Release Notes
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated soon.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
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Golaem 7.3.4 (2020/07/28)
Improvements
- Added a Closest Entity mode in the MasterSlave Behavior
- Added a "seconds" mode in the Current Frame Trigger
- FaceTo Layer is now using a reference frame in the Layout Tool
- Character File is now displayed in the Entity Inspector
- Objects can now be assigned with PPAttributes in the AdaptPosition Behavior
Bug fixes
- Fixed a crash when using the Population Tool emitter and the Goto Behavior
- Fixed Cached Entities selection when using Maya split panel layout
- Fixed the geoFilePaths flag in glmCharacterFileTool
- Fixed terrain export when using multiple meshes
- Fixed creation of Crowd Render Proxies when added to Maya Display Layer
- Disabled USDSkel export usda (ascii) format for Maya 2020 linux because of a crash
API
- USD libraries are now prefixed to avoid dependency collisions
- Added a -updateSkeleton flag in the glmCharacterMaker command
- Added a -clothFilePaths flag in the glmCharacterFileTool command
- Added a -furFilePaths flag in the glmCharacterFileTool command
- The fbxFilePaths flag is now deprecated in glmCharacterFileTool (replaced with geoFilePaths)
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.3.3 (2020/06/22)
Important Notice
From this release, Golaem rendering procedurals, shaders and extensions are installed in renderer named directories (eg. GolaemDir/procedurals/arnold/...)
Improvements
- Added USDSkel bake export
- Added a display scale factor in the Population Tool Locator
Bug fixes
- Fixed Curve Follow mode with loops in the Goto Behavior
- Fixed blendshapes computation with a negative parameter and inBetweens
- Fixed Redshift specific attributes in the Golaem For Katana plugin
- Fixed layout attributes for Redshift in the Golaem For Katana plugin
- Fixed default render percent attribute in the Golaem For Katana plugin
- Fixed a crash with some triggers on GroupEntityTypes
- Fixed a crash when running the glmChannelTool command
- Fixed script flag in the glmCharacterMaker command
- Fixed search in string function performances in the interface
- Fixed Visual Feedback display in Maya 2020
Refactoring
- Added a shelf icon and menu entry for the Profiler Tool
- Extensions, shaders and procedurals are now written in renderer named directories
API
- Added new bindings in the Simulation Cache Python API (can now apply layout)
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.25 (4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.3.2 (2020/05/06)
Improvements
- Added an exportAlias attribute in Mesh Asset and Fur Asset nodes of the Character Maker
- Added name based Body Masks for Spine Nodes in the Motion Behavior
- Added name based Body Masks for Spine Nodes in the SyncMotion Behavior
- Added name based Body Masks for Spine Nodes in the Locomotion Behavior
- Rig and Posture Nodes are now placed at ground adaptation height in the Layout Tool
- Added a Cache Frame Activity widget in the Layout Tool Performance Profiler (beta)
- Added a bar graph widget in the Layout Tool Performance Profiler (beta)
Bug fixes
- Fixed overwritten dirmap attribute in the CrowdManagerNode
- Fixed the Attribute Editor of the TrafficGoto Behavior
- Fixed Simulation Cache Library not opening when having an empty library file
- Fixed a crash when refreshing the Simulation Cache Layout Tool
- Fixed attribute editor display in the Simulation Cache Layout Tool
- Fixed a crash when launching the Simulation Cache Library in stand alone mode
- Fixed a crash when exporting Character Geometry File with Fur Asset nodes
- Fixed a crash when using a large number of entities or Emitter Shared Pool Size
- Fixed displacement when using instancing in the Vray rendering plugin
- Fixed object names for expression based shading in the Guerilla rendering plugin
- Fixed error message when using the HeightField mode of the Crowd Rigid Body Node
- Fixed error message when adding a Traffic Behavior before a TrafficGoto Behavior
- Fixed error message when adding an empty fur file or importing xgen fur in the Character Maker
- Fixed Safety Distance conversion with Crowd Unit in the Traffic Behavior
- Fixed Fur File Data update in the Fur Asset Node of the Character Maker
- Fixed Fur loading from Maya Curves (number of curves was 3 times bigger than expected)
