Golaem 7.3.2 (2020/05/06)

Improvements

  • Added an exportAlias attribute in Mesh Asset and Fur Asset nodes of the Character Maker
  • Added name based Body Masks for Spine Nodes in the Motion Behavior
  • Added name based Body Masks for Spine Nodes in the SyncMotion Behavior
  • Added name based Body Masks for Spine Nodes in the Locomotion Behavior
  • Rig and Posture Nodes are now placed at ground adaptation height in the Layout Tool
  • Added a Cache Frame Activity widget in the Layout Tool Performance Profiler (beta)
  • Added a bar graph widget in the Layout Tool Performance Profiler (beta)

Bug fixes

  • Fixed overwritten dirmap attribute in the CrowdManagerNode
  • Fixed the Attribute Editor of the TrafficGoto Behavior
  • Fixed Simulation Cache Library not opening when having an empty library file
  • Fixed a crash when refreshing the Simulation Cache Layout Tool
  • Fixed attribute editor display in the Simulation Cache Layout Tool
  • Fixed a crash when launching the Simulation Cache Library in stand alone mode
  • Fixed a crash when exporting Character Geometry File with Fur Asset nodes
  • Fixed a crash when using a large number of entities or Emitter Shared Pool Size
  • Fixed displacement when using instancing in the Vray rendering plugin
  • Fixed object names for expression based shading in the Guerilla rendering plugin
  • Fixed error message when using the HeightField mode of the Crowd Rigid Body Node
  • Fixed error message when adding a Traffic Behavior before a TrafficGoto Behavior
  • Fixed error message when adding an empty fur file or importing xgen fur in the Character Maker
  • Fixed Safety Distance conversion with Crowd Unit in the Traffic Behavior
  • Fixed Fur File Data update in the Fur Asset Node of the Character Maker
  • Fixed Fur loading from Maya Curves (number of curves was 3 times bigger than expected)
  • Fixed GCG Character Geometry File import when using relative paths in the Character Maker
  • Fixed GCG Character Geometry File export when using root name with namespaces in the Character Maker
  • Fixed glmSimulationCacheTool sample not installed in the devkit
  • Fixed environment variable replacement in the Simulation Cache Proxy node
  • Fixed environment variable replacement when opening a scene with dirmap enabled

API

  • Added inCameraFrustum and cameraDistance attributes in the glmSimulationCacheTool command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020
  • Autodesk 3ds Max 2017, 2018, 2019, 2020
  • Foundry Katana 3.X
  • Unreal Engine 4.24 (4.23 on demand)
  • SideFx Houdini 17.5, 18.0.348

Supported Rendering Engines

  • Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
  • USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
  • V-Ray - For Maya 3.6X
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 2.6.14-48