Release Notes

Subscribe to the Golaem Crowd Release Notes RSS and stay updated with the latest features & bug fixes.

Golaem 7.3.1 (2020/04/07)

New features

  • New MassSpring Behavior to add secondary animations to Character Limbs
  • New Layout Tool Performance Profiler (beta)

Improvements

  • Added support for Environment Variables in Golaem file paths (%myEnvVar%)
  • Added support for relative file paths in the Golaem Character File (enabled by default)
  • Added Golaem Attributes support in the Sensor Filters
  • Added information in the error message when UVs can not be exported in gcg file format
  • Added Traffic Crossing speed factor attribute in the Traffic Locator
  • Improved Traffic system in crossings

Bug fixes

  • Fixed Decimate on Distance in the Population Tool
  • Fixed a crash when importing fur from Maya
  • Fixed target fallback in the Goto Behavior
  • Fixed cryptomatte in the Renderman procedural plugin
  • Fixed Character Maker scripting when using Maya in batch mode
  • Fixed USD file export when using namespaces
  • Fixed Log Level changing after rendering

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.23, 4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.3 (2020/03/09)

New features

  • Added support for Maya 2020
  • Added support of Animation Layers in the Posture Layer of the Layout Tool
  • Added support of Animation Layers in the Rig Layer of the Layout Tool
  • Source code of the Golaem For USD Plugin is now published under LGPL v2.1

Improvements

  • Improved curve following in the Steer Behavior
  • Improved performances of the Layout Tool when using Time Layers
  • Improved cache performances of the Layout Tool
  • Performance critical attributes are now tagged in the Layout Tool
  • Performance details are logged when a Layout Tool computation is longer than expected
  • Added noise step attribute in the Frame Offset Layer of the Layout Tool
  • Added noise step attribute in the Frame Warp Layer of the Layout Tool
  • Added support for USD for Katana 3.5
  • Added API version check in the Golaem For Houdini plugin
  • Added support of Maya emitters in the Populate On Selected option of the Population Tool
  • Added seed manipulators in the scattering mode of the Population Tool
  • Added Roll Offset Attribute in the Entity Type Node
  • Improved scattering mode of the Population Tool
  • Improved Decimate By Distance in the Population Tool
  • Safety Distance is now based on Entity radius in the Traffic Behavior
  • Orientation Bank and Attitude noises are now independant

Bug fixes

  • Fixed dynamic Speed Ratio in the Motion Behavior
  • Fixed Blind Data animation replay when in Unmapped Only mode
  • Fixed Alembic Export when using the Layout Tool
  • Fixed Visual Feedback of the SyncMotion Behavior
  • Fixed a crash when rendering multiple cache proxies with Redshift
  • Fixed group names when converting a Layout File made with Golaem v6
  • Fixed baking of Layout Files when multiple Selector Nodes

Refactoring

  • Refactored Goto Attribute Editor
  • Refactored Steer Attribute Editor
  • Golaem For Katana plugin is now packaged independantly

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.23, 4.24 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.2.2 (2020/02/10)

New features

  • Added skinning support for Fur Assets
  • Fur Assets can now be baked in Alembic file

Improvements

  • Improved Layout Tool Cache performances
  • Improved Alembic baker performances
  • Fur Assets can now be created out of Maya curves
  • Added height field support in the Crowd Rigid Body Node
  • Added Safety Distance Noise Attribute in the Traffic Behavior
  • Added Lateral Noise Attribute in the Traffic Behavior
  • Added information about the gfc file on the Fur Asset Node
  • Added Trajectory follow in the Steer Behavior
  • Added Mesh target in the Steer Behavior
  • Added support of Maya Fields in the Force Behavior
  • Added Golaem and PPAttr in the transform of each Entity in the USD Plugin
  • Added namespace and PPAttr (glmAttributeNamespace) in the USD Plugin
  • Added support for Mtoa 4.0
  • Added support for USD for Houdini 18