- Fixed GCG Character Geometry File import when using relative paths in the Character Maker
- Fixed GCG Character Geometry File export when using root name with namespaces in the Character Maker
- Fixed glmSimulationCacheTool sample not installed in the devkit
- Fixed environment variable replacement in the Simulation Cache Proxy node
- Fixed environment variable replacement when opening a scene with dirmap enabled
API
- Added inCameraFrustum and cameraDistance attributes in the glmSimulationCacheTool command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.24 (4.23 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.3.1 (2020/04/07)
New features
- New MassSpring Behavior to add secondary animations to Character Limbs
- New Layout Tool Performance Profiler (beta)
Improvements
- Added support for Environment Variables in Golaem file paths (%myEnvVar%)
- Added support for relative file paths in the Golaem Character File (enabled by default)
- Added Golaem Attributes support in the Sensor Filters
- Added information in the error message when UVs can not be exported in gcg file format
- Added Traffic Crossing speed factor attribute in the Traffic Locator
- Improved Traffic system in crossings
Bug fixes
- Fixed Decimate on Distance in the Population Tool
- Fixed a crash when importing fur from Maya
- Fixed target fallback in the Goto Behavior
- Fixed cryptomatte in the Renderman procedural plugin
- Fixed Character Maker scripting when using Maya in batch mode
- Fixed USD file export when using namespaces
- Fixed Log Level changing after rendering
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.23, 4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.3 (2020/03/09)
New features
- Added support for Maya 2020
- Added support of Animation Layers in the Posture Layer of the Layout Tool
- Added support of Animation Layers in the Rig Layer of the Layout Tool
- Source code of the Golaem For USD Plugin is now published under LGPL v2.1
Improvements
- Improved curve following in the Steer Behavior
- Improved performances of the Layout Tool when using Time Layers
- Improved cache performances of the Layout Tool
- Performance critical attributes are now tagged in the Layout Tool
- Performance details are logged when a Layout Tool computation is longer than expected
- Added noise step attribute in the Frame Offset Layer of the Layout Tool
- Added noise step attribute in the Frame Warp Layer of the Layout Tool
- Added support for USD for Katana 3.5
- Added API version check in the Golaem For Houdini plugin
- Added support of Maya emitters in the Populate On Selected option of the Population Tool
- Added seed manipulators in the scattering mode of the Population Tool
- Added Roll Offset Attribute in the Entity Type Node
- Improved scattering mode of the Population Tool
- Improved Decimate By Distance in the Population Tool
- Safety Distance is now based on Entity radius in the Traffic Behavior
- Orientation Bank and Attitude noises are now independant
Bug fixes
- Fixed dynamic Speed Ratio in the Motion Behavior
- Fixed Blind Data animation replay when in Unmapped Only mode
- Fixed Alembic Export when using the Layout Tool
- Fixed Visual Feedback of the SyncMotion Behavior
- Fixed a crash when rendering multiple cache proxies with Redshift
- Fixed group names when converting a Layout File made with Golaem v6
- Fixed baking of Layout Files when multiple Selector Nodes
Refactoring
- Refactored Goto Attribute Editor
- Refactored Steer Attribute Editor
- Golaem For Katana plugin is now packaged independantly
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.23, 4.24 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.2.2 (2020/02/10)
New features
- Added skinning support for Fur Assets
- Fur Assets can now be baked in Alembic file
Improvements
- Improved Layout Tool Cache performances
- Improved Alembic baker performances
- Fur Assets can now be created out of Maya curves
- Added height field support in the Crowd Rigid Body Node
- Added Safety Distance Noise Attribute in the Traffic Behavior
- Added Lateral Noise Attribute in the Traffic Behavior
- Added information about the gfc file on the Fur Asset Node
- Added Trajectory follow in the Steer Behavior
- Added Mesh target in the Steer Behavior
- Added support of Maya Fields in the Force Behavior
- Added Golaem and PPAttr in the transform of each Entity in the USD Plugin
