simulation Cache Library not opening when having an empty library file
- Fixed a crash when refreshing the Simulation Cache Layout Tool
- Fixed attribute editor display in the Simulation Cache Layout Tool
- Fixed a crash when launching the Simulation Cache Library in stand alone mode
- Fixed a crash when exporting Character Geometry File with Fur Asset nodes
- Fixed a crash when using a large number of entities or Emitter Shared Pool Size
- Fixed displacement when using instancing in the Vray rendering plugin
- Fixed object names for expression based shading in the Guerilla rendering plugin
- Fixed error message when using the HeightField mode of the Crowd Rigid Body Node
- Fixed error message when adding a Traffic Behavior before a TrafficGoto Behavior
- Fixed error message when adding an empty fur file or importing xgen fur in the Character Maker
- Fixed Safety Distance conversion with Crowd Unit in the Traffic Behavior
- Fixed Fur File Data update in the Fur Asset Node of the Character Maker
- Fixed Fur loading from Maya Curves (number of curves was 3 times bigger than expected)
- Fixed GCG Character Geometry File import when using relative paths in the Character Maker
- Fixed GCG Character Geometry File export when using root name with namespaces in the Character Maker
- Fixed glmSimulationCacheTool sample not installed in the devkit
- Fixed environment variable replacement in the Simulation Cache Proxy node
- Fixed environment variable replacement when opening a scene with dirmap enabled
API
- Added inCameraFrustum and cameraDistance attributes in the glmSimulationCacheTool command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.24 (4.23 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.3.1 (2020/04/07)
New features
- New MassSpring Behavior to add secondary animations to Character Limbs
- New Layout Tool Performance Profiler (beta)
Improvements
- Added support for Environment Variables in Golaem file paths (%myEnvVar%)
- Added support for relative file paths in the Golaem Character File (enabled by default)
- Added Golaem Attributes support in the Sensor Filters
- Added information in the error message when UVs can not be exported in gcg file format
- Added Traffic Crossing speed factor attribute in the Traffic Locator
- Improved Traffic system in crossings
Bug fixes
- Fixed Decimate on Distance in the Population Tool
- Fixed a crash when importing fur from Maya
- Fixed target fallback in the Goto Behavior
- Fixed cryptomatte in the Renderman procedural plugin
- Fixed Character Maker scripting when using Maya in batch mode
- Fixed USD file export when using namespaces
- Fixed Log Level changing after rendering
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.23, 4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.3 (2020/03/09)
New features
- Added support for Maya 2020
- Added support of Animation Layers in the Posture Layer of the Layout Tool
- Added support of Animation Layers in the Rig Layer of the Layout Tool
- Source code of the Golaem For USD Plugin is now published under LGPL v2.1
Improvements
- Improved curve following in the Steer Behavior
- Improved performances of the Layout Tool when using Time Layers
- Improved cache performances of the Layout Tool
- Performance critical attributes are now tagged in the Layout Tool
- Performance details are logged when a Layout Tool computation is longer than expected
- Added noise step attribute in the Frame Offset Layer of the Layout Tool
- Added noise step attribute in the Frame Warp Layer of the Layout Tool
- Added support for USD for Katana 3.5
- Added API version check in the Golaem For Houdini plugin
- Added support of Maya emitters in the Populate On Selected option of the Population Tool
- Added seed manipulators in the scattering mode of the Population Tool
- Added Roll Offset Attribute in the Entity Type Node
- Improved scattering mode of the Population Tool
- Improved Decimate By Distance in the Population Tool
- Safety Distance is now based on Entity radius in the Traffic Behavior
- Orientation Bank and Attitude noises are now independant
Bug fixes
- Fixed dynamic Speed Ratio in the Motion Behavior
- Fixed Blind Data animation replay when in Unmapped Only mode
- Fixed Alembic Export when using the Layout Tool
- Fixed Visual Feedback of the SyncMotion Behavior
- Fixed a crash when rendering multiple cache proxies with Redshift
- Fixed group names when converting a Layout File made with Golaem v6
- Fixed baking of Layout Files when multiple Selector Nodes
Refactoring
- Refactored Goto Attribute Editor
- Refactored Steer Attribute Editor
- Golaem For Katana plugin is now packaged independantly
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.23, 4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.2.2 (2020/02/10)
New features
- Added skinning support for Fur Assets
- Fur Assets can now be baked in Alembic file
Improvements
- Improved Layout Tool Cache performances