Bug fixes

  • Fixed a crash when opening a scene with Shader Layers in the Layout File
  • Fixed a crash when displaying Entities with 0 vertex meshes in the Population Tool
  • Fixed a crash when using Characters with blendshapes but without blendshape values in the Simulation Cache
  • Fixed a crash when restarting a Traffic Simulation with different roads
  • Fixed Populate on Curve when curve is part of a Traffic Locator in the Population Tool
  • Fixed FBX bake when using Skeleton Overrides
  • Fixed mesh naming when importing a GCG File in Maya
  • Fixed displacement when using Mtoa 3.3
  • Fixed loop in the TrafficGoto Behavior
  • Fixed dirmap attribute in the USD exporter
  • Fixed RIB export in the Simulation Baker

Refactoring

  • Feedback about missing files in the Library Tool
  • Removed support for Maya 2016
  • Removed support for Mtoa 3.0, 2.X
  • Removed support for Mental Ray
  • Removed support for 3Delight

API

  • Added user callbacks when a file is opened or saved

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.21, 4.23 on demand)
  • SideFx Houdini 17.5

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD (beta) - Standalone 0.19.11 / For Houdini 18
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.2.1 (2020/01/15)

New features

  • New Golaem procedural plugin for USD 0.19.11 (beta)

Improvements

  • Added USD exporter in the Crowd Render Proxy
  • NavMesh computation is now multithreaded
  • Added a Max Speed Ramp attribute in the LookAt Behavior
  • Added a Max Angular Velocity attribute in the Physics Locator
  • Added slot sorting attributes in the Population Tool Locator
  • Added support of Matte attribute in the Redshift rendering plugin
  • Added support of tangents in the rendering plugins
  • Added support for V-Ray For Max Update 3
  • Added support for Renderman 23 (For Maya and Katana)
  • Added support of instancing when using FBX to store Character Geometry
  • Added Redshift rendering parameters in the Golaem for Katana plugin
  • Added noise parameters on the SetShaderAttribute Layer in the Layout Tool
  • Increased number of bones support in the Render Previz Display Mode
  • Rendered Geometry and Fur Curves and now generated in Entity Space
  • Improved common attribute display in the Entity Inspector
  • Simulation Cache Layout Layers can be created from the Entity Inspector
  • Unreal Geometries can now be exported as Golaem Terrains

Bug fixes

  • Fixed TrafficGoto Behavior Attribute Editor
  • Fixed GCG Maya import with scaled bindposes
  • Fixed Population Tool Entity Display when hidden
  • Fixed dropdown in the TrajectoryVectorField Layer
  • Fixed string flag error in the glmCharacterMaker command
  • Fixed FBX Character Export when using the Character Maker
  • Fixed a crash when importing Fur Curves with uniform uvs
  • Fixed a crash when a cached frame is unloaded in Simulation Cache Proxy
  • Fixed Population Tool Entity Display when a Mesh Asset has no Shading Group
  • Fixed error message when selecting the Geometry Node in the Character Maker
  • Fixed scene opening when the Crowd Manager is not created first

Refactoring

  • Refactored LookAt Behavior Attribute Editor
  • Refactored SyncMotion Behavior Attribute Editor

Supported DCCs

  • Autodesk Maya 2016, 2017, 2018, 2019
  • Autodesk 3ds Max 2016, 2017, 2018, 2019
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.21, 4.23 on demand)
  • SideFx Houdini 17.5

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • 3Delight Studio Pro - For Maya 11.0.XX, 12.X
  • Mental Ray - For Maya 3.13.X
  • Guerilla Render 2.1, 2.2
  • USD 0.19.11 (beta)

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.0, 2.X
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48

Golaem 7.2 (2019/11/21)

New features

  • New Override Nodes in the Character Maker to represent different morphologies within the same Character File
  • New Simulation Cache Entity Inspector to query data about Entities in Cache Replay Mode
  • Added a Scatter Mode in the Population Tool to scatter vegetation or organic Entities
  • Added an Entity Display mode in the Population Tool to see placement before creating the particles
  • Added decimation options in the Population Tool (distance, slope...)
  • Added support of Redshift For Katana (from Redshift 2.6.49)
  • Added Layout Tool in the Golaem for Katana plugin
  • Added Simulation Cache Library in the Golaem for Katana plugin