- Added namespace and PPAttr (glmAttributeNamespace) in the USD Plugin
- Added support for Mtoa 4.0
- Added support for USD for Houdini 18
Bug fixes
- Fixed a crash when opening a scene with Shader Layers in the Layout File
- Fixed a crash when displaying Entities with 0 vertex meshes in the Population Tool
- Fixed a crash when using Characters with blendshapes but without blendshape values in the Simulation Cache
- Fixed a crash when restarting a Traffic Simulation with different roads
- Fixed Populate on Curve when curve is part of a Traffic Locator in the Population Tool
- Fixed FBX bake when using Skeleton Overrides
- Fixed mesh naming when importing a GCG File in Maya
- Fixed displacement when using Mtoa 3.3
- Fixed loop in the TrafficGoto Behavior
- Fixed dirmap attribute in the USD exporter
- Fixed RIB export in the Simulation Baker
Refactoring
- Feedback about missing files in the Library Tool
- Removed support for Maya 2016
- Removed support for Mtoa 3.0, 2.X
- Removed support for Mental Ray
- Removed support for 3Delight
API
- Added user callbacks when a file is opened or saved
Supported DCCs
- Autodesk Maya 2017, 2018, 2019
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD (beta) - Standalone 0.19.11 / For Houdini 18
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.2.1 (2020/01/15)
New features
- New Golaem procedural plugin for USD 0.19.11 (beta)
Improvements
- Added USD exporter in the Crowd Render Proxy
- NavMesh computation is now multithreaded
- Added a Max Speed Ramp attribute in the LookAt Behavior
- Added a Max Angular Velocity attribute in the Physics Locator
- Added slot sorting attributes in the Population Tool Locator
- Added support of Matte attribute in the Redshift rendering plugin
- Added support of tangents in the rendering plugins
- Added support for V-Ray For Max Update 3
- Added support for Renderman 23 (For Maya and Katana)
- Added support of instancing when using FBX to store Character Geometry
- Added Redshift rendering parameters in the Golaem for Katana plugin
- Added noise parameters on the SetShaderAttribute Layer in the Layout Tool
- Increased number of bones support in the Render Previz Display Mode
- Rendered Geometry and Fur Curves and now generated in Entity Space
- Improved common attribute display in the Entity Inspector
- Simulation Cache Layout Layers can be created from the Entity Inspector
- Unreal Geometries can now be exported as Golaem Terrains
Bug fixes
- Fixed TrafficGoto Behavior Attribute Editor
- Fixed GCG Maya import with scaled bindposes
- Fixed Population Tool Entity Display when hidden
- Fixed dropdown in the TrajectoryVectorField Layer
- Fixed string flag error in the glmCharacterMaker command
- Fixed FBX Character Export when using the Character Maker
- Fixed a crash when importing Fur Curves with uniform uvs
- Fixed a crash when a cached frame is unloaded in Simulation Cache Proxy
- Fixed Population Tool Entity Display when a Mesh Asset has no Shading Group
- Fixed error message when selecting the Geometry Node in the Character Maker
- Fixed scene opening when the Crowd Manager is not created first
Refactoring
- Refactored LookAt Behavior Attribute Editor
- Refactored SyncMotion Behavior Attribute Editor
Supported DCCs
- Autodesk Maya 2016, 2017, 2018, 2019
- Autodesk 3ds Max 2016, 2017, 2018, 2019
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- 3Delight Studio Pro - For Maya 11.0.XX, 12.X
- Mental Ray - For Maya 3.13.X
- Guerilla Render 2.1, 2.2
- USD 0.19.11 (beta)
Also supported (but must be manually installed):
- Arnold - Mtoa 3.0, 2.X
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48
Golaem 7.2 (2019/11/21)
New features
- New Override Nodes in the Character Maker to represent different morphologies within the same Character File
- New Simulation Cache Entity Inspector to query data about Entities in Cache Replay Mode
- Added a Scatter Mode in the Population Tool to scatter vegetation or organic Entities
- Added an Entity Display mode in the Population Tool to see placement before creating the particles
- Added decimation options in the Population Tool (distance, slope...)
- Added support of Redshift For Katana (from Redshift 2.6.49)
- Added Layout Tool in the Golaem for Katana plugin
- Added Simulation Cache Library in the Golaem for Katana plugin
Improvements
- New Traffic Channels (hasTarget, turning left/right...)