- Improved Alembic baker performances
- Fur Assets can now be created out of Maya curves
- Added height field support in the Crowd Rigid Body Node
- Added Safety Distance Noise Attribute in the Traffic Behavior
- Added Lateral Noise Attribute in the Traffic Behavior
- Added information about the gfc file on the Fur Asset Node
- Added Trajectory follow in the Steer Behavior
- Added Mesh target in the Steer Behavior
- Added support of Maya Fields in the Force Behavior
- Added Golaem and PPAttr in the transform of each Entity in the USD Plugin
- Added namespace and PPAttr (glmAttributeNamespace) in the USD Plugin
- Added support for Mtoa 4.0
- Added support for USD for Houdini 18
Bug fixes
- Fixed a crash when opening a scene with Shader Layers in the Layout File
- Fixed a crash when displaying Entities with 0 vertex meshes in the Population Tool
- Fixed a crash when using Characters with blendshapes but without blendshape values in the Simulation Cache
- Fixed a crash when restarting a Traffic Simulation with different roads
- Fixed Populate on Curve when curve is part of a Traffic Locator in the Population Tool
- Fixed FBX bake when using Skeleton Overrides
- Fixed mesh naming when importing a GCG File in Maya
- Fixed displacement when using Mtoa 3.3
- Fixed loop in the TrafficGoto Behavior
- Fixed dirmap attribute in the USD exporter
- Fixed RIB export in the Simulation Baker
Refactoring
- Feedback about missing files in the Library Tool
- Removed support for Maya 2016
- Removed support for Mtoa 3.0, 2.X
- Removed support for Mental Ray
- Removed support for 3Delight
API
- Added user callbacks when a file is opened or saved
Supported DCCs
- Autodesk Maya 2017, 2018, 2019
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD (beta) - Standalone 0.19.11 / For Houdini 18
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.2.1 (2020/01/15)
New features
- New Golaem procedural plugin for USD 0.19.11 (beta)
Improvements
- Added USD exporter in the Crowd Render Proxy
- NavMesh computation is now multithreaded
- Added a Max Speed Ramp attribute in the LookAt Behavior
- Added a Max Angular Velocity attribute in the Physics Locator
- Added slot sorting attributes in the Population Tool Locator
- Added support of Matte attribute in the Redshift rendering plugin
- Added support of tangents in the rendering plugins
- Added support for V-Ray For Max Update 3
- Added support for Renderman 23 (For Maya and Katana)
- Added support of instancing when using FBX to store Character Geometry
- Added Redshift rendering parameters in the Golaem for Katana plugin
- Added noise parameters on the SetShaderAttribute Layer in the Layout Tool
- Increased number of bones support in the Render Previz Display Mode
- Rendered Geometry and Fur Curves and now generated in Entity Space
- Improved common attribute display in the Entity Inspector
- Simulation Cache Layout Layers can be created from the Entity Inspector
- Unreal Geometries can now be exported as Golaem Terrains
Bug fixes
- Fixed TrafficGoto Behavior Attribute Editor
- Fixed GCG Maya import with scaled bindposes
- Fixed Population Tool Entity Display when hidden
- Fixed dropdown in the TrajectoryVectorField Layer
- Fixed string flag error in the glmCharacterMaker command
- Fixed FBX Character Export when using the Character Maker
- Fixed a crash when importing Fur Curves with uniform uvs
- Fixed a crash when a cached frame is unloaded in Simulation Cache Proxy
- Fixed Population Tool Entity Display when a Mesh Asset has no Shading Group
- Fixed error message when selecting the Geometry Node in the Character Maker
- Fixed scene opening when the Crowd Manager is not created first
Refactoring
- Refactored LookAt Behavior Attribute Editor
- Refactored SyncMotion Behavior Attribute Editor
Supported DCCs
- Autodesk Maya 2016, 2017, 2018, 2019
- Autodesk 3ds Max 2016, 2017, 2018, 2019
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- 3Delight Studio Pro - For Maya 11.0.XX, 12.X
- Mental Ray - For Maya 3.13.X
- Guerilla Render 2.1, 2.2
- USD 0.19.11 (beta)
Also supported (but must be manually installed):
- Arnold - Mtoa 3.0, 2.X
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.2 (2019/11/21)
New features
- New Override Nodes in the Character Maker to represent different morphologies within the same Character File
- New Simulation Cache Entity Inspector to query data about Entities in Cache Replay Mode
- Added a Scatter Mode in the Population Tool to scatter vegetation or organic Entities
- Added an Entity Display mode in the Population Tool to see placement before creating the particles
- Added decimation options in the Population Tool (distance, slope...)
- Added support of Redshift For Katana (from Redshift 2.6.49)
- Added Layout Tool in the Golaem for Katana plugin
- Added Simulation Cache Library in the Golaem for Katana plugin
Improvements
- New Traffic Channels (hasTarget, turning left/right...)
