Golaem 7.2.1 (2020/01/15)

New features

  • New Golaem procedural plugin for USD 0.19.11 (beta)

Improvements

  • Added USD exporter in the Crowd Render Proxy
  • NavMesh computation is now multithreaded
  • Added a Max Speed Ramp attribute in the LookAt Behavior
  • Added a Max Angular Velocity attribute in the Physics Locator
  • Added slot sorting attributes in the Population Tool Locator
  • Added support of Matte attribute in the Redshift rendering plugin
  • Added support of tangents in the rendering plugins
  • Added support for V-Ray For Max Update 3
  • Added support for Renderman 23 (For Maya and Katana)
  • Added support of instancing when using FBX to store Character Geometry
  • Added Redshift rendering parameters in the Golaem for Katana plugin
  • Added noise parameters on the SetShaderAttribute Layer in the Layout Tool
  • Increased number of bones support in the Render Previz Display Mode
  • Rendered Geometry and Fur Curves and now generated in Entity Space
  • Improved common attribute display in the Entity Inspector
  • Simulation Cache Layout Layers can be created from the Entity Inspector
  • Unreal Geometries can now be exported as Golaem Terrains

Bug fixes

  • Fixed TrafficGoto Behavior Attribute Editor
  • Fixed GCG Maya import with scaled bindposes
  • Fixed Population Tool Entity Display when hidden
  • Fixed dropdown in the TrajectoryVectorField Layer
  • Fixed string flag error in the glmCharacterMaker command
  • Fixed FBX Character Export when using the Character Maker
  • Fixed a crash when importing Fur Curves with uniform uvs
  • Fixed a crash when a cached frame is unloaded in Simulation Cache Proxy
  • Fixed Population Tool Entity Display when a Mesh Asset has no Shading Group
  • Fixed error message when selecting the Geometry Node in the Character Maker
  • Fixed scene opening when the Crowd Manager is not created first

Refactoring

  • Refactored LookAt Behavior Attribute Editor
  • Refactored SyncMotion Behavior Attribute Editor

Supported DCCs

  • Autodesk Maya 2016, 2017, 2018, 2019
  • Autodesk 3ds Max 2016, 2017, 2018, 2019
  • Foundry Katana 3.X
  • Unreal Engine 4.22 (4.21, 4.23 on demand)
  • SideFx Houdini 17.5

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • 3Delight Studio Pro - For Maya 11.0.XX, 12.X
  • Mental Ray - For Maya 3.13.X
  • Guerilla Render 2.1, 2.2
  • USD 0.19.11 (beta)

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.0, 2.X
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48