Golaem 7.3.12 (2021/08/19)

Important Notice

From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders

Improvements

  • Int Shader Attributes are now written as int user data in Renderman
  • All crowd units are now supported in the Golaem For 3dsMax plugin

Bug fixes

  • Fixed Golaemisator not opening
  • Fixed a display memory leak when changing scenes
  • Fixed a crash when rendering nCloth simulation in viewport
  • Fixed a crash on linux only when using MassSpring Behavior on null-length bones
  • Fixed adding cache to a closed tab in the Simulation Cache Library
  • Fixed Bump Map not working when using motion blur in Renderman For Katana
  • Fixed int id identifier in Golaem For Renderman
  • Fixed Curve looping in the Steer Behavior
  • Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior
  • Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node
  • Fixed traffic steer angle in the ChannelCperator Behavior
  • Fixed slot orientations with Populate on Traffic curves
  • Fixed Populate on curve with traffic curves distances, when crowd unit is not meters
  • Fixed export of some ground mesh that were producing bad Layout ground adaptation

API

  • Added entityIds flag in the glmCrowdSimulationExporter command

Supported DCCs

  • Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.25, 4.26
  • SideFx Houdini 18.0.566, 18.5.462

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55