- Added speed limits on curves in the Traffic Locator
- Added roll controller in the Rig Layer of the Layout Tool
- Improved mesh pinning of 3D oriented Entities
- Added support of camera DOF in Cache Replay Mode
- Added support of camera Frustum Culling in Cache Replay Mode
- Added support of keyframes to enable / disable Layout Files in the Simulation Cache Proxy
- Added support of keyframes to enable / disable Layout Files in the Crowd Render Proxy
- Added LOD support in the Golaem For Katana plugin
- Added support of packed primitives in the Golaem For Houdini plugin
- Improved display performances (x10) in the Golaem For Houdini plugin
Bug fixes
- Fixed Python API initialization
- Fixed GCG export of meshes using multi materials
- Fixed meshes namespace management when rendering using a GCG File
- Fixed meshes not skinned or not parented when rendering using a FBX File
- Fixed Entity Perception Box size when Crowd Unit is changed
- Fixed Populate On Curve mode of the Population Tool when Crowd Unit is changed
- Fixed foot sequence computation in the Locomotion Behavior
- Fixed offset when using Freeze on Collided in the MasterSlave Behavior
- Fixed Entity Selection filtering in Cache Replay Mode
- Fixed Geometry Files not archived when in Cache Replay Mode
- Fixed Maya hanging when shutdown if Redshift was loaded
- Fixed a crash when rendering outside of Maya (within Kick or Katana)
- Fixed a crash when rendering a frame X.001
- Fixed a crash when baking a Layout File on a Simulation Cache
- Fixed a crash when using NavMesh None in the Terrain Locator
- Fixed attributeValueType property in the glmCharacterMaker command
- Fixed icons loading in the Golaem For Houdini plugin
Refactoring
- Changed Traffic simulation paradigm. A Traffic Goto is now required for Entities to wander
- Changed licensing model for the Golaem for Unreal Engine plugin (now can use a Layout License)
- Changed licensing model for the Golaem for Houdini plugin (now can use a Layout License)
- Changed shelf icon for the Visual Feedback Tool
- Removed XML saving / loading for the Golaem For Katana plugin
- Removed Excluded Entities and Shading Overrides in the Golaem For Katana plugin (can use Layout Tool now)
- Removed need of environment variable for Renderman in the Golaem For Katana plugin
- Removed support of Redshift 2.5
- Removed support of Katana 2.5 and 2.6
- Removed support of Unreal Engine 4.20
API
- New glmMotionFileTool command to query Motion File properties
- Added cloth access in the glmCrowdSimulationCacheTool sample
- Added License query functions in the Python API
- Added getParentBone function in the Python API
- Updated Simulation Cache Library Tool for QT 5.6
- Updated Layout Tool Tool for QT 5.6
Character Pack
- Added a cartoon Character
- Added a morphology variation sample (FEAT_
skeletonOverrides) - Added new characters in the TEST_charactersRender scene
- Fixed transparency on characters shaders
- Fixed specular on Renderman shaders
- Fixed ponytale skinning on CrowdWoman character
Supported DCCs
- Autodesk Maya 2016, 2017, 2018, 2019
- Autodesk 3ds Max 2016, 2017, 2018, 2019
- Foundry Katana 2.5, 2.6 and 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X / For 3ds Max 4.10
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49 / For Katana 2.6.49
- 3Delight Studio Pro - For Maya 11.0.XX, 12.X
- Mental Ray - For Maya 3.13.X
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 3.0, 2.X
- V-Ray - For Maya 3.6X
- Redshift - For Maya 2.6.14-48
Golaem 7.1.1.1 (2019/10/31)
Bug fixes
- Fixed deadlock/crash when rendering Golaem Cache outside of Maya (kick, Katana...)
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 2.1, 2.2
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
- Houdini 17.5
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
- Unreal Engine 4.21-23
Golaem 7.1.1 (2019/10/08)
New features
- Added support of instancing in the Character Geometry file (animated or not)
- Added "Mesh Target" mode on Goto Behavior
Improvements
- Added a Far Clip Distance in the Simulation Cache Proxy
- Enabled multithreading in the Renderman Plugin
- Added curve type parameter when rendering fur with the Renderman Plugin
- Added search field in the Add / Remove Mesh Assets Helper in the Layout Tool
- Added fallback on Goto Behavior when target is outside the navigation mesh
- Added Stop On Target Reached option on Goto Behavior (on by default)
Bug fixes
- Fixed Cryptomatte passe when using multiple Crowd Render Proxies
- Fixed Entity Type detection size not taken into account in Perception
- Fixed Keyframe Locator creation / deletion in the Layout Tool
- Fixed ground adaptation when using multiple Layout Files in the Layout Tool
- Fixed fur rendering when using a specific number of CV per curve
- Fixed rendering of Geometry Behavior when not starting at frame 0
- Fixed rendering of Geometry Behavior when using instancing
- Fixed refresh when changing ground adaptation in the Simulation Cache Proxy Manager
- Fixed "AEreplaceCompound" error message in the Simulation Cache Proxy
- Fixed ChOps connection deletion
- Fixed ChOps error message when connecting in a backward way
- Fixed reinitializing Layout Editor window position when a new layout file is loaded
- Fixed layout files not being added when archiving a scene
- Fixed terrain not being taken into account when using layout in Houdini plugin
- Fixed a crash in Houdini when trying to add shader attributes with invalid names. Invalid names are now encoded
- Fixed uvs in Houdini when rendering with Arnold
- Fixed ground adaptation when legs are attached to a spine with null length
Refactoring
- Updated Render Checker for Renderman 22
- The Simulation Cache Library Tool is now available without a license
- Renamed Entity Type parameter Detection Shape and Detection Shape Offset
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 2.1, 2.2
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
- Houdini 17.5
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
- Unreal Engine 4.21-23