Release Notes
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Golaem Crowd 4.2.2 (2015/10/19)
New Features
- Master / Slave Behavior to constraint Entities from one Entity Type to other Entities (e.g. spear entity to soldier entity)
- UVPin Behavior to remap simulations on a specific UV Space
- Support of Maya File Path Editor to relocate files
- New direction channels (boneDirection, paintedDirection)
- Master Entity Channel
- Rigid bodies can now be exported in a PhysX environment file (.xml) from the Physics Locator
Improvements
- Automatic computation of a Character Physics Properties now excludes the effectors from the physics by default in the Character Maker
- Automatic computation of a Character Physics Properties also computes angular limits based on IK Planes in the Character Maker
- New Reset Angular Limits button in the Character Maker
- Visual Feedback on nodes when the hierarchy is different between the Golaem Motion Mapping and the source Character in the Character Maker
- Force direction and magnitude can now be controlled with dynamic PPAttributes in the Force Behavior
- Added a velocity threshold attribute to stop the Entity in the Locomotion Behavior
- Added Separation, Alignment and Cohesion Weights in the Flock Behavior
- Added a maximum up angle attribute in the Flock Behavior
- Added a warning message when the number of rigid bodies exceed 65535 (which triggers a crash if all of them collide with the AABB of the same object)
- Crowd Rigid bodies are renamed accordingly to their associated mesh transform
Bug Fixes
- Fixed a crash when batch exporting a simulation having Painted Zone / Vector Fields
- Fixed a crash when loading two skeleton consecutively in the Character Maker
- Fixed a crash when unmapping Maya geometry from the Terrain Locator
- Fixed a crash when Expression Trigger was active and empty
- Fixed a crash when restarting a simulation while having nodes like Nucleus in the scene
- Fixed wrong computation of collisions when using default values in Physics Collision Triggers
- Fixed camera update when playblasting crowd simulations with VP2.0
- Fixed 3Delight Render Proxy creation with Maya 2016
- Fixed update when using multiple splines with a painted surface
- Fixed a warning message when a bone was mapped to both the last extension and first auxiliary of the next bone
- Fixed creation of a Crowd Rigid Body without a selected transform object
- Fixed computation of a Crowd Rigid Body when added to a hierarchy of transforms
- Fixed display of Crowd Rigid Body when in Convex Hull and Triangle Mesh mode
Refactoring
- Helper icon next to PPAttribute, Bone, Limb, Effector, Blend Shape Names Attribute
- Default values of Physics Collision Triggers have been changed
Supported Rendering Engines
- Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
- V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
- V-Ray For 3ds Max 3.20.XX
- Renderman Studio 20.X
- Mental Ray For Maya (any version)
- 3Delight Studio Pro 11.0.XX
- Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed):
- Mtoa 1.0.X / Arnold Core 4.1.X
- V-Ray For Maya 2.4
- Renderman Studio 19.0
Golaem Crowd 4.2.1.1 (2015/10/06)
Bug Fix
-
Fixed CharacterMaker physics spreadsheet selection and updates
Golaem Crowd 4.2.1 (2015/10/02)
Important Notice
From this release, Bullet physics engine is not supported anymore (replaced by NVidia PhysX)
New Features
-
Maya meshes and objects can be directly used as Convex Hull & Triangle Mesh colliders for the Physics simulation
-
Crowd Rigid Bodies can be dynamically defined as Kinematic or Dynamic objects
-
Crowd Rigid Bodies can be taken into account in Collision Triggers (either using Id, Color or Physics Mode)
-
Collision Triggers now have a collider / collided property
-
Containers can be expanded / collapsed in the Behavior Editor
-
New Channel / Expression Trigger
Improvements
-
Crowd Rigid Body shapes are configured automatically based on the connected object properties
-
ObjectID pass can be configured in the VRay Proxy (one color per mesh, entity, crowdField, all)
-
Heading / Attitude / Bank offsets in the AdaptOrientation Behavior
-
Visibility, Object ID, Motion Blur attributes are now stored at the Object / VRay Properties level in 3ds Max plugin
-
VRayGolaem 3ds Max plugin transform is now taken into account when rendering Crowd Characters in 3ds Max
-
Render Checker now checks if the required PPAttributes have been exported to the Simulation Cache
-
Edit Physics Properties window selection now selects the corresponding bone in the viewport
-
Unphysicalized bones are not displayed by default in the Edit Physics Properties window
-
Added a button to remap auxiliary and extensors bones to extensor only (and vice versa) in the Character Maker
-
