Golaem Crowd 4.2.2 (2015/10/19)

New Features

  • Master / Slave Behavior to constraint Entities from one Entity Type to other Entities (e.g. spear entity to soldier entity)
  • UVPin Behavior to remap simulations on a specific UV Space
  • Support of Maya File Path Editor to relocate files
  • New direction channels (boneDirection, paintedDirection)
  • Master Entity Channel
  • Rigid bodies can now be exported in a PhysX environment file (.xml) from the Physics Locator


  • Automatic computation of a Character Physics Properties now excludes the effectors from the physics by default in the Character Maker
  • Automatic computation of a Character Physics Properties also computes angular limits based on IK Planes in the Character Maker
  • New Reset Angular Limits button in the Character Maker
  • Visual Feedback on nodes when the hierarchy is different between the Golaem Motion Mapping and the source Character in the Character Maker
  • Force direction and magnitude can now be controlled with dynamic PPAttributes in the Force Behavior
  • Added a velocity threshold attribute to stop the Entity in the Locomotion Behavior
  • Added Separation, Alignment and Cohesion Weights in the Flock Behavior
  • Added a maximum up angle attribute in the Flock Behavior
  • Added a warning message when the number of rigid bodies exceed 65535 (which triggers a crash if all of them collide with the AABB of the same object)
  • Crowd Rigid bodies are renamed accordingly to their associated mesh transform

Bug Fixes

  • Fixed a crash when batch exporting a simulation having Painted Zone / Vector Fields
  • Fixed a crash when loading two skeleton consecutively in the Character Maker
  • Fixed a crash when unmapping Maya geometry from the Terrain Locator
  • Fixed a crash when Expression Trigger was active and empty
  • Fixed a crash when restarting a simulation while having nodes like Nucleus in the scene
  • Fixed wrong computation of collisions when using default values in Physics Collision Triggers
  • Fixed camera update when playblasting crowd simulations with VP2.0
  • Fixed 3Delight Render Proxy creation with Maya 2016
  • Fixed update when using multiple splines with a painted surface
  • Fixed a warning message when a bone was mapped to both the last extension and first auxiliary of the next bone
  • Fixed creation of a Crowd Rigid Body without a selected transform object
  • Fixed computation of a Crowd Rigid Body when added to a hierarchy of transforms
  • Fixed display of Crowd Rigid Body when in Convex Hull and Triangle Mesh mode


  • Helper icon next to PPAttribute, Bone, Limb, Effector, Blend Shape Names Attribute
  • Default values of Physics Collision Triggers have been changed

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.20.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Katana 2.X (Arnold and Renderman)

Also supported (but must be manually installed):

  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0