Improvements

  • New Traffic Channels (hasTarget, turning left/right...)
  • Added speed limits on curves in the Traffic Locator
  • Added roll controller in the Rig Layer of the Layout Tool
  • Improved mesh pinning of 3D oriented Entities
  • Added support of camera DOF in Cache Replay Mode
  • Added support of camera Frustum Culling in Cache Replay Mode
  • Added support of keyframes to enable / disable Layout Files in the Simulation Cache Proxy
  • Added support of keyframes to enable / disable Layout Files in the Crowd Render Proxy
  • Added LOD support in the Golaem For Katana plugin
  • Added support of packed primitives in the Golaem For Houdini plugin
  • Improved display performances (x10) in the Golaem For Houdini plugin

Bug fixes

  • Fixed Python API initialization
  • Fixed GCG export of meshes using multi materials
  • Fixed meshes namespace management when rendering using a GCG File
  • Fixed meshes not skinned or not parented when rendering using a FBX File
  • Fixed Entity Perception Box size when Crowd Unit is changed
  • Fixed Populate On Curve mode of the Population Tool when Crowd Unit is changed
  • Fixed foot sequence computation in the Locomotion Behavior
  • Fixed offset when using Freeze on Collided in the MasterSlave Behavior
  • Fixed Entity Selection filtering in Cache Replay Mode
  • Fixed Geometry Files not archived when in Cache Replay Mode
  • Fixed Maya hanging when shutdown if Redshift was loaded
  • Fixed a crash when rendering outside of Maya (within Kick or Katana)
  • Fixed a crash when rendering a frame X.001
  • Fixed a crash when baking a Layout File on a Simulation Cache
  • Fixed a crash when using NavMesh None in the Terrain Locator
  • Fixed attributeValueType property in the glmCharacterMaker command
  • Fixed icons loading in the Golaem For Houdini plugin

Refactoring

  • Changed Traffic simulation paradigm. A Traffic Goto is now required for Entities to wander
  • Changed licensing model for the Golaem for Unreal Engine plugin (now can use a Layout License)
  • Changed licensing model for the Golaem for Houdini plugin (now can use a Layout License)
  • Changed shelf icon for the Visual Feedback Tool
  • Removed XML saving / loading for the Golaem For Katana plugin
  • Removed Excluded Entities and Shading Overrides in the Golaem For Katana plugin (can use Layout Tool now)
  • Removed need of environment variable for Renderman in the Golaem For Katana plugin
  • Removed support of Redshift 2.5
  • Removed support of Katana 2.5 and 2.6
  • Removed support of Unreal Engine 4.20

API

  • New glmMotionFileTool command to query Motion File properties
  • Added cloth access in the glmCrowdSimulationCacheTool sample
  • Added License query functions in the Python API
  • Added getParentBone function in the Python API
  • Updated Simulation Cache Library Tool for QT 5.6
  • Updated Layout Tool Tool for QT 5.6

Character Pack

  • Added a cartoon Character
  • Added a morphology variation sample (FEAT_skeletonOverrides)
  • Added new characters in the TEST_charactersRender scene
  • Fixed transparency on characters shaders
  • Fixed specular on Renderman shaders
  • Fixed ponytale skinning on CrowdWoman character

Supported DCCs

  • Autodesk Maya 2016, 2017, 2018, 2019
  • Autodesk 3ds Max 2016, 2017, 2018, 2019
  • Foundry Katana 2.5, 2.6 and 3.X
  • Unreal Engine 4.22 (4.21, 4.23 on demand)
  • SideFx Houdini 17.5

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X / For 3ds Max 4.10
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49 / For Katana 2.6.49​​​​​​​
  • 3Delight Studio Pro - For Maya 11.0.XX, 12.X
  • Mental Ray - For Maya 3.13.X
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.0, 2.X
  • V-Ray - For Maya 3.6X
  • Redshift - For Maya 2.6.14-48​​​​​​​​​​​​​​

Golaem 7.1.1.1 (2019/10/31)

Bug fixes

  • Fixed deadlock/crash when rendering Golaem Cache outside of Maya (kick, Katana...)

