Golaem 7.2 (2019/11/21)

New features

  • New Override Nodes in the Character Maker to represent different morphologies within the same Character File
  • New Simulation Cache Entity Inspector to query data about Entities in Cache Replay Mode
  • Added a Scatter Mode in the Population Tool to scatter vegetation or organic Entities
  • Added an Entity Display mode in the Population Tool to see placement before creating the particles
  • Added decimation options in the Population Tool (distance, slope...)
  • Added support of Redshift For Katana (from Redshift 2.6.49)
  • Added Layout Tool in the Golaem for Katana plugin
  • Added Simulation Cache Library in the Golaem for Katana plugin

Improvements

  • New Traffic Channels (hasTarget, turning left/right...)
  • Added speed limits on curves in the Traffic Locator
  • Added roll controller in the Rig Layer of the Layout Tool
  • Improved mesh pinning of 3D oriented Entities
  • Added support of camera DOF in Cache Replay Mode
  • Added support of camera Frustum Culling in Cache Replay Mode
  • Added support of keyframes to enable / disable Layout Files in the Simulation Cache Proxy
  • Added support of keyframes to enable / disable Layout Files in the Crowd Render Proxy
  • Added LOD support in the Golaem For Katana plugin
  • Added support of packed primitives in the Golaem For Houdini plugin
  • Improved display performances (x10) in the Golaem For Houdini plugin

Bug fixes

  • Fixed Python API initialization
  • Fixed GCG export of meshes using multi materials
  • Fixed meshes namespace management when rendering using a GCG File
  • Fixed meshes not skinned or not parented when rendering using a FBX File
  • Fixed Entity Perception Box size when Crowd Unit is changed
  • Fixed Populate On Curve mode of the Population Tool when Crowd Unit is changed
  • Fixed foot sequence computation in the Locomotion Behavior
  • Fixed offset when using Freeze on Collided in the MasterSlave Behavior
  • Fixed Entity Selection filtering in Cache Replay Mode
  • Fixed Geometry Files not archived when in Cache Replay Mode
  • Fixed Maya hanging when shutdown if Redshift was loaded
  • Fixed a crash when rendering outside of Maya (within Kick or Katana)
  • Fixed a crash when rendering a frame X.001
  • Fixed a crash when baking a Layout File on a Simulation Cache
  • Fixed a crash when using NavMesh None in the Terrain Locator
  • Fixed attributeValueType property in the glmCharacterMaker command
  • Fixed icons loading in the Golaem For Houdini plugin

Refactoring

  • Changed Traffic simulation paradigm. A Traffic Goto is now required for Entities to wander
  • Changed licensing model for the Golaem for Unreal Engine plugin (now can use a Layout License)
  • Changed licensing model for the Golaem for Houdini plugin (now can use a Layout License)
  • Changed shelf icon for the Visual Feedback Tool
  • Removed XML saving / loading for the Golaem For Katana plugin
  • Removed Excluded Entities and Shading Overrides in the Golaem For Katana plugin (can use Layout Tool now)
  • Removed need of environment variable for Renderman in the Golaem For Katana plugin
  • Removed support of Redshift 2.5
  • Removed support of Katana 2.5 and 2.6
  • Removed support of Unreal Engine 4.20

API

  • New glmMotionFileTool command to query Motion File properties
  • Added cloth access in the glmCrowdSimulationCacheTool sample
  • Added License query functions in the Python API
  • Added getParentBone function in the Python API
  • Updated Simulation Cache Library Tool for QT 5.6
  • Updated Layout Tool Tool for QT 5.6

Character Pack

  • Added a cartoon Character
  • Added a morphology variation sample (FEAT_skeletonOverrides)
  • Added new characters in the TEST_charactersRender scene
  • Fixed transparency on characters shaders
  • Fixed specular on Renderman shaders
  • Fixed ponytale skinning on CrowdWoman character

Supported DCCs

  • Autodesk Maya 2016, 2017, 2018, 2019
  • Autodesk 3ds Max 2016, 2017, 2018, 2019
  • Foundry Katana 2.5, 2.6 and 3.X
  • Unreal Engine 4.22 (4.21, 4.23 on demand)
  • SideFx Houdini 17.5

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X / For 3ds Max 4.10
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49 / For Katana 2.6.49​​​​​​​
  • 3Delight Studio Pro - For Maya 11.0.XX, 12.X
  • Mental Ray - For Maya 3.13.X
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 3.0, 2.X
  • V-Ray - For Maya 3.6X
  • Redshift - For Maya 2.6.14-48​​​​​​​​​​​​​​