Golaem 7.3.12 (2021/08/19)
Important Notice
From this release, the Golaem For Renderman plugin writes integer Shader Attributes as Renderman integer user data (was using float before), make sure to update shaders
Improvements
- Int Shader Attributes are now written as int user data in Renderman
- All crowd units are now supported in the Golaem For 3dsMax plugin
Bug fixes
- Fixed Golaemisator not opening
- Fixed a display memory leak when changing scenes
- Fixed a crash when rendering nCloth simulation in viewport
- Fixed a crash on linux only when using MassSpring Behavior on null-length bones
- Fixed adding cache to a closed tab in the Simulation Cache Library
- Fixed Bump Map not working when using motion blur in Renderman For Katana
- Fixed int id identifier in Golaem For Renderman
- Fixed Curve looping in the Steer Behavior
- Fixed Bone Weights Attributes Attribute Editor in the LookAt Behavior
- Fixed Display Entity Type Attributes Attribute Editor in the EntityType Node
- Fixed traffic steer angle in the ChannelCperator Behavior
- Fixed slot orientations with Populate on Traffic curves
- Fixed Populate on curve with traffic curves distances, when crowd unit is not meters
- Fixed export of some ground mesh that were producing bad Layout ground adaptation
API
- Added entityIds flag in the glmCrowdSimulationExporter command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.25, 4.26
- SideFx Houdini 18.0.566, 18.5.462
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.36 / For Katana 3.0.36 / For 3ds Max 3.0.36
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55