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX and 12.X
  • Guerilla Render 2.1, 2.2
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
  • Unreal Engine 4.20
  • Houdini 17.5

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Redshift 2.5.64-71
  • Unreal Engine 4.21-23

Golaem 7.1.1 (2019/10/08)

New features

  • Added support of instancing in the Character Geometry file (animated or not)
  • Added "Mesh Target" mode on Goto Behavior

Improvements

  • Added a Far Clip Distance in the Simulation Cache Proxy
  • Enabled multithreading in the Renderman Plugin
  • Added curve type parameter when rendering fur with the Renderman Plugin
  • Added search field in the Add / Remove Mesh Assets Helper in the Layout Tool
  • Added fallback on Goto Behavior when target is outside the navigation mesh
  • Added Stop On Target Reached option on Goto Behavior (on by default)

Bug fixes

  • Fixed Cryptomatte passe when using multiple Crowd Render Proxies
  • Fixed Entity Type detection size not taken into account in Perception
  • Fixed Keyframe Locator creation / deletion in the Layout Tool
  • Fixed ground adaptation when using multiple Layout Files in the Layout Tool
  • Fixed fur rendering when using a specific number of CV per curve
  • Fixed rendering of Geometry Behavior when not starting at frame 0
  • Fixed rendering of Geometry Behavior when using instancing
  • Fixed refresh when changing ground adaptation in the Simulation Cache Proxy Manager
  • Fixed "AEreplaceCompound" error message in the Simulation Cache Proxy
  • Fixed ChOps connection deletion
  • Fixed ChOps error message when connecting in a backward way
  • Fixed reinitializing Layout Editor window position when a new layout file is loaded
  • Fixed layout files not being added when archiving a scene
  • Fixed terrain not being taken into account when using layout in Houdini plugin
  • Fixed a crash in Houdini when trying to add shader attributes with invalid names. Invalid names are now encoded
  • Fixed uvs in Houdini when rendering with Arnold
  • Fixed ground adaptation when legs are attached to a spine with null length

Refactoring

  • Updated Render Checker for Renderman 22
  • The Simulation Cache Library Tool is now available without a license
  • Renamed Entity Type parameter Detection Shape and Detection Shape Offset

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX and 12.X
  • Guerilla Render 2.1, 2.2
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
  • Unreal Engine 4.20
  • Houdini 17.5

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Redshift 2.5.64-71
  • Unreal Engine 4.21-23

Golaem 7.1 (2019/09/09)

New features

  • New Golaem plugin for Houdini 17.5 which allows to preview and render Golaem Caches in Mantra (beta)
  • Cache Proxies can now have a hierarchy of Layout Files to layout Simulation Cache at multiple levels (project, sequence, shot...)
  • New renderer attributes mechanism to control per mesh rendering properties (subd, displ, viz...) for Arnold, Vray, Renderman rendering plugin

Improvements

  • Added an offline mode to the Posture and the Rig Layers in the Layout Tool
  • Added an 'Import Maya Keyframes' button on the Posture and Rig Layer in the Layout Tool
  • Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
  • Added a progress bar when loading keyframes in the Layout Tool
  • Layers can now be copied between Layout Files in the Layout Tool
  • Layers can now be directly added to links or Groups in the Layout Tool
  • Added a indicator * on tabs that are modified but not yet saved in the Layout Tool
  • A Merge Layer is now added if several links are connected to root when grouping in the Layout Tool
  • Added ungroup option in the Layout Tool
  • Notes can be copied in the Layout Tool
  • Added coloring of Entities when a Behavior starts
  • Added support for Guerilla Render 2.2
  • Added support for expression based shading in Guerilla Render 2.2

Bug fixes

  • Fixed first frame and batch rendering in the 3ds Max render plugin
  • Fixed the Set Mode of the Posture Layer in the Layout Tool
  • Fixed saving of nested Layer Groups in the Layout Tool
  • Fixed doubled connections between nodes when grouped in the Layout Tool
  • Fixed Populate On Curve with various Crowd Unit in the Population Tool
  • Fixed Populate On Curve and Terrain pinning in the Population Tool
  • Fixed Terrain Adaptation in the Renderman render plugin
  • Fixed a crash when parsing some attributes in the Renderman render plugin

Refactoring

  • Refactored Undo/Redo in the Layout Tool
  • Removed the Set Mode of the Rig Layer in the Layout Tool
  • duplicateIds are now replaced by an expression taking their ID directly from node output in the Layout Tool
  • Improved update of keyframes of the Posture Layer in the Layout Tool
  • Layout Graphs are now centered when opening Layout Files or Layout Groups
  • Removed .mi option in the Crowd Archiver Node