More precise visual feedback of updated or ended behaviors in the Behavior Editor (using gradients)
-
DirectX11 compatibility tool
Bug Fixes
-
Fixed Locomotion Channel in MotionClip nodes
-
Fixed Geometry Behavior evaluation when Time Warp is used in a scene
-
Fixed the Alternative Operator interface when changing condition order
-
Fixed Alembic export with blendshape animation
-
Fixed bad orientation of Geometry Behaviors in the Render Previz display mode
-
Fixed geodesic skinning support in the Render Previz display mode
-
Fixed vertex cache display of Geometry Behaviors in the Render Previz display mode when not every submesh has a cache
Refactoring
- Refactoring of all rendering plugins to use the glm_crowd_io API (see below)
- Motion Blur attributes have been removed from the VRay Proxy and are now read in VRay Camera attributes
- Fixed the save of the position of the VisualFeedback window
- Fixed the save of the position of the MotionClipPreview window
- NavMesh Creator can now process any polygon (doesn't have to be quads or triangles)
- Creation of several Crowd Rigid Bodies when several objects are selected
API
-
Geometry Generation API (glm_crowd_io.h) to generate Character geometries from Simulation Cache files
-
glmSimulationCacheTool command to query Simulation Cache attributes
-
glmCharacterFileTools has been renamed to glmCharacterFileTool
Supported Rendering Engines
-
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
-
V-Ray For 3ds Max 3.20.XX
-
Renderman Studio 20.0
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
-
Mtoa 1.0.X / Arnold Core 4.1.X
-
V-Ray For Maya 2.4
-
Renderman Studio 19.0
Golaem Crowd 4.2.0.1 (2015/09/04)
Improvements
-
Installation package does not require admin rights anymore on windows
Golaem Crowd 4.2 (2015/09/03)
Important Notice
From this release, Golaem Crowd does not use a custom launch script anymore to start Maya with the correct configuration.
Depending on the install option, you can either start Maya the usual way or define the MAYA_MODULE_PATH environment variable.
More here
New Features
-
Support of Servo mode in the Physics behaviors (local and world space)
-
Maya meshes and objects can be used directly as colliders for the Physics simulation
-
New adaptation mode (Forward & Up Vectors) in the AdaptOrientation Behavior
Improvements
-
No more launch script. Golaem Crowd module file can be installed in the Maya user files or defined via MAYA_MODULE_PATH
-
Collision triggers now uses the real shapes of rigid bodies instead of the AABB (may be less performant)
-
Visual feedback of updated or ended behaviors in the Behavior Editor
-
Moving objects can be synchronized in the SyncMotion Behavior
-
Repartition control between Reach and Wander modes in the Steer Behavior
-
Obstacle choice frequency control in the Flock Locator
-
Improved visual feedback for flocking Entities in the viewport
-
Interactive playback shelp icon
-
Customizable default shader for Arnold, VRay and Mental Ray
-
Visual feedback on nodes in the Character Maker (red nodes will not be saved in the Character File / orange nodes will be saved but requires some attention)
Bug Fixes
-
Fixed a crash when autocomputing the Skeleton Mapping on some kinds of morphologies in the Character Maker
-
Fixed a crash when mapping wrong bones in the Character Maker
-
Fixed a crash when deleting the CrowdField during the simulation having cloths
-
Fixed the duplication of cloth colliders if not present in the assets repartition
-
Fixed the Flock behaviors when using a custom Crowd Unit
-
Fix displacement in the VRay Render Proxy
API
- glmCharacterFileTools command can now also query the shader attributes of a Character File (.gch / .gcha)
Character Pack & Samples
-
Added a Crowd Woman character
-
Added a Roman Soldier Character
-
Added some battle walk motions
-
Added a test scene to render all Character Pack characters
- Added a choice between light (same as previous samples) and complete (character pack) diversity in all samples using CrowdMan
Supported Rendering Engines
-
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
-
V-Ray For 3ds Max 3.20.XX
-
Renderman Studio 20.0
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
-
Mtoa 1.0.X / Arnold Core 4.1.X
-
V-Ray For Maya 2.4
-
Renderman Studio 19.0
Golaem Crowd 4.1.2.1 (2015/08/03)
Bug fixes
- Fixed an important memory leak during simulation (appeared in version 4.1.2)
- Fixed a crash when rendering different Character Files with Arnold
Supported Rendering Engines
-
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
-
V-Ray For 3ds Max 3.20.XX
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Renderman Studio 20.0
-
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
-
Mtoa 1.0.X / Arnold Core 4.1.X
-
V-Ray For Maya 2.4
-
Renderman Studio 19.0
Golaem Crowd 4.1.2 (2015/07/30)