- Added speed limits on curves in the Traffic Locator
- Added roll controller in the Rig Layer of the Layout Tool
- Improved mesh pinning of 3D oriented Entities
- Added support of camera DOF in Cache Replay Mode
- Added support of camera Frustum Culling in Cache Replay Mode
- Added support of keyframes to enable / disable Layout Files in the Simulation Cache Proxy
- Added support of keyframes to enable / disable Layout Files in the Crowd Render Proxy
- Added LOD support in the Golaem For Katana plugin
- Added support of packed primitives in the Golaem For Houdini plugin
- Improved display performances (x10) in the Golaem For Houdini plugin
Bug fixes
- Fixed Python API initialization
- Fixed GCG export of meshes using multi materials
- Fixed meshes namespace management when rendering using a GCG File
- Fixed meshes not skinned or not parented when rendering using a FBX File
- Fixed Entity Perception Box size when Crowd Unit is changed
- Fixed Populate On Curve mode of the Population Tool when Crowd Unit is changed
- Fixed foot sequence computation in the Locomotion Behavior
- Fixed offset when using Freeze on Collided in the MasterSlave Behavior
- Fixed Entity Selection filtering in Cache Replay Mode
- Fixed Geometry Files not archived when in Cache Replay Mode
- Fixed Maya hanging when shutdown if Redshift was loaded
- Fixed a crash when rendering outside of Maya (within Kick or Katana)
- Fixed a crash when rendering a frame X.001
- Fixed a crash when baking a Layout File on a Simulation Cache
- Fixed a crash when using NavMesh None in the Terrain Locator
- Fixed attributeValueType property in the glmCharacterMaker command
- Fixed icons loading in the Golaem For Houdini plugin
Refactoring
- Changed Traffic simulation paradigm. A Traffic Goto is now required for Entities to wander
- Changed licensing model for the Golaem for Unreal Engine plugin (now can use a Layout License)
- Changed licensing model for the Golaem for Houdini plugin (now can use a Layout License)
- Changed shelf icon for the Visual Feedback Tool
- Removed XML saving / loading for the Golaem For Katana plugin
- Removed Excluded Entities and Shading Overrides in the Golaem For Katana plugin (can use Layout Tool now)
- Removed need of environment variable for Renderman in the Golaem For Katana plugin
- Removed support of Redshift 2.5
- Removed support of Katana 2.5 and 2.6
- Removed support of Unreal Engine 4.20
API
- New glmMotionFileTool command to query Motion File properties
- Added cloth access in the glmCrowdSimulationCacheTool sample
- Added License query functions in the Python API
- Added getParentBone function in the Python API
- Updated Simulation Cache Library Tool for QT 5.6
- Updated Layout Tool Tool for QT 5.6
Character Pack
- Added a cartoon Character
- Added a morphology variation sample (FEAT_
skeletonOverrides) - Added new characters in the TEST_charactersRender scene
- Fixed transparency on characters shaders
- Fixed specular on Renderman shaders
- Fixed ponytale skinning on CrowdWoman character
Supported DCCs
- Autodesk Maya 2016, 2017, 2018, 2019
- Autodesk 3ds Max 2016, 2017, 2018, 2019
- Foundry Katana 2.5, 2.6 and 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X / For 3ds Max 4.10
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49 / For Katana 2.6.49
- 3Delight Studio Pro - For Maya 11.0.XX, 12.X
- Mental Ray - For Maya 3.13.X
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 3.0, 2.X
- V-Ray - For Maya 3.6X
- Redshift - For Maya 2.6.14-48
Golaem 7.1.1.1 (2019/10/31)
Bug fixes
- Fixed deadlock/crash when rendering Golaem Cache outside of Maya (kick, Katana...)
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 2.1, 2.2
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
- Houdini 17.5
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
- Unreal Engine 4.21-23
Golaem 7.1.1 (2019/10/08)
New features
- Added support of instancing in the Character Geometry file (animated or not)
- Added "Mesh Target" mode on Goto Behavior
Improvements
- Added a Far Clip Distance in the Simulation Cache Proxy
- Enabled multithreading in the Renderman Plugin
- Added curve type parameter when rendering fur with the Renderman Plugin
- Added search field in the Add / Remove Mesh Assets Helper in the Layout Tool
- Added fallback on Goto Behavior when target is outside the navigation mesh
- Added Stop On Target Reached option on Goto Behavior (on by default)
Bug fixes
- Fixed Cryptomatte passe when using multiple Crowd Render Proxies
- Fixed Entity Type detection size not taken into account in Perception
- Fixed Keyframe Locator creation / deletion in the Layout Tool
- Fixed ground adaptation when using multiple Layout Files in the Layout Tool
- Fixed fur rendering when using a specific number of CV per curve
- Fixed rendering of Geometry Behavior when not starting at frame 0
- Fixed rendering of Geometry Behavior when using instancing
- Fixed refresh when changing ground adaptation in the Simulation Cache Proxy Manager
- Fixed "AEreplaceCompound" error message in the Simulation Cache Proxy
- Fixed ChOps connection deletion
- Fixed ChOps error message when connecting in a backward way
- Fixed reinitializing Layout Editor window position when a new layout file is loaded
- Fixed layout files not being added when archiving a scene
- Fixed terrain not being taken into account when using layout in Houdini plugin
- Fixed a crash in Houdini when trying to add shader attributes with invalid names. Invalid names are now encoded
- Fixed uvs in Houdini when rendering with Arnold
- Fixed ground adaptation when legs are attached to a spine with null length
Refactoring
- Updated Render Checker for Renderman 22
- The Simulation Cache Library Tool is now available without a license
- Renamed Entity Type parameter Detection Shape and Detection Shape Offset
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 2.1, 2.2
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
- Houdini 17.5
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
- Unreal Engine 4.21-23