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX and 12.X
  • Guerilla Render 2.1, 2.2
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
  • Unreal Engine 4.20
  • Houdini 17.5

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Redshift 2.5.64-71

Golaem 7.0.3 (2019/08/06)

Improvements

  • New mode to rotate Entities around their pivots in the Layout Tool
  • Added Selection Filter preset in the Layout Tool
  • New Blind Data Replay mode in the EntityType Node
  • Better ground adaptation when using an additive Squash n Stretch animation
  • Improved Simulation Cache recyling in the Layout Tool
  • Added scale, characterFileId and geoFileId in the Point Cache Alembic export

Bug fixes

  • Fixed Vector Field Layer raycast and refresh in the Layout Tool
  • Fixed unset of the Root Node in the Layout Tool
  • Fixed Simulation Cache refresh when setting root and using scale in the Layout Tool
  • Fixed duplicated Entities not always scaled and / or noised correctly in the Layout Tool
  • Fixed display when dragging a maya object plugged to Layout Tool keyframes
  • Fixed memory budget not restored when loading the scene in the Layout Tool
  • Fixed loop protection in the Layout Tool
  • Fixed crossing not letting cars pass if the road is shorter than the Entity in the Traffic Behavior
  • Fixed bone names in Point Cache Alembic export

Refactoring

  • Removed support of Renderman 21
  • Display Percent as number in addition to slider in the Layout Tool

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX and 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
  • Unreal Engine 4.20

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Redshift 2.5.64-71

Golaem 7.0.2 (2019/07/10)

New Features

  • New BlendShape / BlindData Layer in the Layout Tool
  • New SetGeoFile Layer in the Layout Tool
  • Source code of the Unreal Plugin is published under LGPL v2.1 (on request)

Improvements

  • Layout Nodes allows multiple outputs
  • Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
  • Added raycast options on the GroundAdaptation Layer in the Layout Tool
  • Added noise parameters on Translate, Rotate, LookAt, Scale, Expand Layers in the Layout Tool
  • Added an auto alignment on the LookAt Layer in the Layout Tool
  • Improved performances on the Vector Field Layer in the Layout Tool
  • Improved node graphs display in the Layout Tool and the ChOp Editor
  • Improved performances when a Simulation Cache uses multiple CrowdFields
  • Simulation Cache Library Tool can now be resized
  • Simulation Exporter can now export thumbnails for the auto generated Library Files
  • Items can be renamed in the Simulation Cache Library Tool
  • Directories can now be imported in the Simulation Cache Library Tool
  • New Advanced panel in the Simulation Exporter
  • Added support of aiUserDataString in detection of Shader Attributes
  • Added Character Maker button in the Simulation Cache and Render proxy nodes

Bug fixes

  • Fixed viewport refreshes in the Layout Tool
  • Fixed ground adaptation not working correctly when using Squash and Stretch
  • Fixed a crash when using a SetMeshAsset Layer in the Layout Tool
  • Fixed a crash related to multithreading when rendering in Katana
  • Fixed unstability in the LookAt Layer in the Layout Tool
  • Fixed rendering unstability when using the Kill / Unkill layers
  • Fixed focus changing when saving or reopening a file in the Layout Tool
  • Fixed the Simulation Cache Bake in the Simulation Exporter
  • Fixed the Simulation Cache Output refresh
  • Fixed Layout File saving when having multiple Simulation Cache Proxies in a scene
  • Fixed error messages when the plugin is loaded at scene opening

Refactoring

  • Changed noise parameters on FaceTo, FrameOffset, FrameWarp Layers for consistency reasons
  • Changed icon of the FaceTo Layer in the Layout Tool
  • Removed the Scale Range Layer in the Layout Tool (can now be done with the Scale Layer)
  • Removed the Mental Ray Bake Export option in the Simulation Exporter
  • Renamed Export Caa File Only in the Simulation Exporter

API

  • New Simulation Cache Library Python API
  • Added a stand alone launcher for the Simulation Cache Library
  • Added a stand alone launcher for the Layout Tool
  • Added accesses to the SimulationData and FrameData in the Simulation Cache Python API
  • Added getBoneNames / getSortedBones functions in the Simulation Cache Python API

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X
  • Unreal Engine 4.20

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71

Pages