Important Notice
From this release, Renderman 18 is not supported anymore
New Features
- Support of Renderman Studio 20.0
- Support of Maya dirmap mechanism
- Render Previz display mode supports Maya Lights (ambient & directionnal)
- New Mental Ray Proxy shading system (mia_material_x_passes and all render passes are now supported)
Improvements
-
Flee target mode in GoTo Behavior
-
Expressions can now also be used in the SetBone Behavior
-
Vector Channels now support [x/y/z] (this.position[x])
-
Ramp controls can now be used in an Expression in the Attribute & SetBone Behaviors
-
Roll bones can now be out of the Limb bone chain in the Character Maker
-
Added a second curve in the Loop indicator to improve precision in the Character Maker
-
Added a #tid# keyword for Mel/Python callbacks / scripts (will be replaced with the EntityType id)
-
VRayGolaem 3ds Max plugin checks if the Golaem VRay plugin is correctly installed before render starts
Bug Fixes
-
Fixed a crash when Character Files were not found in the Simulation Cache Proxy
-
Fixed a crash when the Character fbx and the Golaem Character have different number of bones
-
Fixed a crash when using a MEL expression in the Attribute Editor
-
Fix Physics Collision Entity Type trigger
-
Fixed Attitude computation in the AdaptOrientation Behavior
-
Fixed a bad blending computation between motions when an Motion Behavior is started and stopped during the same frame
-
Fixed scaled skeleton import when using the Joint Orient Detection in the Character Maker
Refactoring
-
Using bone names instead of bone ids in IK, LookAt & Constraint Behaviors
-
The #noise# tag in the SetBone Behavior is replaced by Ramp Controls
-
Render plugins now log an info line when rendering starts
API
-
glmCharacterFileTools command to query / set attributes of a Character File (.gch / .gcha)
-
glmCheckShaders, glmCheckBoundingBoxes, glmGetRenderingTypes are now replaced with glmCharacterFileTools
-
Environment variable GLMCROWD_DIRMAP_ENABLE to disable Golaem Crowd dirmap mechanism
Supported Rendering Engines
-
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
-
V-Ray For 3ds Max 3.20.XX
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Renderman Studio 20.0
-
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
-
Mtoa 1.0.X / Arnold Core 4.1.X
-
V-Ray For Maya 2.4
-
Renderman Studio 19.0
Golaem Crowd 4.1.1 (2015/07/15)
Important Notice
IMPORTANT: Notice that starting and stopping duration attributes in Motion behaviors have changed between Golaem Crowd 4.1 and 4.1.1
Use MEL function golaemCrowd41To411() to update your scene from Golaem Crowd 4.1 to 4.1.1
New Features
-
VRay for 3dsMax proxy can now display cached Entities as bounding boxes
-
VRay for 3dsMax proxy allows to control rendering parameters directly in 3dsMax
-
Renderman for Katana export tool in Renderman Studio Proxy
Improvements
-
Support of Renderman Studio 19.0 for Maya 2016
-
Motion, Locomotion, SyncMotion, LookAt, IK Behaviors have now starting & stopping durations controllable with PPAttributes
-
Highlight Behavior, Trigger and MotionClips selection in the Behavior Editor Outliner
Bug Fixes
-
Fixed a crash when painting on meshes without UVs
-
Fixed a crash when a particle system has a groupId but there's not GroupEntityType defined
-
Fixed a crash when only a part of the Entities have Squash&Stretch bones in the Animation Bones display mode
-
Fixed a crash when a Force Behavior was started on an Entity that has no Physicalize Behavior
-
Fixed frozen Entities when using the Physicalize Behavior
-
Fixed inertia computation when using the Physicalize Behavior
-
Fixed wrong display of sphere bones in Physics Shape display mode
-
Fixed an issue that allowed to connect two nodes inside the same operator
-
Fixed SetBone behavior blendshape expression
-
Fixed Proxy transform combined with frustum culling
-
Fixed Mental Ray frustum fov calculation
-
Fixed VRay for 3dsMax Proxy random render issue
-
Fixed VRay for 3dsMax frustum culling
-
Fixed vrscene export of the Simulation Exporte
-
Fixed import cache format detection in the Simulation Cache Proxy
Refactoring
-
Removed Partio cache format option in the Simulation Exporter
-
Added a license check to the commands glmExportMotion, glmExportMotionMapping, glmPaintTool, SimulationCacheEditorExport/Importor
Supported Rendering Engines
-
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.05.04
-
V-Ray For 3ds Max 3.0
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Renderman Studio 19.0
-
Katana 1.X & 2.X (Arnold only)
Also supported (but must be manually installed)
-
Mtoa 1.0.X / Arnold Core 4.1.X
-
V-Ray For Maya 2.4
-
Renderman Studio 18.0
Golaem Crowd 4.1 (2015/06/15)
New Features
- Integration of Nvidia PhysX for physics simulation (physics simulation are now multithreaded!!)
- Support of V-Ray 3.0 for 3ds Max
- Support of V-Ray 3.0 for Maya 2016
-
New physics collision triggers with Entity Types, entity color and bone color
-
New Entity Channels (closestEntity, closestEntityOfType, entityXXXX) in the Attribute Behavior
-
New Behavior Channels (closestEntity, closestEntityOfType, distanceWithEntity) in the Attribute Behavior
-
Support of in-between Blendshapes
Improvements
- AdaptPosition Behavior allows to add Character relative position offset
-
Link after the Alternative / Random Operator can now be enabled / disabled in the Behavior Editor
-
Mental Ray Proxy supports ObjectID pass for Mental Ray
-
Detach behavior can now also re-attach bones
-
Character Maker allows to export Character Files for previous Golaem Crowd versions
-
Added a warning when trying to import non-baked animations in the Character Maker
-
Added a warning when trying to import skeletons with Segment Scale Compensate option is activated
Bug Fixes
- Fixed computing motion blur for cloths
- Fixed a crash when renaming a Shader in the Character Maker
- Fixed a crash when painting meshes with a huge number of normals
- Fixed a crash when Entity Types materials had cyclic nodes
- Fixed motion import that set wrong Squash and Stretch values (shrunken bones at render time)
- Fixed roll bones orientation (was using the IK Normal Plane instead of the Bone orientation)
- Fixed FBX export for Maya 2016
- Fixed Cloth Locator scene reload
- Fixed Shader appearing twice in a Shading Group in the Character Maker
- Fixed Force and Steer Behaviors viewport 2.0 display
- Fixed [operand1 + <<operand2>>] operation in the Attribute Behavior
Refactoring
- Golaem Crowd switches back in Simulation Mode when the last Cache Proxy node is deleted
- Simulation Export is disabled when in Cache Proxy Mode
- Physicalize behavior can not set gravity anymore. Gravity can only be set in the Physics Locator
Character Pack & Samples
- The Golaem Crowd Character Pack is now available to everyone
Supported Rendering Engines
-
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.0
-
V-Ray For 3ds Max 3.0
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Renderman Studio 19.0
-
Katana 1.X & 2.X (Arnold only)
Also supported (but must be manually installed)
-
Mtoa 1.0.X / Arnold Core 4.1.X
-
V-Ray For Maya 2.4
-
Renderman Studio 18.0
Golaem Crowd 4.0.5 (2015/05/26)
Important Notice
From this release, Maya 2012 is not supported anymore
New Features
- UVPin terrain adaptation
-
Simulation Time control in the CrowdManager node (supports Maya Time Wap)
-
Simulation Export pre and post MEL/Python Callbacks
-
Support of Archive Scene Maya feature (via the CrowdArchiver node)
-
Support of Maya 2016
Improvements
-
Global CrowdField control in the CrowdManager node
-
Light Linking support in the V-Ray proxy
-
Render proxies can now be created in Maya batch
-
Focus on the selected Behavior in the Behavior Editor from the Visual Feedback selector
Bug Fixes
-
Fixed a crash when exiting Maya after having rendered with MentalRay
-
Fixed a crash when exiting Maya after having rendered with Arnold
-
Fixed a crash when rendering with 3Delight
-
Fixed a crash when opening a scene if the working station has no graphics card
-
Fixed blendshapes assignment in Render Previz display mode
-
Fixed ground adaptation on no-spine Characters
-
Fixed Vector Field target refresh
-
Fixed Simulation Tool Rib export (bad syntax)
-
Fixed Linux silent install not properly using Maya default install location
-
Fixed RPATH not properly set on rendering plugins
-
Fixed Physics Shapes meshes and Shader nodes not correctly deleted when deleting the Character Maker Locator
-
Fixed Simulation Cache Proxy losing its Character Files list
Supported Rendering Engines
-
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.0
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Renderman Studio 19.0
-
Katana 1.X & 2.X (Arnold only)
Also supported (but must be manually installed)
-
Mtoa 1.0.X / Arnold Core 4.1.X
-
V-Ray For Maya 2.4
-
Renderman Studio 18.0